Remove Ads
  • Galaxy of Heroes News & Dev Tracker

  • Version Update: 8/8/2019 (16.3)

    Aug 08, 2019, 09:08 p.m. · CG_RyDiggs - EA Forums

    TU16.3 Scheduled game update:

    Hello Holotable Heroes!

    We will be rolling out a scheduled update version 16.3. Various background fixes and updates are included. Below you will find the change you’ll see in game.

    8/8 ~ 1:30PM - 6PM PST (estimated): Roll out to all App Stores / Google Play Games world wide for download
    8/9 ~ TBA Forced update to all games. We will post update times tomorrow

    Gameplay improvement:

    • Players will be prevented from making duplicate G13 finisher items.
    • Players who attempt to create a duplicate G13 finisher item will receive the following message:


    We look forward to bringing you more updates!


  • The Road Ahead - 7/29/2019

    Jul 29, 2019, 07:07 p.m. · CG_TopHat - EA Forums

    Hi Holotable Heroes,

    It’s time again for another Road Ahead. As CG_Erik, mentioned last week I’ll be taking over writing the Road Ahead posts. If you haven’t seen my name pop-up before, I’m the Live Producer. The Live Operations team is responsible for the day-to-day operations of the game. We introduce new characters, ships, and events. I’m really excited to talk about what’s coming next.

    With that said, let’s step into the Cantina and see what the future has in store for the next few months.

    The Battle Rages On...


    It’s been a few weeks since Separatist Might landed and we’ve already seen guilds do some incredible things. Team Instinct and Mighty Chlοrians were the first guilds to get to at least 30 stars! Congratulations to both Team Instinct and Mighty Chlorians and good luck on the march to 33 stars! Also, about 80 players have beaten the Acklay! Crush the Republic scum and conquer Geonosis!

    You may be wondering, “Is this the end of our focus on the Clone Wars era?” Far from it! After reworking the Geonosians we asked ourselves what could we work on next? How could it be the Clone Wars without taking a pass at the clone troopers themselves? We’re going to be updating a select few of the clones as they prepare for future battles . We hope fans aren’t too divided on the ones we selected - we’ve gone through something like 500 different iterations on which ones we should update!

    Our Clone Wars invasion ultimately culminates in the release of the second half of the Geonosis Territory Battle - the light side. On the light side, you’ll battle against the dreaded Droid Army and the villains of the Separatist council. We’ve got some new units making an appearance to support the war effort that will leave you slapping your forehead in disbelief. We have a few other surprises in store, but revealing more would strain our benevolence. You won’t have to scavenge for long, as the light side reeks of great content.

    Unlocking Iconic Power

    Star Wars is a galaxy filled with objects just as recognizable as the characters that wield them: Darth Vader’s mask, Hermit Yoda’s cane, Rey’s quarterstaff, Darth Maul’s lightsaber, and more. While we’ve done our best to represent many of these objects on the character models themselves, we believe that there is something inherently mythical about these iconic items.

    Traditionally, progression and power in Star Wars: Galaxy of Heroes has been represented by abstracted stars, gear, or modifications to your character card. In the coming months, we’re excited to begin talking about the next phase of character progression in the game, revolving around unlocking and mastering power represented by a unique item associated with each and every character in the game.

    Finally, what if these items not only granted you immense character power, including potentially brand-new abilities, but if they were also enhanced using the massive quantities of accumulated unspent gear and materials that longtime players have piled up over years of collecting and playing?

    Our goal is to not only make the game feel more truly connected to the Star Wars galaxy, but also to reward longtime players for all of their dedication over the years, and make players feel like everything they’ve ever collected and amassed in the game matters. We’re excited to talk about this new feature more in the coming weeks and months!

    See you on the holotables.


  • Server Update: 7/12 ~5PM PST

    Jul 12, 2019, 11:07 p.m. · CG_RyDiggs - EA Forums

    Server Update: 7/12 ~5PM PST
    • Championship points for Round Wins will now be awarded moving forward
    • Game will not be restarted for this update
    • Next week, we will look into correcting affected player's scores impacted
    • We will post more information Monday 7/15 on this issue

    Thank you all, and have a GREAT weekend!


  • Server Update: 07/12/2019

    Jul 12, 2019, 11:07 p.m. · CG_RyDiggs - EA Forums

    Server Update: 07/12 ~5PM PST
    • Championship points for Round Wins will now be awarded moving forward
    • Game will not be restarted for this update
    • Next week, we will look into correcting affected player's scores impacted
    • We will post more information Monday 7/15 on this issue

    Thank you all, and have a GREAT weekend!


  • Hi Holotable Heroes,

    We wanted to reach out and give you an update on how platoons will work in the Geonosis Territory Battle. Our plan for platoons is to make them static in all phases. However, given that this represents the most end game of end game content and that the platoon abilities are key to victory at this time, we wanted to make the strategic trade off between using a character in a platoon and using the character in combat a meaningful decision. This results in many desirable characters being included in platoons (Darth Malak, Darth Revan, General Grievous, etc). Additionally, the number of each of these required will increase as the phase increases. Our goal is to alleviate some of the intraguild planning, while also challenging players’ rosters.

    As a related side note, the minimum character/ship star requirements for each phase is as follows:

    • Phase 1 = 6*
    • Phase 2 = 6*
    • Phase 3 = 7*
    • Phase 4 = 7*
    You can find the full set of platoons detailed here. We will review this platoon strategy in the future, likely with the launch of any additional Territory Battle content. At that time, we’ll make any changes if they are warranted.

    See you on the Holotables.

  • SBCrumb met with The Escape Podcast to talk about the Capital Games team's upcoming Extra Life fundraising drive: LISTEN IN NOW!

