Resilient Resistance Tank who avenges debuffed allies and controls the battlefield
Deal Physical damage to target enemy. Damage is increased by 25% for each of the following: Rey has no debuffs; Rey has any buffs; the target has no buffs; the target has any debuffs.
Damage: 6,334 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.75 | |
2 | 16 |
+5% Damage
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0.788 |
3 | 26 |
+10% Damage
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0.863 |
4 | 36 |
+15% Damage
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0.975 |
5 | 46 |
+5% Damage
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1.013 |
6 | 56 |
+10% Damage
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1.088 |
7 | 66 |
+15% Damage
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1.2 |
8 | 76 |
If the target has no buffs, deal 25% more damage; if the target has any debuffs, deal 25% more damage
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1.2 |
Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns.
Damage: 12,213 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.446 | |
2 | 18 |
+5% Damage
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1.518 |
3 | 28 |
+10% Damage
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1.663 |
4 | 38 |
+15% Damage
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1.88 |
5 | 48 |
+5% Damage
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1.952 |
6 | 58 |
+10% Damage
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2.097 |
7 | 68 |
+15% Damage
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2.314 |
8 | 78 |
Grant target other Resistance ally Foresight for 2 turns
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2.314 |
Dispel all buffs on target enemy and inflict Ability Block, Daze, Offense Down, and Speed Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+1% Turn Meter gain
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|
3 | 30 |
+1% Turn Meter Reduction
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|
4 | 40 |
+2% Turn Meter gain
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|
5 | 50 |
+2% Turn Meter Reduction
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|
6 | 60 |
+3% Turn Meter gain
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|
7 | 70 |
+3% Turn Meter Reduction
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|
8 | 80 |
Inflict Daze and Speed Down for 2 turns
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Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.
When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+3% Turn Meter gain
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|
3 | 32 |
+10% Critical Chance
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|
4 | 42 |
+10% Critical Damage
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|
5 | 52 |
+3% Turn Meter gain
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|
6 | 62 |
+10% Critical Chance
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|
7 | 72 |
+10% Critical Damage
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|
8 | 82 |
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
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When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+1% Turn Meter gain
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|
3 | 34 |
+1% Turn Meter gain
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|
4 | 44 |
+1% Turn Meter gain
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|
5 | 54 |
+1% Turn Meter gain
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|
6 | 64 |
+1% Turn Meter gain
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|
7 | 74 |
+1% Turn Meter gain
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|
8 | 84 |
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
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At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.
At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 25 |
+5% Foresight Chance
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|
3 | 35 |
+10% Foresight Chance
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|
4 | 45 |
+15% Foresight Chance
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|
5 | 55 |
+5% Foresight Chance
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|
6 | 65 |
+10% Foresight Chance
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|
7 | 75 |
+15% Foresight Chance
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|
8 | 85 |
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: REYJEDITRAINING