Brutal Sith Tank who terrorizes and drains enemies to stay alive
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Damage: 7787 - 8605
|3||x4 x4||26||+10% Damage||1.438|
|4||x5 x4 x5||36||+15% Damage||1.625|
|5||x7 x5 x7||46||Add inflict Tenacity Down for 1 turn||1.625|
|6||x10 x6 x9||56||+5% Damage||1.688|
|7||x16 x9 x13||66||+10% Damage||1.813|
|8||x5||76||+15% Damage, Tenacity Down duration +1||2.000|
Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
Damage: 11680 - 12908
|3||x3 x3||28||+10% Damage||2.156|
|4||x4 x3 x4||38||+15% Damage||2.438|
|5||x5 x4 x5||48||Shock duration +1||2.438|
|6||x8 x5 x7||58||+5% Damage||2.531|
|7||x12 x7 x10||68||+10% Damage||2.719|
|8||x5||78||+15% Damage, and if the target already had Shock or Fear, Stun them for 2 turns||3.000|
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
|2||x2||20||+5% Bonus Damage||0.000|
|3||x3 x3||30||+5% Bonus Damage||0.000|
|4||x4 x3 x4||40||+5% Bonus Damage||0.000|
|5||x5 x4 x5||50||+10% Bonus Damage||0.000|
|6||x8 x5 x7||60||+10% Bonus Damage||0.000|
|7||x12 x7 x10||70||+35% bonus damage||0.000|
|8||x5||80||Add recover Health equal to the damage dealt||0.000|
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
|2||x2||24||+5% Taunt chance||0.000|
|3||x3 x3||34||+10% Taunt chance||0.000|
|4||x3 x3 x3||44||+15% Taunt chance||0.000|
|5||x5 x3 x4||54||Add chance to Taunt whenever an enemy is inflicted with Fear||0.000|
|6||x7 x4 x6||64||+20% Taunt chance||0.000|
|7||x10 x6 x9||74||+25% Taunt chance||0.000|
|8||x20 x13 x30||84||Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded||0.000|
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
|2||x2||22||+5% Threshold stats||0.000|
|3||x3 x3||32||Add Health Steal||0.000|
|4||x3 x3 x3||42||+5% Threshold stats||0.000|
|5||x5 x3 x4||52||Add Tenacity||0.000|
|6||x7 x4 x6||62||+5% Threshold stats||0.000|
|7||x10 x6 x9||72||Add Defense||0.000|
|8||x20 x13 x30||82||Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset||0.000|
Stats are for the maximum usable Gear Tier and 7 Star