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  • Galaxy of Heroes News & Dev Tracker

  • Marquee Merchandising Changes

    Feb 09, 2019, 12:02 a.m. · CG_TopHat - EA Forums

    Hello Holotable Heroes,

    Over the past 2 years, we have released many Marquee Characters without re-evaluating the way shards are acquired via the pack and bundle.

    As we discussed in the Road Ahead blog, we have been evaluating the release method of these characters, starting with the Emperor’s Shuttle that launched this week. And now starting with the launch of the Droideka, while we are launching it in the classic Marquee style, we are changing the traditional bundle to include crystals and adding a new mega pack that will allow players to increase Droideka’s star rarity with fewer crystals compared to the standard marquee, akin to other mega packs. Below are the changes:

    Marquee Bundle

    • Bundle price will be changed from $9.99 to $19.99 (USD)
    • All Marquee Bundle items/currencies remain the same
    • 1350 Crystals will be added to the bundle
      • This is the number of crystals yielded from the $9.99 (USD) Box of Crystals (plus 10 crystals to offset the additional penny)

    Standard Marquee Pack
    • No change

    New Marquee Mega Pack
    • Crystal cost is 2599
    • Shards range from 15-330
    • Odds will be disclosed on the website and called out in the patch notes at the time of release

    Although these changes will be for Droideka, we may continue to make more changes or no changes for subsequent Marquee events. Per the character cadence, we will communicate any changes ~2 weeks prior to the event.

    << MEGATHEAD >>

  • Road Ahead: 1/31/2019

    Jan 31, 2019, 10:01 p.m. · CG_Carrie - EA Forums

    Hello Holotable Heroes!

    After an exciting end of the year with the release of Grand Arena, C3PO, and Han’s Millennium Falcon, the Capital Games offices are bustling again with plans for the upcoming quarters. We’ve spent much of the past few months focusing on the roadmap, including a bold and somewhat audacious five-year vision, but as always, I’m here to talk a little bit about the next couple of months.
    When we sit down to plan the next year’s roadmap, one of the key things that we focus on is learnings from the previous one. Since so much of the core of the game is collecting and strategizing with the iconic characters and ships from the Star Wars universe, we are constantly learning and, when necessary, adjusting the way we release them - especially the types of events we run and their cadence. To ensure that we bring you awesome new Star Wars content in a way that feels balanced, fair, and allows you to really dig in and enjoy each moment, we’re continuing to work on the balance between Marquees, reworks, “achievement characters” (more on that in a moment), and Legendaries/Hero’s Journey/Ancient Journeys.
    While we are finessing the delivery systems, we also want to try a couple of different formats. To that end, we will be releasing the Emperor’s Command Shuttle in a new event called the Galactic Chase. This event will take place on one of the Cantina holotables, as the Command Shuttle will be immediately released to specific nodes there. This will allow you to earn shards of the ship while accruing other resources and completing daily activities that you would already be doing anyway on these nodes. We hope that you enjoy the way this celebrates the arrival of a new ship - without requiring a separate energy grind.
    Alongside this and the more traditional events, we will be introducing more achievement-based characters this year. They may show up as actual achievement rewards or in currency shops (such as Wampa and Hermit Yoda). We’ll be able to talk about that more in-depth in coming months.

    Quality of Life
    As always, we begin the year with a Quality of Life update. Many of the items that have populated our Quality of Life list comes from things we’ve seen you talk about on the forums, feedback we’ve received from customer satisfaction surveys, and the actual play patterns and feedback we see reflected in how you play the game. We also always look for time saving opportunities as we recognize that subsequent updates often require an increased amount of time spent in the game.

    To that end, one of our big QOL features this year is going to be raid simming. If a guild has beaten the Heroic Rancor raid a certain number of times and a (to be determined) number of guild members have Han Solo at 7*, the guild will be able to sim completion of the Rancor Raid and all guild members will receive equal rewards. While we are still tuning the exact rewards, the intention is to keep the inflow of rewards but allow guilds to enjoy the rewards and spend their time on new content without having to repeat the version of an event they’ve mastered. At this time, we are only activating raid simming on the Rancor, but will be able to explore adding it to the other raids at a later date. We should note, that if, for any reason, you don't want to sim the Rancor, you always have the option to play through the way it is currently with the current reward distribution.

