Deal Physical damage to target enemy. Savage has a 50% chance to inflict Offense Down for 2 turns, doubled if he scores a critical hit.
Damage: 14,856 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.04 | |
2 | 16 |
+5% Damage
700
3
|
1.092 |
3 | 26 |
+15% Damage
1,400
4
4
|
1.248 |
4 | 36 |
+5% Damage
2,100
5
5
4
|
1.3 |
5 | 46 |
+15% Damage
4,100
7
7
5
|
1.456 |
6 | 56 |
+5% Damage
8,200
10
9
6
|
1.508 |
7 | 66 |
+15% Damage
24.7K
16
13
9
|
1.664 |
8 | 76 |
+30% Damage
43.8K
5
|
1.976 |
Deal Physical damage to target enemy. If the target has 50% or less Health, this attack deals massive damage and can't be evaded. If this ability defeats an enemy, Savage gains Critical Chance Up and Critical Damage Up for 3 turns.
Damage: 999,990,000 ± 0 Damage: 17,592 ± 500 Damage: 333,330,000 ± 0 Damage: 17,592 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.0 | |
2 | 18 |
+5% Damage
1,300
2
|
0.0 |
3 | 28 |
+10% Damage
2,500
3
3
|
0.0 |
4 | 38 |
+15% Damage
3,800
4
4
3
|
0.0 |
5 | 48 |
+5% Damage
7,500
5
5
4
|
0.0 |
6 | 58 |
Critical Chance Up Duration + 1
15.1K
8
7
5
|
0.0 |
7 | 68 |
+10% Damage
45.2K
12
10
7
|
0.0 |
8 | 78 |
If the target has 50% or less Health, this attack deals massive damage and can't be evaded; if this ability defeats an enemy, Savage gains Critical Damage Up for 3 turns
80.4K
5
|
0.0 |
Sith allies gain 75% Defense and 30% Tenacity, halved for other allies.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Defense
800
2
|
|
3 | 30 |
+10% Defense
1,600
2
2
|
|
4 | 40 |
+5% Defense
2,400
3
3
2
|
|
5 | 50 |
+10% Defense
4,800
4
4
3
|
|
6 | 60 |
+5% Defense
9,600
6
5
4
|
|
7 | 70 |
+10% Defense
28.8K
9
7
5
|
|
8 | 80 |
+15% Defense and +30% Tenacity
51.2K
3
|
Whenever Savage receives damage, he gains Defense Up, a stack of Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter.
Whenever Savage is critically hit, he dispels all debuffs on himself. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn.
While in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies.
Whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter.
While Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
Gain 25% chance to gain 10% Turn Meter when receiving damage
900
2
|
|
3 | 32 |
+5% Turn Meter gain
1,800
3
3
|
|
4 | 42 |
+25% Turn Meter Gain Chance
2,700
3
3
3
|
|
5 | 52 |
+5% Turn Meter gain
5,500
5
4
3
|
|
6 | 62 |
+5% Turn Meter gain
11K
7
6
4
|
|
7 | 72 |
+5% Turn Meter gain
32.9K
10
9
6
|
|
8 | 82 |
Gain a stack of Heal Over Time for 2 turns when receiving damage; buff duration +1; +50% chance to gain Turn Meter; whenever Savage is critically hit, he dispels all debuffs on himself
125K
30
13
20
|
|
9 | 85 |
While in Grand Arenas:Savage gains 50% Defense, Max Health, and Offense, and 30 Speed; at the start of the encounter, Savage gains 2 stacks of Resilient Defense (max 10); at the end of his turn, Savage gains 2 stacks of Resilient Defense and 10% Turn Meter (max 50%) for each debuff on other Sith allies; whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter; while Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled; whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense
125K
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: SAVAGEOPRESS