Hey Holotable Heroes,
We’re aware of reports of some issues with B1 and Revan and will investigate these first thing in the morning.
Thanks for your patience!
TL;DR - To address the Finn/Threepio infinite loop we’ve reworked Finn. We’ve updated Finn’s leader ability, added ramping damage to his kit, and given him a new unique buff, Determination. Please read on for the specifics.
In December we announced our intention to act upon an unintended interaction involving zFinn and C-3PO that allowed players to auto Phase 3 of the Heroic Sith Triumvirate raid (along with phases in other raids) by leveraging what is functionally an infinite loop. As has been a long-standing policy of ours, when we discover infinite loops we take action on them. Unlike some of our previous instances, where we maybe acted too quickly, we really wanted to continue to iterate until we found something that would stop the interaction and also improve the character(s) affected.
Finn was released over three years ago along with the release of The Force Awakens. Finn was also one of our earliest characters to receive a zeta, approximately two years ago. After the addition of his zeta, Finn has been a prolific presence within the HAAT raid thanks to his Leader ability, which reduced the cooldowns of all Resistance allies and grants them 35% Turn Meter whenever an enemy takes damage from an Expose. C-3PO brought this to a head with his Cyborg Relations Unique, which allowed for Rebels and Ewoks to inflict an Expose with their basic abilities. This in addition to C-3PO's ability to call his team members to assist with his special ability "Oh My Goodness" meant that the team was able to apply Expose at an extremely high frequency, and thus reap the benefits of Finn's leader ability to stay at 100% Turn Meter while preventing their opponents from taking a turn.
As a result of this loop, we’ve made some changes to Finn and only Finn. The detailed kit changes are found below but functionally what we’ve done is changed the amount of turn meter he is accruing for the team, given him some more regular team sustain, and a lot more damage output in PvE/Raids.
How He’s Changed
Below is the revised ability kit for Finn. We’ve made no changes to his core stats.
Changes are highlighted in Green.
Hello Holotable Heroes,
Over the past 2 years, we have released many Marquee Characters without re-evaluating the way shards are acquired via the pack and bundle.
As we discussed in the Road Ahead blog, we have been evaluating the release method of these characters, starting with the Emperor’s Shuttle that launched this week. And now starting with the launch of the Droideka, while we are launching it in the classic Marquee style, we are changing the traditional bundle to include crystals and adding a new mega pack that will allow players to increase Droideka’s star rarity with fewer crystals compared to the standard marquee, akin to other mega packs. Below are the changes:
Hello Holotable Heroes!
After an exciting end of the year with the release of Grand Arena, C3PO, and Han’s Millennium Falcon, the Capital Games offices are bustling again with plans for the upcoming quarters. We’ve spent much of the past few months focusing on the roadmap, including a bold and somewhat audacious five-year vision, but as always, I’m here to talk a little bit about the next couple of months.
When we sit down to plan the next year’s roadmap, one of the key things that we focus on is learnings from the previous one. Since so much of the core of the game is collecting and strategizing with the iconic characters and ships from the Star Wars universe, we are constantly learning and, when necessary, adjusting the way we release them - especially the types of events we run and their cadence. To ensure that we bring you awesome new Star Wars content in a way that feels balanced, fair, and allows you to really dig in and enjoy each moment, we’re continuing to work on the balance between Marquees, reworks, “achievement characters” (more on that in a moment), and Legendaries/Hero’s Journey/Ancient Journeys.
While we are finessing the delivery systems, we also want to try a couple of different formats. To that end, we will be releasing the Emperor’s Command Shuttle in a new event called the Galactic Chase. This event will take place on one of the Cantina holotables, as the Command Shuttle will be immediately released to specific nodes there. This will allow you to earn shards of the ship while accruing other resources and completing daily activities that you would already be doing anyway on these nodes. We hope that you enjoy the way this celebrates the arrival of a new ship - without requiring a separate energy grind.
Alongside this and the more traditional events, we will be introducing more achievement-based characters this year. They may show up as actual achievement rewards or in currency shops (such as Wampa and Hermit Yoda). We’ll be able to talk about that more in-depth in coming months.
Quality of Life
As always, we begin the year with a Quality of Life update. Many of the items that have populated our Quality of Life list comes from things we’ve seen you talk about on the forums, feedback we’ve received from customer satisfaction surveys, and the actual play patterns and feedback we see reflected in how you play the game. We also always look for time saving opportunities as we recognize that subsequent updates often require an increased amount of time spent in the game.
To that end, one of our big QOL features this year is going to be raid simming. If a guild has beaten the Heroic Rancor raid a certain number of times and a (to be determined) number of guild members have Han Solo at 7*, the guild will be able to sim completion of the Rancor Raid and all guild members will receive equal rewards. While we are still tuning the exact rewards, the intention is to keep the inflow of rewards but allow guilds to enjoy the rewards and spend their time on new content without having to repeat the version of an event they’ve mastered. At this time, we are only activating raid simming on the Rancor, but will be able to explore adding it to the other raids at a later date. We should note, that if, for any reason, you don't want to sim the Rancor, you always have the option to play through the way it is currently with the current reward distribution.