    To save players time and for convenience of squad selection and management – we will be adding the squad management button to the Character Inventory screen. This will replace the “Buy Data Cards” button that is currently there. Our data showed that was the least used button on that screen. Once on the squad select screen, more information will be surface at the top level, including the character name (in case you’re having difficulty telling your Jawas apart), Gear level, and a brand new “shared” indicator. This can be turned on from inside the character management pages, where you can indicate whether you want to be notified of any duplicate characters being used within a single tab. This will allow you to more easily use the tabs to fill out complete rosters for Territory Wars/Battles/the Raids/etc. We’ve added similar functionality for Mod Loadout management as well.

    d9blfcgs62oe.png

    We are also excited to bring you changes to the in-combat buff/debuff user interface. A new button has been added to the screen to allow you to quickly turn on or off the full buff display and reveal more of the screen. With it off, a few key buffs (such as Taunt, Foresight, and unique buffs) will be visible, but after a certain number of buffs have been applied, “lower-priority” buffs will be collapsed behind an overall numeric indicator of the number of active buffs/debuffs. You can use the new toggle to expand to the full buff list, or you can keep them hidden. You can also tap to expand or collapse individual character buff/debuff lists. New buffs/debuffs will flash briefly before docking behind the minimized window. This feature is one of the items inside of our beta test that we are asking players to provide feedback on, and we will make modifications to the number of visible icons, which buffs are prioritized, and other factors based on how our beta testers respond. As always, if you’re interested in becoming a beta tester, keep an eye on the official SWGOH forums for when we look for new candidates.

    r96sq6sg89ov.png

    We are also looking to improve the matchmaking of the Grand Arena. One of the clearest improvements we could make based on the data from the first few runs is that when ships are not used in the Grand Arena, ship GP will not contribute to matchmaking. While we will not reveal all the components of the matchmaking formula, we will continue to adjust certain aspects and explain them when relevant. There are a number of other quality of life polish and bug fixes going into the update, which all be revealed in the patch notes on the official forums.

    New Content
    February is going to be differently themed than the past two years, as we are VERY excited to bring you Separatist droids! We’ve given a lot of attention to various aspects of the universe in the past two years, particularly the Original Trilogy and The Old Republic. With the return of The Clone Wars animated series (#clonewarslives), we are excited to explore more content from The Clone Wars animated series.
    This includes a Marquee for the B1 Battle Droid, who will appear as a single unit on the battlefield, but whose abilities reflect the pervasiveness of the seemingly un-ending units behind it.
    Additionally we are going to be releasing the Droideka, the shielded destroyer droids, who, combined with the B1, the rework of the B2 Battle Droid, and rework of the Magnaguard all serve at the behest of one particular droid commander. *cough*

    555ukpud476o.jpg

    General Grievous is getting a rework, and we are very excited to tie that into the rest of the Clone Wars droids in a way that fulfills the fantasy of this strategic Separatist battlefield commander.
    And that’s all for now! There will be more information as always in the coming weeks if you hop on over to the official forums.
    You hear that meatbags? I will be back!

    -Carrie Gouskos, Senior Producer

    <<MEGATHREAD>>

  • If you thought you knew everything about The Sith Triumvirate raid, think again. Gaming-fans.com and raiding expert, Skelturix, have teamed up to create the most comprehensive walkthrough of The Sith Triumvirate raid to date.

    https://gaming-fans.com/swgoh-advanced/sith-triumvirate-raid-guide/

  • Revan in LSTB Platoons

    Nov 22, 2018, 07:11 p.m. · CG_Carrie - EA Forums

    Liquidious fleshbags that we are, Revan has reappeared in the Light Side Territory Battle Platoons before he is intended to. We will be addressing this with a reward after the holiday and apologize once again for our human frailty.

  • The Road Ahead: 11/09/2018

    Nov 09, 2018, 11:11 p.m. · CG_Carrie - EA Forums

    Hello Holotable Heroes!

    You’ve been asking “Where is the Road Ahead?” and here it is! We are very excited to share the roadmap for the next couple of months. So, without further ado…

    NEW FEATURE: The Grand Arena

    The big feature announcement to round out the year: the Grand Arena!

