This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 135 - Missing Zetas 73
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
Rebel allies recover 5% Protection whenever they gain a buff
While IG-88 is active, Target Locked enemies can't recover Health or Protection
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
When another Resistance ally loses Foresight, Amilyn Holdo Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, all other Resistance allies have +20% Critical Avoidance.
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
Gain a stack of Heal Over Time for 2 turns when receiving damage; buff duration +1; +50% chance to gain Turn Meter; whenever Savage is critically hit, he dispels all debuffs on himself
+20% more damage
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
+10% Offense, Max Protection, and Max Health
+15% Offense and Health Steal
-15% Damage Penalty, triple assist chance for First Order, and First Order allies gain Advantage for 2 turns at the start of each encounter, can't be critically hit while they have Advantage, and gain 20% Potency
K-2SO gains 1% Max Protection whenever he takes damage
+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns
If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
For each debuff dispelled from allies, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded
+50% Health Steal