To save players time and for convenience of squad selection and management – we will be adding the squad management button to the Character Inventory screen. This will replace the “Buy Data Cards” button that is currently there. Our data showed that was the least used button on that screen. Once on the squad select screen, more information will be surface at the top level, including the character name (in case you’re having difficulty telling your Jawas apart), Gear level, and a brand new “shared” indicator. This can be turned on from inside the character management pages, where you can indicate whether you want to be notified of any duplicate characters being used within a single tab. This will allow you to more easily use the tabs to fill out complete rosters for Territory Wars/Battles/the Raids/etc. We’ve added similar functionality for Mod Loadout management as well.
We are also excited to bring you changes to the in-combat buff/debuff user interface. A new button has been added to the screen to allow you to quickly turn on or off the full buff display and reveal more of the screen. With it off, a few key buffs (such as Taunt, Foresight, and unique buffs) will be visible, but after a certain number of buffs have been applied, “lower-priority” buffs will be collapsed behind an overall numeric indicator of the number of active buffs/debuffs. You can use the new toggle to expand to the full buff list, or you can keep them hidden. You can also tap to expand or collapse individual character buff/debuff lists. New buffs/debuffs will flash briefly before docking behind the minimized window. This feature is one of the items inside of our beta test that we are asking players to provide feedback on, and we will make modifications to the number of visible icons, which buffs are prioritized, and other factors based on how our beta testers respond. As always, if you’re interested in becoming a beta tester, keep an eye on the official SWGOH forums for when we look for new candidates.
We are also looking to improve the matchmaking of the Grand Arena. One of the clearest improvements we could make based on the data from the first few runs is that when ships are not used in the Grand Arena, ship GP will not contribute to matchmaking. While we will not reveal all the components of the matchmaking formula, we will continue to adjust certain aspects and explain them when relevant. There are a number of other quality of life polish and bug fixes going into the update, which all be revealed in the patch notes on the official forums.
February is going to be differently themed than the past two years, as we are VERY excited to bring you Separatist droids! We’ve given a lot of attention to various aspects of the universe in the past two years, particularly the Original Trilogy and The Old Republic. With the return of The Clone Wars animated series (#clonewarslives), we are excited to explore more content from The Clone Wars animated series.
This includes a Marquee for the B1 Battle Droid, who will appear as a single unit on the battlefield, but whose abilities reflect the pervasiveness of the seemingly un-ending units behind it.
Additionally we are going to be releasing the Droideka, the shielded destroyer droids, who, combined with the B1, the rework of the B2 Battle Droid, and rework of the Magnaguard all serve at the behest of one particular droid commander. *cough*
General Grievous is getting a rework, and we are very excited to tie that into the rest of the Clone Wars droids in a way that fulfills the fantasy of this strategic Separatist battlefield commander.
And that’s all for now! There will be more information as always in the coming weeks if you hop on over to the official forums.
You hear that meatbags? I will be back!
-Carrie Gouskos, Senior Producer
If you thought you knew everything about The Sith Triumvirate raid, think again. Gaming-fans.com and raiding expert, Skelturix, have teamed up to create the most comprehensive walkthrough of The Sith Triumvirate raid to date.
Liquidious fleshbags that we are, Revan has reappeared in the Light Side Territory Battle Platoons before he is intended to. We will be addressing this with a reward after the holiday and apologize once again for our human frailty.
Hello Holotable Heroes!
You’ve been asking “Where is the Road Ahead?” and here it is! We are very excited to share the roadmap for the next couple of months. So, without further ado…
NEW FEATURE: The Grand Arena
The big feature announcement to round out the year: the Grand Arena!
Currently, you can be the best player in your server and dominate the PVP ARENA. Or, you can be part of the best guild and defeat other guilds in Territory Wars. However, when we look forward at what we’d like this game to be in the future, a big part of our vision is to answer questions like, “Who is the greatest player in all of Star WarsTM: Galaxy of Heroes? Who is the greatest player in all of the galaxy?”
While we’re still a few steps away from that future, we are excited to announce the first step toward that vision, which begins with the opportunity to play PVP across servers.
Here’s a little about what you can expect in the Grand Arena:
At the beginning of the Grand Arena Event, you’ll be matched with 7 other players from across the game who have a Galactic Power score very similar to your own. In the first round, you’ll be matched up against a random player from your group to essentially fight a mini-Territory War. You’ll then set up defenses to defend your own territories, as well as attack your opponent's territories in an attempt to overcome their defenses. You’ll earn banners for successfully attacking and defeating an opponent’s territory, as well as defending your own territory. At the end of the battle, whoever has earned the most banners will be the winner.
Each round, you’ll be matched with other players who have the same win/loss record as you, and you’ll never fight the same opponent twice in a Grand Arena event. You’ll earn special rewards after each offensive battle you complete, at the end of each of the 3 rounds, and a final set of rewards at the end of the event based on your standing in the 8-player group.
We hope you’re excited to have the opportunity to show your expertise in the Grand Arena and look forward to sharing more details and the release schedule in the coming weeks. For your convenience, we’ll track all communication about the Grand Arena here: GRAND ARENA MEGATHREAD
NEW FEATURE: Player-controlled Payout/Time Zones Changes
The single most common quality of life request we’ve heard in recent months is to allow player-controlled payout/time zone changes.
Like the server sharding system, this was a feature that worked for a time, but we recognize you live all over the world, lead complicated lives, and that the forced ‘6PM in the time zone you originally logged in on’ has been a great inconvenience for many of you.
To help with this, we have introduced the ability to change payouts up to two times a year. (The timer starts when you change your timezone) The ability will be otherwise unbounded, so watch out all of you in Alaska and Greenland, there are probably hordes of people coming for your time zone.
In conjunction with shardless 1:1 PVP, this begins to give you all opportunities to explore competition outside of your shards, and we are excited about that.
NEW CONTENT: KOTOR Companions
With the release of Jedi Knight Revan, we brought one of the most often requested characters into Star Wars: Galaxy of Heroes. The excitement in the community has been palpable for weeks, and watching many of you join forces to solve the reveal cypher was a truly special moment for the game team to watch.
We’re excited to continue the celebration of the 15th Anniversary of Star Wars: Knights of the Old Republic with additional companions in the coming weeks. Keep an eye out for an upcoming announcement about which Old Republic era characters are coming to the holotable next!
NEW CONTENT: Original Trilogy
To round out the year, we’re going to continue our exploration of the Original Trilogy universe. While we’ve dipped into this era previously, there are still so many iconic characters and ships that we want to bring to the game from this time period. You can definitely count on some teases and puzzles from Crumb in the coming months. Stay tuned!
3rd Anniversary of SWGOH
And last, but certainly not least, a special note from CG_Carrie: “Three years ago, we started on an amazing journey that, thanks to you, continues to this day. We are so incredibly grateful to all of you for continuing to be members of the Star Wars: Galaxy of Heroes community.
We’ve always thought of you guys like a Massively-Multiplayer Online community and want to honor the investment you’ve continued to make in our game and team. We have some gifts and events planned for everyone to celebrate with us. We will share more details closer to the start of the event.
I look forward to the next three years as the stories we have to tell continue to unfold, but more importantly, please know that the things you all do with the game continue to astound and impress us.”
We hope you’ve enjoyed this peek into the future of Star Wars: Galaxy of Heroes and wish you the best of luck on the holotables.
<<GRAND ARENA MEGATHREAD>>
Hey everyone! I'm extremely excited to say that Revan is finally coming to the game! As you all know by now, he is dropping shortly in the event "Legend of the Old Republic" which will require Bastila, Jolee, Mission, Zaalbar, and T3-M4. This event is a Journey event, but it's a special one as it has a twist I think you'll like:
Hello Holotable Heroes!
We recently announced our intention to rework Nightsister Zombie during our changes to prevent the “Critolyte” strategy in the Sith Triumvirate Raid. Our decision to change Zombie is to prevent an investment/gameplay strategy referred to as “Paper Zombie”. For those not familiar, Paper Zombie is a strategy in which Nightsister Zombie is purposefully left underinvested (gear primarily) so that she will be defeated much more frequently and easily (in both PvP and PvE contexts). Being defeated frequently is made all the easier since Zombie taunts a lot. In being defeated more often, Zombie is able to activate Asajj Ventress’ Unique, Rampage, more often, giving Asajj a tremendous amount more Offense and Turn Meter, and consequently results in Asajj doing a lot more damage.
At its core, this strategy primarily breaks a core tenant/rule of the game - investing more deeply in a character should always be better in terms of gameplay outcomes; more health, more damage, more functionality, etc. This is a game about strategic resource management and you should be rewarded for strategically investing in a character. People who did this investment were then punished, because there is no way to “level down” a character. This doesn’t always perfectly hold up, but we do our best to hold to the spirit of that core pillar as much as we possibly can.
We’ll also say, we realize we waited too long to make this change. Initially, we found the Paper Zombie strategy novel and an interesting use of the mechanics in the game. We love it when the players find something we hadn’t considered as long as it isn’t game-breaking. But over time, we’ve gotten more and more requests to do something about Zombie. “Reset my Zombie.” “Fix Zombie.” “Respect my investment.” So we need to act. Sorry it’s taken us so long to fix her. We believe we’ve done her justice. As a final note, per our previous communications, we will be removing the Old Daka Zeta from all players that have her Zeta’d. We are aiming to refund the Old Daka Zeta from all players that have her Zeta’d in the next update, but we will confirm in patch notes when it goes live.
How She’s Changed
Below is the revised ability kit for Nightsister Zombie. We’ve made no changes to her core stats.
Changes are Highlighted in Green.