    Currently, you can be the best player in your server and dominate the PVP ARENA. Or, you can be part of the best guild and defeat other guilds in Territory Wars. However, when we look forward at what we’d like this game to be in the future, a big part of our vision is to answer questions like, “Who is the greatest player in all of Star WarsTM: Galaxy of Heroes? Who is the greatest player in all of the galaxy?”

    While we’re still a few steps away from that future, we are excited to announce the first step toward that vision, which begins with the opportunity to play PVP across servers.

    Here’s a little about what you can expect in the Grand Arena:

    At the beginning of the Grand Arena Event, you’ll be matched with 7 other players from across the game who have a Galactic Power score very similar to your own. In the first round, you’ll be matched up against a random player from your group to essentially fight a mini-Territory War. You’ll then set up defenses to defend your own territories, as well as attack your opponent's territories in an attempt to overcome their defenses. You’ll earn banners for successfully attacking and defeating an opponent’s territory, as well as defending your own territory. At the end of the battle, whoever has earned the most banners will be the winner.

    Each round, you’ll be matched with other players who have the same win/loss record as you, and you’ll never fight the same opponent twice in a Grand Arena event. You’ll earn special rewards after each offensive battle you complete, at the end of each of the 3 rounds, and a final set of rewards at the end of the event based on your standing in the 8-player group.

    We hope you’re excited to have the opportunity to show your expertise in the Grand Arena and look forward to sharing more details and the release schedule in the coming weeks. For your convenience, we’ll track all communication about the Grand Arena here: GRAND ARENA MEGATHREAD

    NEW FEATURE: Player-controlled Payout/Time Zones Changes

    The single most common quality of life request we’ve heard in recent months is to allow player-controlled payout/time zone changes.

    Like the server sharding system, this was a feature that worked for a time, but we recognize you live all over the world, lead complicated lives, and that the forced ‘6PM in the time zone you originally logged in on’ has been a great inconvenience for many of you.

    To help with this, we have introduced the ability to change payouts up to two times a year. (The timer starts when you change your timezone) The ability will be otherwise unbounded, so watch out all of you in Alaska and Greenland, there are probably hordes of people coming for your time zone.

    In conjunction with shardless 1:1 PVP, this begins to give you all opportunities to explore competition outside of your shards, and we are excited about that.

    NEW CONTENT: KOTOR Companions

    With the release of Jedi Knight Revan, we brought one of the most often requested characters into Star Wars: Galaxy of Heroes. The excitement in the community has been palpable for weeks, and watching many of you join forces to solve the reveal cypher was a truly special moment for the game team to watch.

    We’re excited to continue the celebration of the 15th Anniversary of Star Wars: Knights of the Old Republic with additional companions in the coming weeks. Keep an eye out for an upcoming announcement about which Old Republic era characters are coming to the holotable next!


    NEW CONTENT: Original Trilogy

    To round out the year, we’re going to continue our exploration of the Original Trilogy universe. While we’ve dipped into this era previously, there are still so many iconic characters and ships that we want to bring to the game from this time period. You can definitely count on some teases and puzzles from Crumb in the coming months. Stay tuned!

    3rd Anniversary of SWGOH
    And last, but certainly not least, a special note from CG_Carrie: “Three years ago, we started on an amazing journey that, thanks to you, continues to this day. We are so incredibly grateful to all of you for continuing to be members of the Star Wars: Galaxy of Heroes community.

    We’ve always thought of you guys like a Massively-Multiplayer Online community and want to honor the investment you’ve continued to make in our game and team. We have some gifts and events planned for everyone to celebrate with us. We will share more details closer to the start of the event.

    I look forward to the next three years as the stories we have to tell continue to unfold, but more importantly, please know that the things you all do with the game continue to astound and impress us.”


    We hope you’ve enjoyed this peek into the future of Star Wars: Galaxy of Heroes and wish you the best of luck on the holotables.

    <<GENERAL MEGATHREAD>>

    <<GRAND ARENA MEGATHREAD>>

  • Server Issues 11/5/2018

    Nov 05, 2018, 05:11 p.m. · CG_TopHat - EA Forums

    Hi Holotable Heroes,

    We are experiencing some server issues again today. We're in the midst of trying to resolve it and we'll update this thread as we have more to report.

