Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
Damage: 17,072 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.563 | |
2 | 16 |
+5% Damage
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1.641 |
3 | 26 |
+5% Damage
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1.719 |
4 | 36 |
+10% Damage
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1.875 |
5 | 46 |
+10% Damage
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2.031 |
6 | 56 |
+15% Damage
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2.266 |
7 | 66 |
+15% Damage
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2.5 |
8 | 76 |
If target enemy was debuffed, attack again
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2.5 |
Clone Trooper allies gain Evasion Up and Stealth for 2 turns. Then, deal Physical damage to all enemies.
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns.
Damage: 15,024 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.375 | |
2 | 18 |
+5% Damage
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1.444 |
3 | 28 |
+5% Damage
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1.513 |
4 | 38 |
+10% Damage
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1.65 |
5 | 48 |
+10% Damage
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1.788 |
6 | 58 |
+15% Damage
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1.994 |
7 | 68 |
+15% Damage
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2.2 |
8 | 78 |
If Hunter was already Stealthed, all Bad Batch allies gain Critical Chance Up and Offense Up for 2 turns
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2.2 |
Inflict Expose on target enemy for 2 turns, which can't be evaded. Hunter swaps Turn Meter with target other Clone Trooper ally. If they were Bad Batch, they ignore Taunt effects and inflict Stun for 1 turn on their target enemy during that turn. This Stun can't be evaded.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Turn Meter gain
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|
3 | 30 |
+5% Turn Meter gain
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|
4 | 40 |
+10% Turn Meter gain
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|
5 | 50 |
+10% Turn Meter gain
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|
6 | 60 |
+10% Turn Meter gain
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|
7 | 70 |
Swap Turn Meter with target other Clone Trooper ally instead
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|
8 | 80 |
If target ally was Bad Batch, they ignore Taunt effects and inflict Stun for 1 turn on their target enemy during that turn, which can't be evaded
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Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+20% Max Health
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|
3 | 32 |
While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance
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|
4 | 42 |
+20% Max Protection
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|
5 | 52 |
When using an ability against a Target Locked enemy, Bad Batch allies can't be countered
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|
6 | 62 |
+20% Potency
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|
7 | 72 |
When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted
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|
8 | 82 |
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: BADBATCHHUNTER