• Royal Guard · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 31324 +2,286 +2,286
    Protection 54165 +1,100 +1,100
    Physical Damage 2068 +178 +178
    Special Damage 1192 +183 +183
    Armor 44.6% +1.9% +1.9%
    Resistance 47.5% +0.3% +0.3%
    Physical Critical Rating 20.38% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 15.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 34240 +2,916 +5,202
    Protection 55265 +1,100 +2,200
    Physical Damage 2295 +227 +405
    Special Damage 1559 +367 +550
    Armor 46.8% +2.2% +4.1%
    Resistance 48.2% +0.7% +1%
    Physical Critical Rating 22.75% +2.38% +3.5%
    Mastery 10 +5 +10
    Health Steal 16.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 37138 +2,898 +8,100
    Protection 56365 +1,100 +3,300
    Physical Damage 2520 +225 +630
    Special Damage 1926 +367 +917
    Armor 48.9% +2% +6.1%
    Resistance 48.8% +0.6% +1.6%
    Physical Critical Rating 25.17% +2.42% +5.92%
    Mastery 15 +5 +15
    Health Steal 17.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 40054 +2,916 +11,016
    Protection 57465 +1,100 +4,400
    Physical Damage 2747 +227 +857
    Special Damage 2293 +367 +1,284
    Armor 50.8% +1.9% +8%
    Resistance 49.4% +0.6% +2.2%
    Physical Critical Rating 27.58% +2.42% +8.33%
    Mastery 20 +5 +20
    Health Steal 18% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 42952 +2,898 +13,914
    Protection 58565 +1,100 +5,500
    Physical Damage 2972 +225 +1,082
    Special Damage 2661 +368 +1,652
    Armor 52.5% +1.7% +9.7%
    Resistance 50.1% +0.6% +2.9%
    Physical Critical Rating 30% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 18.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 45868 +2,916 +16,830
    Protection 60765 +2,200 +7,700
    Physical Damage 3199 +227 +1,309
    Special Damage 3028 +367 +2,019
    Armor 54.6% +2.1% +11.9%
    Resistance 50.6% +0.6% +3.4%
    Physical Critical Rating 32.42% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 20.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 48766 +2,898 +19,728
    Protection 62965 +2,200 +9,900
    Physical Damage 3424 +225 +1,534
    Special Damage 3395 +367 +2,386
    Armor 56.6% +1.9% +13.8%
    Resistance 51.2% +0.6% +4%
    Physical Critical Rating 34.83% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 21.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 51682 +2,916 +22,644
    Protection 66265 +3,300 +13,200
    Physical Damage 3651 +227 +1,761
    Special Damage 3762 +367 +2,753
    Armor 58.8% +2.2% +16%
    Resistance 51.8% +0.6% +4.6%
    Physical Critical Rating 37.21% +2.37% +17.96%
    Mastery 60 +15 +60
    Health Steal 24% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 64906 +13,224 +35,868
    Protection 86465 +20,200 +33,400
    Physical Damage 3746 +95 +1,856
    Special Damage 3947 +185 +2,938
    Armor 59.9% +1.2% +17.2%
    Resistance 52% +0.3% +4.8%
    Physical Critical Rating 38.92% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 25.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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