  • Hey everyone! I'm extremely excited to say that Revan is finally coming to the game! As you all know by now, he is dropping shortly in the event "Legend of the Old Republic" which will require Bastila, Jolee, Mission, Zaalbar, and T3-M4. This event is a Journey event, but it's a special one as it has a twist I think you'll like:

    Revan joins your party throughout the event!
    Please post your feedback about this event here. I've worked really hard on this one and I hope you all enjoy the event. And, in case word hasn't gotten around, it WILL return. Get as far as you can, I put some great rewards in there for you all. But if you can't get him don't panic! You'll get more chances. Good luck!

  • Hello Holotable Heroes!

    We recently announced our intention to rework Nightsister Zombie during our changes to prevent the “Critolyte” strategy in the Sith Triumvirate Raid. Our decision to change Zombie is to prevent an investment/gameplay strategy referred to as “Paper Zombie”. For those not familiar, Paper Zombie is a strategy in which Nightsister Zombie is purposefully left underinvested (gear primarily) so that she will be defeated much more frequently and easily (in both PvP and PvE contexts). Being defeated frequently is made all the easier since Zombie taunts a lot. In being defeated more often, Zombie is able to activate Asajj Ventress’ Unique, Rampage, more often, giving Asajj a tremendous amount more Offense and Turn Meter, and consequently results in Asajj doing a lot more damage.

    At its core, this strategy primarily breaks a core tenant/rule of the game - investing more deeply in a character should always be better in terms of gameplay outcomes; more health, more damage, more functionality, etc. This is a game about strategic resource management and you should be rewarded for strategically investing in a character. People who did this investment were then punished, because there is no way to “level down” a character. This doesn’t always perfectly hold up, but we do our best to hold to the spirit of that core pillar as much as we possibly can.

    We’ll also say, we realize we waited too long to make this change. Initially, we found the Paper Zombie strategy novel and an interesting use of the mechanics in the game. We love it when the players find something we hadn’t considered as long as it isn’t game-breaking. But over time, we’ve gotten more and more requests to do something about Zombie. “Reset my Zombie.” “Fix Zombie.” “Respect my investment.” So we need to act. Sorry it’s taken us so long to fix her. We believe we’ve done her justice. As a final note, per our previous communications, we will be removing the Old Daka Zeta from all players that have her Zeta’d. We are aiming to refund the Old Daka Zeta from all players that have her Zeta’d in the next update, but we will confirm in patch notes when it goes live.

    How She’s Changed
    Below is the revised ability kit for Nightsister Zombie. We’ve made no changes to her core stats.
    Changes are Highlighted in Green.


    Basic: Blight Touch
    Base: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
    • Upgrade 1: +5% Damage
    • Upgrade 2: +10% Damage
    • Upgrade 3: +5% Damage
    • Upgrade 4: +10% Damage
    • Upgrade 5: +5% Damage
    • Upgrade 6: +10% Damage
    • Upgrade 7: +15% Damage
    Final Text: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.

    Special 1: Feed
    Base: Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. (Cooldown 3)
    • Upgrade 1: +5% Damage
    • Upgrade 2: +10% Damage
    • Upgrade 3: +15% Damage
    • Upgrade 4: +5% Damage
    • Upgrade 5: +10% Damage
    • Upgrade 6: +15% Damage
    • Upgrade 7: +All Nightsister allies recover 20% of Nightsister Zombie's Max Health
    Final Text: Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. All Nightsister allies recover 20% of Nightsister Zombie's Max Health. (Cooldown 3)

