Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns.
Damage: 14,856 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.04 | |
2 | 16 |
+5% Damage
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1.092 |
3 | 26 |
+15% Damage
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1.248 |
4 | 36 |
+5% Damage
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1.3 |
5 | 46 |
+15% Damage
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1.456 |
6 | 56 |
+5% Damage
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1.508 |
7 | 66 |
+15% Damage
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1.664 |
8 | 76 |
+30% Damage
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1.976 |
Deal Physical damage to target enemy and gain Critical Chance Up and Critical Damage Up for 3 turns on a finishing blow. If the target has 50% Health or below, this attack deals massive damage and can't be Evaded.
Damage: 999,990,000 ± 0 Damage: 17,592 ± 500 Damage: 333,330,000 ± 0 Damage: 17,592 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.0 | |
2 | 18 |
+5% Damage
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0.0 |
3 | 28 |
+10% Damage
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0.0 |
4 | 38 |
+15% Damage
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0.0 |
5 | 48 |
+5% Damage
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0.0 |
6 | 58 |
Critical Chance Up Duration + 1
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0.0 |
7 | 68 |
+10% Damage
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0.0 |
8 | 78 |
Add Critical Damage Up for 3 turns on a finishing blow and deal massive damage if the target has 50% Health or below
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0.0 |
Sith allies gain 75% Defense and 30% Tenacity. Other allies gain half those amounts.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Defense
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|
3 | 30 |
+10% Defense
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|
4 | 40 |
+5% Defense
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|
5 | 50 |
+10% Defense
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|
6 | 60 |
+5% Defense
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|
7 | 70 |
+10% Defense
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|
8 | 80 |
+15% Defense and +30% Tenacity
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Whenever Savage takes damage, he gains Defense Up, Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is critically hit.
While in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies.
Whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter.
While Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
Add a 25% chance to gain 10% Turn Meter on receiving damage
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|
3 | 32 |
+5% Turn Meter gain
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|
4 | 42 |
+25% Turn Meter Gain Chance
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|
5 | 52 |
+5% Turn Meter gain
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|
6 | 62 |
+5% Turn Meter gain
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|
7 | 72 |
+5% Turn Meter gain
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|
8 | 82 |
Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit
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|
9 | 85 |
While in Grand Arenas:Savage gains 50% Defense, Max Health, and Offense, and 30 Speed; at the start of the encounter, Savage gains 2 stacks of Resilient Defense (max 10); at the end of his turn, Savage gains 2 stacks of Resilient Defense and 10% Turn Meter (max 50%) for each debuff on other Sith allies; whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter; while Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled; whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: SAVAGEOPRESS