Deal damage to target enemy equal to 30% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks inflict Healing Immunity.
Where an active effect
doesn't have tag
dark_infusion_double_effect
Modify stat
Special Damage
by
35%
(multiplicative)
Effect is unresistable
Descriptive
dark_infusion_02
Level 2
Deal damage to target enemy equal to 35% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Where an active effect
doesn't have tag
dark_infusion_double_effect
Modify stat
Special Damage
by
35%
(multiplicative)
Effect is unresistable
Descriptive
dark_infusion_02
Level 3
Deal damage to target enemy equal to 40% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Where an active effect
doesn't have tag
dark_infusion_double_effect
Modify stat
Special Damage
by
35%
(multiplicative)
Effect is unresistable
Descriptive
dark_infusion_02
Level 4
Deal damage to target enemy equal to 45% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Where an active effect
doesn't have tag
dark_infusion_double_effect
Modify stat
Special Damage
by
35%
(multiplicative)
Effect is unresistable
Descriptive
dark_infusion_02
Level 5
Deal damage to target enemy equal to 55% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Where an active effect
doesn't have tag
dark_infusion_double_effect
Modify stat
Special Damage
by
35%
(multiplicative)
Effect is unresistable
Descriptive
dark_infusion_02
Level 6
Deal damage to target enemy equal to 65% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Where an active effect
doesn't have tag
dark_infusion_double_effect
Modify stat
Special Damage
by
35%
(multiplicative)
Effect is unresistable
Descriptive
dark_infusion_02
Level 7
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Where an active effect
doesn't have tag
dark_infusion_double_effect
Modify stat
Special Damage
by
35%
(multiplicative)
Effect is unresistable
Descriptive
dark_infusion_02
Level 8
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.