This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 79 - Missing Zetas 147
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount
Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
Chewbacca is immune to Ability Block and Cooldown Increase
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter