Resilient Resistance Tank who avenges debuffed allies and controls the battlefield
Deal Physical damage to target enemy. Damage is increased by 25% for each of the following: Rey has no debuffs; Rey has any buffs; the target has no buffs; the target has any debuffs.
Damage: 3914 - 4324
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.750 | ||
2 | ![]() |
16 | +5% Damage | 0.788 |
3 | ![]() ![]() |
26 | +10% Damage | 0.863 |
4 | ![]() ![]() ![]() |
36 | +15% Damage | 0.975 |
5 | ![]() ![]() ![]() |
46 | +5% Damage | 1.013 |
6 | ![]() ![]() ![]() |
56 | +10% Damage | 1.088 |
7 | ![]() ![]() ![]() |
66 | +15% Damage | 1.200 |
8 | ![]() |
76 | If the target has no buffs, deal 25% more damage; if the target has any debuffs, deal 25% more damage | 1.200 |
Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns.
Damage: 7546 - 8340
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.446 | ||
2 | ![]() |
18 | +5% Damage | 1.518 |
3 | ![]() ![]() |
28 | +10% Damage | 1.663 |
4 | ![]() ![]() ![]() |
38 | +15% Damage | 1.880 |
5 | ![]() ![]() ![]() |
48 | +5% Damage | 1.952 |
6 | ![]() ![]() ![]() |
58 | +10% Damage | 2.097 |
7 | ![]() ![]() ![]() |
68 | +15% Damage | 2.314 |
8 | ![]() |
78 | Grant target other Resistance ally Foresight for 2 turns | 2.314 |
Dispel all buffs on target enemy and inflict Ability Block, Daze, Offense Down, and Speed Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +1% Turn Meter gain | 0.000 |
3 | ![]() ![]() |
30 | +1% Turn Meter Reduction | 0.000 |
4 | ![]() ![]() ![]() |
40 | +2% Turn Meter gain | 0.000 |
5 | ![]() ![]() ![]() |
50 | +2% Turn Meter Reduction | 0.000 |
6 | ![]() ![]() ![]() |
60 | +3% Turn Meter gain | 0.000 |
7 | ![]() ![]() ![]() |
70 | +3% Turn Meter Reduction | 0.000 |
8 | ![]() |
80 | Inflict Daze and Speed Down for 2 turns | 0.000 |
Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.
When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +3% Turn Meter gain | 0.000 |
3 | ![]() ![]() |
32 | +10% Critical Chance | 0.000 |
4 | ![]() ![]() ![]() |
42 | +10% Critical Damage | 0.000 |
5 | ![]() ![]() ![]() |
52 | +3% Turn Meter gain | 0.000 |
6 | ![]() ![]() ![]() |
62 | +10% Critical Chance | 0.000 |
7 | ![]() ![]() ![]() |
72 | +10% Critical Damage | 0.000 |
8 | ![]() ![]() ![]() |
82 | When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1 | 0.000 |
When another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
24 | +1% Turn Meter gain | 0.000 |
3 | ![]() ![]() |
34 | +1% Turn Meter gain | 0.000 |
4 | ![]() ![]() ![]() |
44 | +1% Turn Meter gain | 0.000 |
5 | ![]() ![]() ![]() |
54 | +1% Turn Meter gain | 0.000 |
6 | ![]() ![]() ![]() |
64 | +1% Turn Meter gain | 0.000 |
7 | ![]() ![]() ![]() |
74 | +1% Turn Meter gain | 0.000 |
8 | ![]() ![]() ![]() |
84 | When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself | 0.000 |
At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.
At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
25 | +5% Foresight Chance | 0.000 |
3 | ![]() ![]() |
35 | +10% Foresight Chance | 0.000 |
4 | ![]() ![]() ![]() |
45 | +15% Foresight Chance | 0.000 |
5 | ![]() ![]() ![]() |
55 | +5% Foresight Chance | 0.000 |
6 | ![]() ![]() ![]() |
65 | +10% Foresight Chance | 0.000 |
7 | ![]() ![]() ![]() |
75 | +15% Foresight Chance | 0.000 |
8 | ![]() ![]() ![]() |
85 | At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: REYJEDITRAINING