Versatile Empire Tank that punishes enemies for attacking other allies
Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, Stun the target for 1 turn.
Damage: 2791 - 3083
|3||x4 x4||26||+15% Stun Chance||0.797|
|4||x5 x5 x4||36||+5% Damage||0.835|
|5||x7 x7 x5||46||+35% Stun Chance||0.835|
|6||x10 x9 x6||56||+5% Damage||0.873|
|7||x16 x13 x9||66||+5% Damage||0.911|
All Dark Side allies gain Defense Up and Heal Over Time for 2 turns and Empire allies gain Health Up and Retribution for 2 turns. Royal Guard gains Taunt for 1 turn.
|2||x2||18||Gain Taunt for 1 turn||0.000|
|3||x3 x3||28||Health Up duration + 1||0.000|
|4||x4 x4 x3||38||Defense Up duration + 1||0.000|
|5||x5 x5 x4||48||Cooldown - 1||0.000|
|6||x8 x7 x5||58||Dark Side allies gain Heal Over Time for 2 turns||0.000|
|7||x12 x10 x7||68||Empire allies gain Retribution for 2 turns||0.000|
|8||x5||78||Cooldown - 1||0.000|
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
|3||x3 x3||30||+0.5% Heal||0.000|
|4||x3 x3 x3||40||+1% Heal||0.000|
|5||x5 x4 x3||50||+1% Heal||0.000|
|6||x7 x6 x4||60||+1% Heal||0.000|
|7||x10 x9 x6||70||+1% Heal||0.000|
|8||x30 x13 x20||82||At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter||0.000|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: ROYALGUARD