Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Damage: 11,910 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.25 | |
2 | 16 |
+5% Damage
700
3
|
1.313 |
3 | 26 |
+10% Damage
1,400
4
4
|
1.438 |
4 | 36 |
+15% Damage
2,100
5
5
4
|
1.625 |
5 | 46 |
Add inflict Tenacity Down for 1 turn
4,100
7
7
5
|
1.625 |
6 | 56 |
+5% Damage
8,200
10
9
6
|
1.688 |
7 | 66 |
+10% Damage
24.7K
16
13
9
|
1.813 |
8 | 76 |
+15% Damage, Tenacity Down duration +1
43.8K
5
|
2.0 |
Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
Damage: 17,865 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.875 | |
2 | 18 |
+5% Damage
1,300
2
|
1.969 |
3 | 28 |
+10% Damage
2,500
3
3
|
2.156 |
4 | 38 |
+15% Damage
3,800
4
4
3
|
2.438 |
5 | 48 |
Shock duration +1
7,500
5
5
4
|
2.438 |
6 | 58 |
+5% Damage
15.1K
8
7
5
|
2.531 |
7 | 68 |
+10% Damage
45.2K
12
10
7
|
2.719 |
8 | 78 |
+15% Damage, and if the target already had Shock or Fear, Stun them for 2 turns
80.4K
5
|
3.0 |
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Damage: 0 ± 0 Damage: 0 ± 0 Damage: 0 ± 0
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.3 | |
2 | 20 |
+5% Bonus damage
1,300
2
|
0.35 |
3 | 30 |
+5% Bonus damage
2,500
3
3
|
0.4 |
4 | 40 |
+5% Bonus damage
3,800
4
4
3
|
0.45 |
5 | 50 |
+10% Bonus damage
7,500
5
5
4
|
0.55 |
6 | 60 |
+10% Bonus damage
15.1K
8
7
5
|
0.65 |
7 | 70 |
+35% bonus damage
45.2K
12
10
7
|
1.0 |
8 | 80 |
Add recover Health equal to the damage dealt
80.4K
5
|
1.0 |
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+5% Taunt chance
900
2
|
|
3 | 34 |
+10% Taunt chance
1,800
3
3
|
|
4 | 44 |
+15% Taunt chance
2,700
3
3
3
|
|
5 | 54 |
Add chance to Taunt whenever an enemy is inflicted with Fear
5,500
5
4
3
|
|
6 | 64 |
+20% Taunt chance
11K
7
6
4
|
|
7 | 74 |
+25% Taunt chance
32.9K
10
9
6
|
|
8 | 84 |
Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
125K
30
13
20
|
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+5% Threshold stats
900
2
|
|
3 | 32 |
Add Health Steal
1,800
3
3
|
|
4 | 42 |
+5% Threshold stats
2,700
3
3
3
|
|
5 | 52 |
Add Tenacity
5,500
5
4
3
|
|
6 | 62 |
+5% Threshold stats
11K
7
6
4
|
|
7 | 72 |
Add Defense
32.9K
10
9
6
|
|
8 | 82 |
Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset
125K
30
13
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: DARTHMALAK