Bounty Hunter Tank that constantly regenerates Health and Protection
Deal Physical damage to target enemy. If the target is the weakest enemy, this attack deals double damage and is guaranteed to Critically Hit.
Damage: 2785 - 3077
|3||x4 x4||26||+10% Damage||0.675|
|4||x5 x5 x4||36||+15% Damage||0.763|
|5||x7 x7 x5||46||+5% Damage||0.792|
|6||x10 x9 x6||56||+10% Damage||0.851|
|7||x16 x13 x9||66||+15% Damage||0.939|
|8||x5||76||This attack deals double damage if the target is the weakest enemy||0.939|
Deal Physical damage to target enemy and Stun them for 1 turn. Call all other Bounty Hunter allies to Assist, dealing 60% less damage. If the target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1.
Damage: 4547 - 5025
|2||x2||18||-2% Damage penalty||1.533|
|3||x3 x3||28||-3% Damage penalty||1.533|
|4||x4 x4 x3||38||-2% Damage penalty||1.533|
|5||x5 x5 x4||48||-3% Damage penalty||1.533|
|6||x8 x7 x5||58||-5% Damage penalty||1.533|
|7||x12 x10 x7||68||-5% Damage penalty||1.533|
|8||x5||78||If target is the weakest enemy, reduce all assisting Bounty Hunter allies' cooldowns by 1||1.533|
Bossk dispels all debuffs on himself, recovers 50% Health, then gains Frenzy and Taunt for 3 turns. All Bounty Hunter allies gain Offense Up for 2 turns.
|3||x3 x3||30||+5% Heal||0.000|
|4||x4 x4 x3||40||+5% Heal||0.000|
|5||x5 x5 x4||50||+5% Heal||0.000|
|6||x8 x7 x5||60||+5% Heal||0.000|
|7||x12 x10 x7||70||+5% Heal||0.000|
|8||x5||80||Frenzy and Taunt Duration + 1||0.000|
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
|3||x3 x3||32||+10% Tenacity||0.000|
|4||x3 x3 x3||42||+10% Protection||0.000|
|5||x5 x4 x3||52||Add Contract: Damage the weakest enemy||0.000|
|6||x7 x6 x4||62||+10% Tenacity||0.000|
|7||x10 x9 x6||72||+10% Protection and Tenacity||0.000|
|8||x30 x13 x20||82||Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection||0.000|
Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.
|3||x3 x3||34||+10% Max Health||0.000|
|4||x3 x3 x3||44||+10% Defense||0.000|
|5||x5 x4 x3||54||+10% Max Health||0.000|
|6||x7 x6 x4||64||+20% Offense||0.000|
|7||x10 x9 x6||74||+20% Health Steal||0.000|
|8||x30 x13 x20||84||When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection||0.000|
Whenever Bossk receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Bossk Recovers 5% Health and Protection at the start of his turn, and half that much whenever another Bounty Hunter ally starts their turn.
|2||x30 x25 x16||72||Add Payout: Bossk Recovers 5% Protection at the start of his turn||0.000|
|3||x10 x9 x6 x5||80||Add Payout: Gain half recovery when any other Bounty Hunter starts their turn||0.000|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: BOSSK