Deal Physical damage to target enemy. If the target is the weakest enemy, this attack deals double damage and is guaranteed to Critically Hit.
Damage: 4,674 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.587 | |
2 | 16 |
+5% Damage
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0.616 |
3 | 26 |
+10% Damage
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0.675 |
4 | 36 |
+15% Damage
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0.763 |
5 | 46 |
+5% Damage
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0.792 |
6 | 56 |
+10% Damage
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0.851 |
7 | 66 |
+15% Damage
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0.939 |
8 | 76 |
This attack deals double damage if the target is the weakest enemy
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0.939 |
Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 60% less damage. If the target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1.
Damage: 7,631 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.533 | |
2 | 18 |
-2% Damage penalty
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1.533 |
3 | 28 |
-3% Damage penalty
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1.533 |
4 | 38 |
-2% Damage penalty
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1.533 |
5 | 48 |
-3% Damage penalty
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1.533 |
6 | 58 |
-5% Damage penalty
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1.533 |
7 | 68 |
-5% Damage penalty
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1.533 |
8 | 78 |
If target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1
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1.533 |
Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Heal
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|
3 | 30 |
+5% Heal
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|
4 | 40 |
+5% Heal
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|
5 | 50 |
+5% Heal
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|
6 | 60 |
+5% Heal
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|
7 | 70 |
+5% Heal
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|
8 | 80 |
Frenzy and Taunt Duration + 1
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All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+10% Protection
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|
3 | 32 |
+10% Tenacity
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|
4 | 42 |
+10% Protection
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|
5 | 52 |
Add Contract: Damage the weakest enemy
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|
6 | 62 |
+10% Tenacity
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|
7 | 72 |
+10% Protection and Tenacity
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|
8 | 82 |
Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection
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Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+10% Defense
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|
3 | 34 |
+10% Max Health
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|
4 | 44 |
+10% Defense
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|
5 | 54 |
+10% Max Health
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|
6 | 64 |
+20% Offense
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|
7 | 74 |
+20% Health Steal
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|
8 | 84 |
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
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Whenever Bossk receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Bossk Recovers 5% Health and Protection at the start of his turn, and half that much whenever another Bounty Hunter ally starts their turn.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 72 |
Add Payout: Bossk Recovers 5% Protection at the start of his turn
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|
3 | 80 |
Add Payout: Gain half recovery when any other Bounty Hunter starts their turn
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: BOSSK