Lightning fast Scoundrel attacker that inflicts Evasion Down and detonates bombs.
Deal Physical damage to target enemy. All Thermal Detonators on the target explode, dealing damage immediately. If any Thermal Detonators explode, Zam gains 20% Turn Meter for each living Scoundrel ally.
Damage: 4206 - 4648
|2||x3||16||+2.5% Turn Meter Gain||1.232|
|3||x4 x4||26||+5% Damage||1.294|
|4||x5 x4 x5||36||+2.5% Turn Meter Gain||1.294|
|5||x7 x5 x7||46||+5% Damage||1.355|
|6||x10 x6 x9||56||+5% Turn Meter Gain||1.355|
|7||x16 x9 x13||66||+5% Damage||1.417|
Place Thermal Detonators on all enemies that explode after 2 turns. Zam gains Speed Up for 3 turns.
|2||x2||18||+15% Speed Up Chance||0.000|
|3||x3 x3||28||+5% Max Health Damage||0.000|
|4||x4 x3 x4||38||+15% Speed Up Chance||0.000|
|5||x5 x4 x5||48||+5% Max Health Damage||0.000|
|6||x8 x5 x7||58||Speed Up Duration + 1||0.000|
|7||x12 x7 x10||68||+5% Max Health Damage||0.000|
|8||x5||78||+30% Speed Up Chance||0.000|
Inflict Evasion Down on all enemies for 4 turns and a Thermal Detonator on all enemies that already had a Thermal Detonator for 2 turns. Zam recovers 10% Protection for each enemy with a Thermal Detonator. Zam gains 50% Turn Meter. This attack can't be Evaded.
|2||x2||20||Add gain 25% Turn Meter on use||0.000|
|3||x3 x3||30||Evasion Down Duration + 1||0.000|
|4||x4 x3 x4||40||+10% Turn Meter Gain||0.000|
|5||x5 x4 x5||50||Add recover 5% Protection for each enemy with a Thermal Detonator||0.000|
|6||x8 x5 x7||60||+15% Turn Meter Gain||0.000|
|7||x12 x7 x10||70||Evasion Down Duration + 1||0.000|
|8||x5||80||+5% Protection recovery||0.000|
Bounty Hunter allies gain +25% Potency and recover 4% Health and Protection whenever an enemy is dealt damage by a Thermal Detonator. When a Bounty Hunter ally uses a Special ability, they inflict a Thermal Detonator on the selected target for 2 turns, which can't be Evaded. When Zam Wesell is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Inflict 20 bombs on enemies. (Only Bounty Hunter allies can contribute to the Contract.) Reward: All Bounty Hunter inflict Thermal Detonators on all enemies whenever they die, which can't be Evaded. All Bounty Hunter allies have their Payouts activated.
|3||x2 x2||32||+10% Potency||0.000|
|4||x3 x2 x3||42||+1% Heal||0.000|
|5||x4 x3 x4||52||Add Contract: Inflict 20 Bombs on enemies||0.000|
|6||x6 x4 x5||62||+10% Potency||0.000|
|7||x9 x5 x7||72||+1% Heal||0.000|
|8||x3||82||Add recover 4% Protection when an enemy takes Thermal Detonator damage||0.000|
At the start of battle, Zam gains: 20% increase to her Offense for each Scoundrel Attacker ally 20% increase to her Max Protection for each Scoundrel Tank ally 20% increase to Max Health for each Scoundrel Support and Healer ally.
|3||x3 x3||32||+2% Max Protection||0.000|
|4||x3 x3 x3||42||+2% Max Health||0.000|
|5||x5 x3 x4||52||+3% Offense||0.000|
|6||x7 x4 x6||62||+3% Max Protection||0.000|
|7||x10 x6 x9||72||+3% Max Health||0.000|
|8||x20 x13 x30||82||+10% Offense, Max Protection, and Max Health||0.000|
Whenever Zam receives Rewards from a Contract, she also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.) Payout: Whenever an enemy takes damage from a Thermal Detonator, Zam has a 25% chance to dispel all debuffs on herself, she gains Stealth for 1 Turn, and she gains 2% Max Protection until the end of the encounter.
|2||x30 x16 x25||72||Add whenever an enemy takes Thermal Detonator damage, Zam gains Stealth for 1 turn||0.000|
|3||x5 x10 x6 x9||80||Add whenever an enemy takes Thermal Detonator damage, Zam gains 2% Max Protection until the end of the encounter||0.000|
Stats are for the maximum usable Gear Tier and 7 Star