This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 45 - Missing Zetas 96
Inflict Confuse twice on target enemy for 3 turns
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
+15% Damage and recover Protection equal to the damage dealt
+75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
Chewbacca is immune to Ability Block and Cooldown Increase
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Recover 100% Protection on a finishing blow