Dispel all buffs and deal Physical damage to target enemy.
Damage: 18,252 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.316 | |
2 | 16 |
+5% Damage
700
3
|
1.382 |
3 | 26 |
+10% Damage
1,400
4
4
|
1.513 |
4 | 36 |
+15% Damage
2,100
5
5
4
|
1.711 |
5 | 46 |
+5% Damage
4,100
7
7
5
|
1.776 |
6 | 56 |
+10% Damage
8,200
10
9
6
|
1.908 |
7 | 66 |
+15% Damage
24.7K
16
13
9
|
2.105 |
8 | 76 |
+30% Damage
43.8K
5
|
2.5 |
Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.
Damage: 21,903 ± 500 Damage: 16,531 ± 0
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.579 | |
2 | 18 |
+5% Damage
1,300
2
|
1.658 |
3 | 28 |
+10% Damage
2,500
3
3
|
1.816 |
4 | 38 |
+15% Damage
3,800
4
4
3
|
2.053 |
5 | 48 |
+5% Damage
7,500
5
5
4
|
2.132 |
6 | 58 |
+10% Damage
15.1K
8
7
5
|
2.289 |
7 | 68 |
+15% Damage
45.2K
12
10
7
|
2.526 |
8 | 78 |
+30% Damage
80.4K
5
|
3.0 |
All Bounty Hunters gain +50% Counter Chance and +50% Health Steal. When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+5% Counter Chance
900
2
|
|
3 | 32 |
+5% Counter Chance
1,800
3
3
|
|
4 | 42 |
+5% Counter Chance
2,700
3
3
3
|
|
5 | 52 |
Add Contract: Damage enemy with no buff
5,500
5
4
3
|
|
6 | 62 |
+5% Counter Chance
11K
7
6
4
|
|
7 | 72 |
+10% Counter Chance
32.9K
10
9
6
|
|
8 | 82 |
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
125K
30
13
20
|
Embo can't be critically hit. While Embo has Protection he gains +30% Offense, while Embo has no Protection he gains +30% Critical Chance. When Embo receives damage from an enemy's attack, if he has no Protection, he gains Foresight for 2 turns.
While in Territory Wars: Bounty Hunter allies gain +40% Max Protection. At the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo. While Embo has Protection, all Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+5% Offense
900
2
|
|
3 | 34 |
+5% Critical Chance
1,800
3
3
|
|
4 | 44 |
+5% Offense
2,700
3
3
3
|
|
5 | 54 |
+5% Critical Chance
5,500
5
4
3
|
|
6 | 64 |
+5% Offense
11K
7
6
4
|
|
7 | 74 |
+5% Critical Chance
32.9K
10
9
6
|
|
8 | 84 |
Embo can't be critically hit
125K
30
13
20
|
|
9 | 85 |
While in Territory Wars: Bounty Hunter allies gain +40% Max Protection; at the end of Embo's turn, Bounty Hunter allies recover Protection equal to 25% of Embo's Max Protection, doubled for Embo; while Embo has Protection, Bounty Hunter allies gain +30% Defense and 5% Turn Meter when a Bounty Hunter ally receives damage while debuffed
125K
20
|
Whenever Embo receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Embo takes a bonus turn after scoring a Critical Hit. Embo can't take consecutive bonus turns. Embo gains a new Special ability "Elusive Strikes".
Elusive Strikes: Deal Physical damage and recover Protection equal to the damage dealt. This attack ignores Protection.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 72 |
+50% Bonus Turn Chance
54.8K
30
25
16
|
|
3 | 80 |
Embo gains a new Special ability "Elusive Strikes"
113K
10
9
6
5
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: EMBO