    And join us in the live stream

    Thank you very much for helping our team help children :blush:

  • Come listen in and help the team at Capital Games help children! Join Capital Games team LIVE in raising donations for UC Davis Children's Hospital!


    We have partnered with Extra Life, Children's Miracle Network Hospitals and UC Davis Children's Hospital but we need your help. Join us live on Saturday June 22 as we play games on Twitch for 12hrs of gaming and charity!

    Find out more here!

    Thank you SWGOH community, for supporting this event in years past and years to come!

    ~Capital Games

  • Hi Holotable Heroes,

    When we released the General Grievous rework back in February there was a lot of feedback that the rework didn’t make him powerful enough, or at least as powerful as some people expected.

    As you can probably imagine, although we weren’t able to talk about it at the time, we knew G13 was coming in the near-future and we wanted to ensure Grievous (and the Separatist Droids) didn’t become an utterly overwhelming force when G13 came into the game. Knowing at that time that we wanted to double-down on health being his scaling stat, we were conservative with the power we gave him at that time in anticipation of the power gains he’d get with the introduction of G13.

    During our play testing leading up to the release of G13, we discovered that even after applying G13, we found that although we were satisfied with where General Grievous was landing, there was still some room to grow the Separatist Droid faction based on our intended targets.

    So, we’re making the following changes to these characters (Changes highlighted in green/Removed text in red):

    General Grievous

    • Grievous Wounds: Deal Physical damage to all enemies (based on Grievous' Max Health), inflict Target Lock for 2 turns, and remove 30% Turn Meter from them. This attack can no longer be evaded. This affects all ability tiers.
    • Daunting Presence: All enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Target Locked enemies can't counter attack. When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).
    IG-100 MagnaGuard
    • Relentless Assault: MagnaGuard has +70% counter chance and gains Taunt for 1 turn when it uses an ability during its turn. General Grievous and MagnaGuard gain 20% Tenacity and 20% Defense for each Target Locked enemy. All other Separatist Droid allies Stealth for 1 turn at the start of each encounter if General Grievous is an ally. The first time MagnaGuard reaches 1% Health, it takes 1 bonus turn and then is defeated. During this bonus turn, MagnaGuard has +100% Offense.
    These changes will come to the holotables alongside the start of Separatist Might.

  • We wanted to talk to you today about Dark Side Territory Battle - Geonosis and how a guild can qualify to play it. Before we dive into the specifics of qualifying, I want to lay out our thought process in order to provide context on why we have qualification requirements in the first place.

    First, we decided early on in the development of Geonosis that we would be running Geonosis concurrently with Hoth. We weighed the pros and cons of running them back to back versus running them concurrently and ultimately decided that we didn’t want to ask guilds to engage in such a heavy coordination exercise in addition to the Territory War coordination. If we have Territory Battles every day you will end up overlapping with Territory Wars which could be exhausting (and we’ve talked a lot with our beta testers about how the game can already be demanding for veteran Guilds).

    Second, Geonosis is intentionally much more difficult than Hoth. As the game ages and rosters become more developed, we want to continue to push the challenge of our end game content and give you the opportunity to use your best squads in a challenging PvE scenario. As such, Geonosis has a fairly steep difficulty curve heading into later phases and later encounters. We had concerns that if we generally let any guild go in and participate, and there’s no way to abandon a Territory Battle like a raid, that guilds could get stuck participating in an event for days that they are in no way able to do anything material. It’s important to note that Geonosis is shorter than Hoth. Hoth is a seven day event and Geonosis is a four day event. So the content is tougher and more demanding, but we’ve made it shorter to offset some of the intensity. Geonosis correspondingly also only has 33 stars due to its shortened length (each star being much more harder earned).

    In short, a guild must have at least 80 million GP (number is largely final but we are still testing it, so subject to change if needed) across its members to participate in Geonosis. We believe that guilds at this level will be able to check out the map and obtain a couple of stars. While that is the minimum level of GP a guild needs, and we want guilds of different GP levels to participate, players at that level will find it very very challenging. In alignment with our goals to continue to provide more and more challenges, we expect guilds will be acquiring significantly fewer stars than they do on Hoth, and that number will rise as they plan and strategize. By giving a specific “you must be this tall” we hope that it cultivates the conversation within guilds to something more directed.

    We’re going to have a follow up post on more information about the battle, and are eager to hear of questions that may arise based on everything we’ve said so far. Geonosis is intended to be an aspiration for guilds to band together, strive for the toughest content, and get the best rewards. This is already true of Hoth and the Sith Triumvirate more broadly, but we also wanted to see if we could help focus a guild towards what the end game looks like.

  • Nightsister/Anakin P3 Loop Team

    Jun 05, 2019, 05:06 p.m. · CG_TopHat - EA Forums

    It’s come to our attention that there is a team in Phase 3 of the Heroic Sith Triumvirate that can functionally solo/”loop” the Phase. This team is composed of Mother Talzin, Asajj Ventress, Nightsister Initiate, Old Daka, and Jedi Knight Anakin. This loop works due to an unintended interaction between Mother Talzin and Jedi Knight Anakin taking a bonus turn. As has been a long-standing policy of ours, when we discover infinite loops we take action on them. Due to our current slate of work in finishing the Grand Arena Championship and the Dark Side Geonosis Territory Battle, and the fact that with these releases, the Sith Raid is intended to be more trivial, we will not be taking action on this issue until after the release of the Territory Battle. After their release we will evaluate the issue and let you know if or how we plan on addressing it. Because Jedi Knight Anakin is currently sitting where we want him to sit in the meta, our efforts will be to address this interaction first and foremost and all other aspects of the characters as minimally as possible.

Remove Ads
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker