Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, Stun the target for 1 turn.
Damage: 4,840 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.759 | |
2 | 16 |
+5% Damage
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0.797 |
3 | 26 |
+15% Stun Chance
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0.797 |
4 | 36 |
+5% Damage
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0.835 |
5 | 46 |
+35% Stun Chance
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0.835 |
6 | 56 |
+5% Damage
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0.873 |
7 | 66 |
+5% Damage
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0.911 |
8 | 76 |
+15% Damage
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1.025 |
All Dark Side allies gain Defense Up and Heal Over Time for 2 turns and Empire allies gain Health Up and Retribution for 2 turns. Royal Guard gains Taunt for 1 turn.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
Gain Taunt for 1 turn
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|
3 | 28 |
Health Up duration + 1
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|
4 | 38 |
Defense Up duration + 1
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|
5 | 48 |
Cooldown - 1
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|
6 | 58 |
Dark Side allies gain Heal Over Time for 2 turns
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|
7 | 68 |
Empire allies gain Retribution for 2 turns
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|
8 | 78 |
Cooldown - 1
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At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+0.5% Heal
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|
3 | 30 |
+0.5% Heal
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|
4 | 40 |
+1% Heal
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|
5 | 50 |
+1% Heal
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|
6 | 60 |
+1% Heal
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|
7 | 70 |
+1% Heal
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|
8 | 82 |
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: ROYALGUARD