Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
Damage: 7488 - 8276
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.563 | ||
2 | ![]() |
16 | +5% Damage | 1.641 |
3 | ![]() ![]() |
26 | +5% Damage | 1.719 |
4 | ![]() ![]() ![]() |
36 | +10% Damage | 1.875 |
5 | ![]() ![]() ![]() |
46 | +10% Damage | 2.031 |
6 | ![]() ![]() ![]() |
56 | +15% Damage | 2.266 |
7 | ![]() ![]() ![]() |
66 | +15% Damage | 2.500 |
8 | ![]() |
76 | If target enemy was debuffed, attack again | 2.500 |
Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
Damage: 6590 - 7282
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.375 | ||
2 | ![]() |
18 | +5% Damage | 1.444 |
3 | ![]() ![]() |
28 | +5% Damage | 1.513 |
4 | ![]() ![]() ![]() |
38 | +10% Damage | 1.650 |
5 | ![]() ![]() ![]() |
48 | +10% Damage | 1.788 |
6 | ![]() ![]() ![]() |
58 | +15% Damage | 1.994 |
7 | ![]() ![]() ![]() |
68 | +15% Damage | 2.200 |
8 | ![]() |
78 | If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns | 2.200 |
Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +5% Turn Meter gain | 0.000 |
3 | ![]() ![]() |
30 | +5% Turn Meter gain | 0.000 |
4 | ![]() ![]() ![]() |
40 | +10% Turn Meter gain | 0.000 |
5 | ![]() ![]() ![]() |
50 | +10% Turn Meter gain | 0.000 |
6 | ![]() ![]() ![]() |
60 | +10% Turn Meter gain | 0.000 |
7 | ![]() ![]() ![]() |
70 | Swap Turn Meter with target other Clone Trooper ally instead | 0.000 |
8 | ![]() |
80 | If target ally was Bad Batch, they ignore Taunt and inflict Stun for 1 turn on their target enemy during that turn, which can't be evaded | 0.000 |
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +20% Max Health | 0.000 |
3 | ![]() ![]() |
32 | While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance | 0.000 |
4 | ![]() ![]() ![]() |
42 | +20% Max Protection | 0.000 |
5 | ![]() ![]() ![]() |
52 | When using an ability against a Target Locked enemy, Bad Batch allies can't be countered | 0.000 |
6 | ![]() ![]() ![]() |
62 | +20% Potency | 0.000 |
7 | ![]() ![]() ![]() |
72 | When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted | 0.000 |
8 | ![]() ![]() ![]() |
82 | When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: BADBATCHHUNTER