    Unlocks at Gear Level 2
    Unique: Endless Horde
    Base: At the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is revived with 40% Health, which can't be prevented.
    If Nightsister Zombie survived damage from an enemy attack since her last turn, she gains 50% Speed (stacking) at the start of her turn. When Nightsister Zombie is defeated, she loses 50% Speed (stacking). These effects are neither buffs nor debuffs and combine for a maximum of +100% Speed or a minimum of -100% Speed. If Nightsister Zombie is defeated while at -100% Speed from this effect, she cannot be revived.
    • Upgrade 1: +10% Heal
    • Upgrade 2: +10% Heal
    • Upgrade 3: +10% Heal
    • Upgrade 4: +10% Heal
    • Upgrade 5: +10% Heal
    • Upgrade 6: +10% Heal
    • Upgrade 7: Nightsister Zombie gains Taunt for 1 turn at the start of each encounter
    Final Text: At the start of each encounter and at the end of her turn, Nightsister Zombie gains Taunt for 1 turn. When Nightsister Zombie is defeated while any other Nightsister allies are active, she is revived with 100% Health, which can't be prevented.
    If Nightsister Zombie survived damage from an enemy attack since her last turn, she gains 50% Speed (stacking) at the start of her turn. When Nightsister Zombie is defeated, she loses 50% Speed (stacking). These effects are neither buffs nor debuffs and combine for a maximum of +100% Speed or a minimum of -100% Speed. If Nightsister Zombie is defeated while at -100% Speed from this effect, she cannot be revived.

    Unlocks at Gear Level 10
    Unique: Undying Sacrifice
    Base: Nightsister Zombie can revive after being defeated at -100% Speed from Endless Horde. The first 2 times another Nightsister ally is defeated by an enemy attack, they are revived, recover 15% of Nightsister Zombie's Max Health and Nightsister Zombie is defeated.
    When Nightsister Zombie is defeated by this effect, she loses all Protection, dispels all negative Speed effects from Endless Horde and revives with 50% Turn Meter. This effect does not trigger Endless Horde's Speed reduction.
    • Upgrade 1: +10% Heal
    • Upgrade 2: +10% Heal
    • Upgrade 3: +10% Heal
    • Upgrade 4: +10% Heal
    • Upgrade 5: +10% Heal
    • Upgrade 6: +10% Heal
    • Upgrade 7: +25% Heal
    Final Text: Nightsister Zombie can revive after being defeated at -100% Speed from Endless Horde. The first 2 times another Nightsister ally is defeated by an enemy attack, they are revived, recover 100% of Nightsister Zombie's Max Health and Nightsister Zombie is defeated.
    When Nightsister Zombie is defeated by this effect, she loses all Protection, dispels all negative Speed effects from Endless Horde and revives with 50% Turn Meter. This effect does not trigger Endless Horde's Speed reduction.


    Examples of Endless Horde
    Frame 1 - Two positive stacks of Endless Horde: Nightsister Zombie is at +100% speed, acting twice as often.
    Frame 2 - Zero stacks of Endless Horde: Nightsister Zombie is at normal speed.
    Frame 3 - Two negative stacks of Endless Horde: Nightsister Zombie is at -100% speed and will not take a turn. Additionally, if she is defeated in this state and has not unlocked Undying Sacrifice, she will be unable to revive.
    93lrr3evj80l.png

    Commentary on Changes
    The first, and easiest, change to notice is that we’ve made her special ability, Feed, provide a mass heal to the Nightsisters. Coupled with some of the other changes, we wanted to help make up for some of the power that the Paper Zombie strategy provided for Asajj in the Sith Triumvirate Raid, so we added the heal to help bring the team up as a whole.

    Next, we’ve altered Endless Horde. We left Zombie’s constant taunting and reviving intact, but we’ve added some new mechanics to it. Endless Horde is now a way for Nightsister Zombie to gain speed and lose speed. If Zombie is damaged and lives, at the start of her next turn she gains a stack of Endless Horde and goes 50% faster. If Zombie is defeated, she loses a stack of Endless Horde, goes 50% slower, and resets the damage counter for purposes of gaining a positive stack. If Zombie has two negative stacks of Endless Horde (-100% speed) and is defeated, she cannot be revived.

    This was the first step in dismantling Paper Zombie - make constantly dying result in a useless Zombie. Now, we needed to make a reason to go deep on investing in Zombie.

