Darth Malak has a 25% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Darth Malak has a 30% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Darth Malak has a 40% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Darth Malak has a 55% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Darth Malak has a 55% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Darth Malak has a 75% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
Effect expires on:
1xFull Turn Complete, Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage, Death, Encounter End
For
All
from
Enemy Side
who are Alive
and is not role_raidboss
Where an active effect
does have tag uniqueability_darthmalak01_fear_marker
This effect will FILTER OUT available targets based on
the previous effect's target(s) that failed to
execute the effect
Apply child effect(s) based on condition triggers
Effect is unresistable
Descriptive
fear_cdi_handler
Effect expires on:
Remove Persistent Effectfear_debuff, Death, Encounter End
Child effects are applied on:
Pre Receive Damagephysical_damage, Pre Receive Damagespecial_damage, Pre Receive Damageunmitigable_damage, Pre Receive Damageeffect_expire_damage