Deal Physical damage to target enemy with a 50% chance (doubled on a Critical Hit) to inflict Offense Down for 2 turns.
Damage: 7212 - 7970
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.040 | ||
2 | ![]() |
16 | +5% Damage | 1.092 |
3 | ![]() ![]() |
26 | +15% Damage | 1.248 |
4 | ![]() ![]() ![]() |
36 | +5% Damage | 1.300 |
5 | ![]() ![]() ![]() |
46 | +15% Damage | 1.456 |
6 | ![]() ![]() ![]() |
56 | +5% Damage | 1.508 |
7 | ![]() ![]() ![]() |
66 | +15% Damage | 1.664 |
8 | ![]() |
76 | +30% Damage | 1.976 |
Deal Physical damage to target enemy and gain Critical Chance Up and Critical Damage Up for 3 turns on a finishing blow. If the target has 50% Health or below, this attack deals massive damage and can't be Evaded.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
18 | +5% Damage | 0.000 |
3 | ![]() ![]() |
28 | +10% Damage | 0.000 |
4 | ![]() ![]() ![]() |
38 | +15% Damage | 0.000 |
5 | ![]() ![]() ![]() |
48 | +5% Damage | 0.000 |
6 | ![]() ![]() ![]() |
58 | Critical Chance Up Duration + 1 | 0.000 |
7 | ![]() ![]() ![]() |
68 | +10% Damage | 0.000 |
8 | ![]() |
78 | Add Critical Damage Up for 3 turns on a finishing blow and deal massive damage if the target has 50% Health or below | 0.000 |
Sith allies gain 75% Defense and 30% Tenacity. Other allies gain half those amounts.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +5% Defense | 0.000 |
3 | ![]() ![]() |
30 | +10% Defense | 0.000 |
4 | ![]() ![]() ![]() |
40 | +5% Defense | 0.000 |
5 | ![]() ![]() ![]() |
50 | +10% Defense | 0.000 |
6 | ![]() ![]() ![]() |
60 | +5% Defense | 0.000 |
7 | ![]() ![]() ![]() |
70 | +10% Defense | 0.000 |
8 | ![]() |
80 | +15% Defense and +30% Tenacity | 0.000 |
Whenever Savage takes damage, he gains Defense Up, Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn. Dispel all debuffs from Savage whenever he is critically hit.
While in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies.
Whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter.
While Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | Add a 25% chance to gain 10% Turn Meter on receiving damage | 0.000 |
3 | ![]() ![]() |
32 | +5% Turn Meter gain | 0.000 |
4 | ![]() ![]() ![]() |
42 | +25% Turn Meter Gain Chance | 0.000 |
5 | ![]() ![]() ![]() |
52 | +5% Turn Meter gain | 0.000 |
6 | ![]() ![]() ![]() |
62 | +5% Turn Meter gain | 0.000 |
7 | ![]() ![]() ![]() |
72 | +5% Turn Meter gain | 0.000 |
8 | ![]() ![]() ![]() |
82 | Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit | 0.000 |
9 | ![]() |
85 | [E7E7E7]While in Grand Arenas:Savage gains 50% Defense, Max Health, and Offense, and 30 Speed; at the start of the encounter, Savage gains 2 stacks of Resilient Defense (max 10); at the end of his turn, Savage gains 2 stacks of Resilient Defense and 10% Turn Meter (max 50%) for each debuff on other Sith allies; whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter; while Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled; whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: SAVAGEOPRESS