    We’ve created a new Unique ability for Zombie called Undying Sacrifice. This ability unlocks at Gear Level 10. At its base level, the ability prevents the perma-death in Endless Horde - Zombie can now be revived after being defeated at -100% Speed. Additionally, we wanted to add a way for Zombie to clock up a few extra deaths, so Undying Sacrifice allows Zombie to die in place of another Nightsister twice. This does two things: 1) Adds some more defeats to fuel Asajj a little bit more and 2) resets Endless Horde’s negative effects, allowing Zombie to take a turn and taunt again. To prevent her new unique from adversely affecting her, being defeated by Undying Sacrifice does not reduce her speed via Endless Horde. Do note that if Zombie has “revive charges” left on Undying Sacrifice and all of her allies, including herself, are defeated at the same time, no one will revive and the battle will end.

    PvP Experience Changes
    If the Nightsisters were difficult to deal with previously, they will have become even more difficult to defeat now that we’ve updated Zombie. Teams that used to have an easy time beating them in the past will have a much harder time and in some cases even lose their ability to defeat the Nightsisters. Additionally, once Undying Sacrifice is unlocked, Zombie will be able to get out of Fracture, Isolate, and Buff Immunity whenever her new Unique triggers. This will keep her taunting throughout the match and properly protecting her allies no matter who she faces. In general, the Nightsisters' PvP presence has been improved, and we think they will return to the meta, although not to the previous dominance they originally enjoyed.

    PvE Experience Changes
    The PvE experience is likely to be the most varied amongst players. For those players that were using Paper Zombie in the Sith Triumvirate Raid, they will see their scores drop fairly precipitously. Paper Zombie teams will no longer be able to solo Nihilus in Phase 4 of the Heroic Sith Triumvirate Raid. Paper Zombie is dead. For those players that had invested in Zombie (Tanky or Fat Zombie) and invest in Undying Sacrifice, they may see some increased difficulty in setting up the perfect attempt in Phase 3, but should see their scores improve in Phase 4. They should also see Zombie taking a more active role in contributing to the team, rather than acting solely as a passive means of boosting Asajj’s stats.

    We think that this should resolve the Paper Zombie issue moving forward. We look forward to your feedback on these changes.

    <<MEGATHREAD>>

  • Kit Reveal: IG-2000

    Sep 25, 2018, 06:09 p.m. · CG_GAWS - EA Forums

    UNIT NAME: IG-2000
    ALIGNMENT: Dark
    CATEGORIES: Dark Side, Bounty Hunter, Scoundrel, Droid, Attacker
    CREW: IG-88
    Aggressive Bounty Hunter Attacker that deals massive damage to Breached enemies

    zg7yypuiok3o.gif

    ABILITIES:

    Basic: EXPLOIT IDENTIFIED

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    FINAL TEXT: Deal Physical damage to target enemy. If the enemy is Breached, attack again.

    Special 1: INERTIAL DAMPENERS DISABLED (Cooldown 3)

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    FINAL TEXT: Deal Physical damage to target enemy, Stun them for 1 turn, and inflict Target Lock for 2 turns. This attack deals 50% more damage to Breached enemies.

    Unique (crew): RECONSTRUCT PROTOCOL

    FINAL TEXT: At the start of each turn, the IG‌-2000 recovers 8% Health. It also gains +8% Offense for each debuffed enemy. Other Droid allies gain half these amounts.

    While the IG‌-2000 is active, Breached enemies have -25% Critical Chance.

    Reinforcement: INITIATE SLICE SEQUENCE

    FINAL TEXT: Enter Battle: Grant another random Attacker ally Offense Up for 1 turn and inflict Critical Chance Down on all enemies for 2 turns. Additionally, inflict Target Lock on the highest and lowest Health enemy for 2 turns, which can’t be Evaded.

    GAME CHANGERS

    Operation Metaverse:


    CubsFan Han:


    Lolindir (Spanish):


    Karadrik LP (German):

  • Hey everyone,

    I wanted to hop on and say there was a miscommunication/mistake on our side about when the Bounty Hunter drops were going to go live. Bounty Hunter Bonus Drops are intended to go live from 9/22 through 9/26 at midnight Player Local Time, meaning that for those of you in other timezones you may already see it. We normally put messaging out the day before these sort of drops, but looking at the message we did send out, we clearly didn't do a great job at setting the right timing expectations. We're all still getting in to the office, so there will be some follow up messaging shortly if there are any other inconsistencies.

    I'm going to be working with team to make sure we have clearer/more precise messaging about these sorts of events in the future. Sorry this one caused such a head ache.

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