• Conquest Data Disks

  • Booming Voice
    When an allied unit in the Leader slot uses an ability during their turn, all other allies are called to assist.
    Caustic Recurrence
    When a debuff on an enemy expires, they gain Damage Over Time for 2 turns, which can't be resisted or evaded (limit once per turn).
    Critical Over
    After an ally scores a critical hit 5 times, they gain the Critical Over effect for 1 turn, which can't be copied, dispelled, or prevented.
    Critical Over: The next time this unit uses an ability during their turn, they gain 100% Critical Chance and Critical Damage and remove 100% Turn Meter from target enemy, which can't be resisted.
    Dark Loyalty
    Non-Leader Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. If the Allied Leader is Dark Side, they have +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. Whenever the Allied Leader uses an ability on their turn, all allies with Useful Pawn assists dealing 50% less damage.
    Deadly Catalyst
    All allies ignore 30% of the enemy's Protection and gain 30% Offense (stacking) until the end of the encounter each time an enemy falls below 100%, 70%, and 40% Health.
    Deadly Momentum
    All allies ignore 30% of the enemy's Protection and gain 30% Offense until the end of the encounter when an enemy falls below 100% Health. Data Disk effects that trigger when enemies fall below 100% Health also trigger at 70% and 40% Health.
    Disruptive Reactions
    Whenever an enemy takes a turn, a random ally gains 100% Turn Meter.
    Dread
    At the start of each allied units turn, they inflict Fear and Plague on a random enemy for 2 turns. When Fear expires, that enemy takes 25% Max Health damage. If an enemy is below 50% Health when Fear expires, they are instantly defeated.
    Force Dyad
    At the start of battle, if any version of Rey is in the allied Leader slot, summon Ben Solo if the allied slot is available
    Future Vision
    After an ally has gained 10 buffs, they gain Foresight for 2 turns.
    Massively Overpowered
    After an ally has gained 10 buffs, they gain the Massively Overpowered effect for 1 turn, which cannot be copied, dispelled, or prevented.
    Massively Overpowered: The next time this unit uses an ability during their turn they also deal massive damage to target enemy.
    Premonition
    After an ally has gained 7 buffs, they gain Foresight for 2 turns. Whenever an ally Evades, reduce their cooldowns by 1 turn.
    Republic Resolve
    Whenever a Galactic Republic ally takes damage from an enemy, they reflect 20% of that damage back at that enemy. This damage can't defeat enemies.
    Soresu Form
    Whenever an ally receives damage, they gain 25% Defense, Speed, and Tenacity (stacking, max 100%) until the next time they use an ability during their turn. The next time that ally uses an ability, they deal additional true damage equal to 10 times their Defense to target enemy which can't be evaded. Enemies can't be defeated by this damage.
    War of Attrition
    Once per turn, whenever a debuff expires on an enemy, all enemies lose 4% Turn Meter. (This disk doesn't stack)
    Weather the Storm
    All allies are immune to damage and debuffs until the start of their first turn.
    Hyperaccelerator
    When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.
    Expendable Forces
    Summoned Separatist allies have +25% Max Health, Max Protection, and Speed, and damage they deal is increased by 25%. All other Separatist allies gain half of these bonuses.
    Fortified
    At the start of battle allied units gain 300% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
    Leader's Resolve
    The allied unit in the Leader slot gains 82% Max Health, 65% Max Protection, 49% Offense and 24% Speed.
    Perseverance
    Whenever an ally attacks out of turn, they attack again (limit once per turn). All damage allied units deal is reduced by 30%.
    Quick Reflexes
    Whenever an ally gains 10 buffs, they gain Foresight for 2 turns. Whenever an ally Evades, reduce their cooldowns by 1 turn.
    Volatile Accelerator
    When an ally deals damage to an enemy, that enemy gains 8% Turn Meter and 3 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
    Fortified
    At the start of battle allied units gain 200% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
    Leader's Resolve
    The allied unit in the Leader slot gains 66% Max Health, 53% Max Protection, 40% Offense and 20% Speed.
    Volatile Accelerator
    When an ally deals damage to an enemy, that enemy gains 6.5% Turn Meter and 2 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
    Fortified
    At the start of battle allied units gain 100% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.
    Volatile Accelerator
    When an ally deals damage to an enemy, that enemy gains 5% Turn Meter and 1 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)
    Amplify Agony
    Whenever an ally inflicts a debuff on an enemy, they also deal 8.16% Max Health damage to that enemy. This damage can't defeat enemies.
    Convor's Agility
    Allies gain 7% Evasion and 20% Turn Meter whenever they evade.
    Debuff Dismantler
    Whenever an allied unit gains a buff, they have a 30% chance to dispel all debuffs on themselves and gain 15% Mastery (stacking).
    Epic Consumable Boost
    Stat increases from consumables are increased by 50%. This does not stack with other Epic Consumable Boost data disks.
    Evasive Technique
    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 13% turn meter.
    Honed Skills
    Allied Attackers gain 80% Potency (stacking).
    Power
    Allied units gain 33% Offense and 27% Critical Damage.
    Protection Shield
    Whenever an ally is critically hit, all allies recover 15% Protection
    Savior
    The first time an ally would be reduced to 1% Health, they recover 100% Health and Protection
    Thermal Exhaust
    Whenever an enemy gains 5 debuffs, they gain 3 stacks of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)
    Unbreakable
    Allied units gain 24% Max Health and 39% Defense
    Unstable Decelerator
    Whenever an ally deals damage to an enemy, that enemy loses 8% Turn Meter.
    Vitality
    Allied units gain 44% Max Health and 35% Max Protection.
    Volatile Hyperaccelerator
    When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.
    Zealous Ambition
    Allied Healers and Supports gain Offense equal to 54.4% of their Max Health.
    Ability Exhaust
    Whenever an enemy gains 10 debuffs, they gain Ability Block for 1 turn, which can't be resisted or evaded.
    Amplify Agony
    Whenever an ally inflicts a debuff on an enemy, they also deal 6.63% Max Health damage to that enemy. This damage can't defeat enemies.
    Blindside
    Whenever an ally attacks out of turn, they inflict Expose on target enemy for 2 turns, which can't be resisted. (This effect doesn't stack)
    Convor's Agility
    Allies gain 6% Evasion and 15% Turn Meter whenever they evade.
    Critical Buffs
    Allied units gain Critical Damage Up, and Critical Chance Up for 1 turn at the start of each of their turns.
    Critical Debuffs
    Enemy units gain Critical Chance Down, Critical Damage Down and Offense Down for 2 turns at the start of their turn, which can't be resisted.
    Critical Support II
    Whenever an ally scores a critical hit on an enemy, all allies recover 12% Health.
    Defensive Buffs
    Allied units gain Critical Hit Immunity, Tenacity Up, and Defense Up for 1 turn at the start of their turn.
    Evasive Technique
    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 10% turn meter.
    Honed Skills
    Allied Attackers gain 60% Potency (stacking).
    Martyr
    At the start of battle, the Strongest ally is Marked until the end of battle, which can't be dispelled. Allies take 30% reduced damage as long as the Marked ally is active.
    Master's Technique
    Whenever an ally attacks out of turn, they gain 8% Mastery until they are defeated.
    Offensive Buffs
    Allied units gain Offense Up, Critical Damage Up, and Critical Chance Up for 1 turn at the start of their turn.
    Power
    Allied units gain 27% Offense and 22% Critical Damage.
    Protection Shield
    Whenever an ally is critically hit, all allies recover 10% Protection
    Stacking Defiance
    Whenever an ally scores a critical hit on an enemy, all allies gain 5% Offense.
    Stacking Fervor
    Whenever an ally attacks out of turn, all allies gain 4% Offense until they are defeated.
    Stacking Offense
    Whenever an ally gains a buff, they also gain 5% Offense (stacking).
    Tenacious Buffs
    Allied units gain Critical Hit Immunity and Tenacity Up for 2 turns at the start of their turn.
    Thermal Exhaust
    Whenever an enemy gains 5 debuffs, they gain 2 stacks of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)
    Unbreakable
    Allied units gain 19% Max Health and 33% Defense
    Unstable Decelerator
    Whenever an ally deals damage to an enemy, that enemy loses 6.5% Turn Meter.
    Vitality
    Allied units gain 35% Max Health and 28% Max Protection.
    Voluntary Vanguard
    At the start of battle, the strongest ally gains Marked. Allies take 30% reduced damage as long as the Marked ally is alive (This effect doesn't stack).
    Weak Point
    Whenever an ally attacks, they gain +4% Offense (stacking) for every debuff on all characters.
    Weak Spot
    Whenever an ally attacks, they gain +2% Offense (stacking) for every debuff on all characters.
    Zealous Ambition
    Allied Healers and Supports gain Offense equal to 44.2% of their Max Health.
    Amplify Agony
    Whenever an ally inflicts a debuff on an enemy, they also deal 5.1% Max Health damage to that enemy. This damage can't defeat enemies.
    Convor's Agility
    Allies gain 5% Evasion and 10% Turn Meter whenever they evade.
    Critical Support I
    Whenever an ally scores a critical hit on an enemy, all allies recover 8% Health.
    Evasive Action
    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 20% turn meter.
    Evasive Technique
    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 7% turn meter.
    Health Recovery
    Whenever an ally gains a buff, they also recover 7% Health.
    Honed Skills
    Allied Attackers gain 40% Potency (stacking).
    Power
    Allied units gain 20% Offense and 17% Critical Damage.
    Protection Shield
    Whenever an ally is critically hit, all allies recover 5% Protection
    Shocking Exhaust
    Whenever an enemy gains 10 debuffs, they gain Shock for 2 turns, which can't be resisted.
    Stacking Offense
    Whenever an ally gains a buff, they also gain 4% Offense (stacking).
    Thermal Exhaust
    Whenever an enemy gains 5 debuffs, they gain a stack of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)
    Unbreakable
    Allied units gain 14% Max Health and 27% Defense
    Unstable Decelerator
    Whenever an ally deals damage to an enemy, that enemy loses 5% Turn Meter.
    Vitality
    Allied units gain 27% Max Health and 22% Max Protection.
    Zealous Ambition
    Allied Healers and Supports gain Offense equal to 34% of their Max Health.
    Legendary Consumable Boost
    Stat increases from Booster consumables are increased by 100%. Booster and Medpac consumables grant +25% Speed. This does not stack with other Legendary Consumable Boost data disks.
    Caustic Emissions
    Enemy units gain two Damage over Time effects and Burning for 2 turns at the start of their turn, which can't be resisted.
    Decay: Critical Turn Meter
    Whenever an ally scores a critical hit on an enemy, that enemy loses 11% Turn Meter.
    Decay: Turn Meter
    Whenever an ally deals damage to an enemy, that enemy loses 8% Turn Meter.
    Defensive Formation III
    Whenever an ally attacks out of turn, all allies recover 6% Protection.
    Deployable Cooling Systems
    Whenever an allied unit gains a buff there's a 15% chance that their cooldowns will be reduced by 1.
    Entrenched
    At the start of encounter, all allies gain Protection Up (75%) until they are defeated, which can't be dispelled or prevented.
    Fierce Persistence
    Whenever an ally is inflicted with a debuff, they recover 5% Health.
    Heal Over Time
    Allied units gain 4 Heal Over Time effects (stacking) for 2 turns at the start of their turn.
    Insatiable
    Allied units gain 14% Health Steal and 14% Defense Penetration.
    Invasive Endings
    The first time an ally is defeated, inflict all enemies with 5 stacks of Damage Over Time and Defense Down for 2 turns, which can't be evaded or resisted
    Opportunistic Support III
    Whenever an ally attacks out of turn, all allies recover 6% Health.
    Potency Calibration
    Whenever an enemy resists a debuff all allies gain 27% Potency (stacking).
    Protection Recovery
    Whenever an ally gains a buff, they also recover 5% Protection.
    Quickening
    Allied units gain 8% Speed and 5.5% Evasion bonus.
    Ruthless: Debilitation
    When an enemy falls below 100% Health they are inflicted with Healing Immunity and 2 stacks of Armor Shred, which can't be dispelled or resisted.
    Ruthless: Defense
    When an enemy falls below 100% Health all allies gain 27% Defense.
    Ruthless: Offense
    Whenever an enemy falls below 100% Health all allies gain 16% Offense (stacking) until the end of the encounter.
    Ruthless: Swiftness
    Whenever an enemy falls below 100% Health all allies gain 27% Turn Meter.
