This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 17 - Missing Zetas 92
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up
Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally
When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
If the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
When any unit falls below half health, Talzin gains 35% Turn Meter
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns