Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.
Damage: 10,651 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.538 | |
2 | 16 |
+5% Damage
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1.615 |
3 | 26 |
+15% Damage
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1.846 |
4 | 36 |
+5% Damage
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1.923 |
5 | 46 |
+5% Damage
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1.999 |
6 | 56 |
+25% Advantage Chance
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1.999 |
7 | 66 |
+5% Damage
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2.076 |
8 | 76 |
+15% Damage
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2.307 |
All allies gain 50% Turn Meter and Advantage for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+5% Turn Meter gain
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|
3 | 28 |
+5% Turn Meter gain
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|
4 | 38 |
+5% Turn Meter gain
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|
5 | 48 |
Cooldown - 1
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|
6 | 58 |
+5% Turn Meter gain
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|
7 | 68 |
+5% Turn Meter gain
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|
8 | 78 |
Cooldown - 1
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Deal Physical damage to all enemies with a 90% chance to inflict Speed Down for 2 turns.
Damage: 5,254 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.843 | |
2 | 20 |
+5% Damage
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0.885 |
3 | 30 |
+15% Damage
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1.012 |
4 | 40 |
+5% Damage
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1.054 |
5 | 50 |
+15% Speed Down Chance
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1.054 |
6 | 60 |
+5% Damage
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1.096 |
7 | 70 |
+5% Damage
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1.138 |
8 | 80 |
+15% Speed Down Chance
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1.138 |
First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.
While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2% Assist chance
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|
3 | 32 |
+2% Assist chance
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|
4 | 42 |
-15% Damage penalty
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|
5 | 52 |
+2% Assist chance
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|
6 | 62 |
+2% Assist chance
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|
7 | 72 |
+2% Assist chance
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|
8 | 82 |
-15% Damage Penalty, triple assist chance for First Order, and First Order allies gain Advantage for 2 turns at the start of each encounter, can't be critically hit while they have Advantage, and gain 20% Potency
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|
9 | 85 |
While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: PHASMA