    Spirited Speed
    Whenever an ally gains a buff, they also gain 3.3% Turn Meter.
    Caustic Emissions
    Enemy units gain two Damage over Time effects for 2 turns at the start of their turn, which can't be resisted.
    Critical Formation II
    Whenever an ally scores a critical hit on an enemy, all allies recover 12% Protection.
    Decay: Critical Turn Meter
    Whenever an ally scores a critical hit on an enemy, that enemy loses 8% Turn Meter.
    Decay: Turn Meter
    Whenever an ally deals damage to an enemy, that enemy loses 6.5% Turn Meter.
    Defensive Formation II
    Whenever an ally attacks out of turn, all allies recover 4% Protection.
    Deployable Cooling Systems
    Whenever an allied unit gains a buff there's a 10% chance that their cooldowns will be reduced by 1.
    Entrenched
    At the start of encounter, all allies gain Protection Up (50%) until they are defeated, which can't be dispelled or prevented.
    Fierce Persistence
    Whenever an ally is inflicted with a debuff, they recover 4% Health.
    Heal Over Time
    Allied units gain 3 Heal Over Time effects (stacking) for 2 turns at the start of their turn.
    Insatiable
    Allied units gain 11% Health Steal and 11% Defense Penetration.
    Opportunistic Support II
    Whenever an ally attacks out of turn, all allies recover 4% Health.
    Potency Calibration
    Whenever an enemy resists a debuff all allies gain 22% Potency (stacking).
    Protection Recovery
    Whenever an ally gains a buff, they also recover 4% Protection.
    Quickening
    Allied units gain 6.5% Speed and 4.5% Evasion bonus.
    Ruthless: Defense
    When an enemy falls below 100% Health all allies gain 22% Defense.
    Ruthless: Offense
    Whenever an enemy falls below 100% Health all allies gain 13% Offense (stacking) until the end of the encounter.
    Ruthless: Swiftness
    Whenever an enemy falls below 100% Health all allies gain 22% Turn Meter.
    Spirited Speed
    Whenever an ally gains a buff, they also gain 2.5% Turn Meter.
    Steadfast Focus
    Allies are immune to Ability Block, Daze and Stun for 2 turns at the start of battle.
    Caustic Emissions
    Enemy units gain Damage over Time for 2 turns at the start of their turn, which can't be resisted.
    Critical Formation I
    Whenever an ally scores a critical hit on an enemy, all allies recover 8% Protection.
    Decay: Critical Turn Meter
    Whenever an ally scores a critical hit on an enemy, that enemy loses 5% Turn Meter.
    Decay: Turn Meter
    Whenever an ally deals damage to an enemy, that enemy loses 5% Turn Meter.
    Defensive Formation I
    Whenever an ally attacks out of turn, all allies recover 2% Protection.
    Deployable Cooling Systems
    Whenever an allied unit gains a buff there's a 8% chance that their cooldowns will be reduced by 1.
    Entrenched
    At the start of encounter, all allies gain Protection Up (25%) until they are defeated, which can't be dispelled or prevented.
    Fierce Persistence
    Whenever an ally is inflicted with a debuff, they recover 3% Health.
    Guarded Approach
    Allied Tanks gain Taunt for 2 turns at the start of battle.
    Heal Over Time
    Allied units gain 2 Heal Over Time effects (stacking) for 2 turns at the start of their turn.
    Insatiable
    Allied units gain 8.5% Health Steal and 8.5% Defense Penetration.
    Opportunistic Support I
    Whenever an ally attacks out of turn, all allies recover 2% Health.
    Potency Calibration
    Whenever an enemy resists a debuff all allies gain 17% Potency (stacking).
    Protection Recovery
    Whenever an ally gains a buff, they also recover 3% Protection.
    Quickening
    Allied units gain 5% Speed and 3.5% Evasion bonus.
    Ruthless: Defense
    When an enemy falls below 100% Health all allies gain 17% Defense.
    Ruthless: Offense
    Whenever an enemy falls below 100% Health all allies gain 10% Offense (stacking) until the end of the encounter.
    Ruthless: Swiftness
    Whenever an enemy falls below 100% Health all allies gain 17% Turn Meter.
 
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