Disciplined Separatist Attacker with high damage, counter attacks, and debuff capabilities
Deal Physical damage to target enemy with a 50% chance to attack again, doubled if the target is Galactic Republic. These attacks have a 50% chance to inflict Stun and Ability Block for 1 turn and can't be countered or evaded.
Damage: 4351 - 4809
|2||x3||16||+10% Stun and Ability Block chance||1.667|
|3||x4 x4||26||+10% Multi-attack chance||1.667|
|4||x5 x5 x4||36||+5% Damage||1.750|
|5||x7 x7 x5||46||+10% Multi-attack chance||1.750|
|6||x10 x9 x6||56||+15% Stun and Ability Block chance||1.750|
|7||x16 x13 x9||66||+10% Multi-attack chance||1.750|
|8||x5||76||+15% Damage and this attack can't be countered or evaded||2.000|
Shock the target enemy, deal Special damage, and Stun them for 1 turn. This attack has a 50% chance to Shock and Stun another random enemy, doubled if the target is Galactic Republic.
Damage: 11849 - 13095
|3||x3 x3||28||+5% Damage||3.143|
|4||x4 x4 x3||38||+5% Damage||3.286|
|5||x5 x5 x4||48||+5% Damage||3.429|
|6||x8 x7 x5||58||+10% Damage||3.714|
|7||x12 x10 x7||68||+10% Damage||4.000|
|8||x5||78||+25% Shock and Stun chance||4.000|
Count Dooku dispels all debuffs from himself and gains Riposte for 2 turns. All non-Tank Separatist allies gain 15% Turn Meter and Stealth for 2 turns.
Riposte: Attacks out of turn ignore Protection; can't be copied
|2||x2||22||+1% Turn Meter gain||0.000|
|3||x3 x3||32||+1% Turn Meter gain||0.000|
|4||x4 x4 x3||42||+1% Turn Meter gain||0.000|
|5||x5 x5 x4||52||+2% Turn Meter gain||0.000|
|6||x8 x7 x5||62||+2% Turn Meter gain||0.000|
|7||x12 x10 x7||72||+3% Turn Meter gain||0.000|
|8||x5||82||All non-Tank Separatist allies Stealth for 2 turns||0.000|
Separatist allies have +35% counter chance and gain 50% Tenacity the first time they are Stunned or Dazed.
Whenever an enemy falls below 100% Health, they inflict Tenacity Down and Healing Immunity for 2 turns on themselves, which can't be evaded or resisted, and all Separatist allies gain 10% Offense (stacking, max 50%).
|2||x2||20||+5% Counter chance||0.000|
|3||x2 x2||30||+5% Tenacity||0.000|
|4||x3 x3 x2||40||+5% Counter chance||0.000|
|5||x4 x4 x3||50||+5% Tenacity||0.000|
|6||x6 x5 x4||60||+10% Counter chance||0.000|
|7||x9 x7 x5||70||+15% Tenacity||0.000|
|8||x3||80||Whenever an enemy falls below 100% Health all Separatist allies gain 10% Offense (stacking, max 50%)||0.000|
Count Dooku has 100% counter chance. In addition, whenever he attacks outside of his turn, he deals 30% more damage, gains 15% Turn Meter, recovers 15% Protection, and gains Critical Hit Immunity for 1 turn.
|2||x2||22||+5% Turn Meter whenever Count Dooku attacks outside of his turn||0.000|
|3||x3 x3||32||+2% Turn Meter gain||0.000|
|4||x3 x3 x3||42||+2% Turn Meter gain||0.000|
|5||x5 x4 x3||52||+15% Damage when attacking out of turn||0.000|
|6||x7 x6 x4||62||+2% Turn Meter gain||0.000|
|7||x10 x9 x6||72||+4% Turn Meter gain||0.000|
|8||x30 x13 x20||82||+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn||0.000|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: COUNTDOOKU