• The Quiet Assassin
    The Quiet Assassin
    Embo
  • Modify Stat Context: #0 leaderability_embo_counterchance_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 20% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Modify Stat Context: #0 leaderability_embo_counterchance_u01 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 25% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Modify Stat Context: #0 leaderability_embo_counterchance_u02 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 30% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Modify Stat Context: #0 leaderability_embo_counterchance_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 35% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Modify Stat Context: #0 leaderability_embo_counterchance_u03 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 35% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 contractability_embo01_contract_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effectis applied on: Round Start
    Apply Effect Context: #0 uniqueability_embo01_nobuff_enemy_handler Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or embo_nobuff_handler or clearable_buff or countable_buff or countable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive embo_nobuff_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Blackboard Modify Context: #0 leaderability_embo_blackboard_add Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Add 1 (additive) to value on blackboard embo_contract_count
    Blackboard Query Context: #1 leaderability_embo_query_amount_less_than_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is less than 15
    Recover Context: #2 contractability_embo01_contract_cooldown_decrease_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #3 leaderability_embo_query_amount_at_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is equal to 15
    Recover Context: #4 contractability_embo01_contract_cooldown_decrease_u01_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Immunity Context: #5 embo_contract_marker_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    This effect will EXECUTE if the context #3 effect successfully execute
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive embo_contract_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #5 uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectembo_contract_marker
    Child effects are applied on: Add Persistent Effectembo_contract_marker
    Dispel Context: #0 contractability_embo_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags embo_contract_marker
    Modify Stat Context: #1 contractability_embo_bountyhunter_attack_damage Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #2 contractability_embo_bountyhunter_ability_power Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Special Damage by 50% (multiplicative)
    Descriptive contract_reward
    Apply Effect Context: #3 contractability_embo_bountyhunter_bonus_damage_handler Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Attack
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Apply Effect Context: #1 contractability_embo_bountyhunter_bonus_damage_trigger Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Pre Damage, Perform Move, Death, Round End
    Child effects are applied on: Pre Damage
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Damage Context: #1 contractability_embo_bountyhunter_bonus_damage Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Deals 1 Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Apply Effect Context: #6 mark_nobuff_embo_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_nobuff_embo Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or countable_buff or countable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_nobuff_embo_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #7 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #0 leaderability_embo_counterchance_u04 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 40% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 contractability_embo01_contract_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effectis applied on: Round Start
    Apply Effect Context: #0 uniqueability_embo01_nobuff_enemy_handler Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or embo_nobuff_handler or clearable_buff or countable_buff or countable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive embo_nobuff_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Blackboard Modify Context: #0 leaderability_embo_blackboard_add Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Add 1 (additive) to value on blackboard embo_contract_count
    Blackboard Query Context: #1 leaderability_embo_query_amount_less_than_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is less than 15
    Recover Context: #2 contractability_embo01_contract_cooldown_decrease_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #3 leaderability_embo_query_amount_at_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is equal to 15
    Recover Context: #4 contractability_embo01_contract_cooldown_decrease_u01_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Immunity Context: #5 embo_contract_marker_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    This effect will EXECUTE if the context #3 effect successfully execute
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive embo_contract_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #5 uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectembo_contract_marker
    Child effects are applied on: Add Persistent Effectembo_contract_marker
    Dispel Context: #0 contractability_embo_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags embo_contract_marker
    Modify Stat Context: #1 contractability_embo_bountyhunter_attack_damage Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #2 contractability_embo_bountyhunter_ability_power Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Special Damage by 50% (multiplicative)
    Descriptive contract_reward
    Apply Effect Context: #3 contractability_embo_bountyhunter_bonus_damage_handler Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Attack
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Apply Effect Context: #1 contractability_embo_bountyhunter_bonus_damage_trigger Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Pre Damage, Perform Move, Death, Round End
    Child effects are applied on: Pre Damage
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Damage Context: #1 contractability_embo_bountyhunter_bonus_damage Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Deals 1 Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Apply Effect Context: #6 mark_nobuff_embo_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_nobuff_embo Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or countable_buff or countable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_nobuff_embo_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #7 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #0 leaderability_embo_counterchance_u05 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 50% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 contractability_embo01_contract_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effectis applied on: Round Start
    Apply Effect Context: #0 uniqueability_embo01_nobuff_enemy_handler Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or embo_nobuff_handler or clearable_buff or countable_buff or countable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive embo_nobuff_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Blackboard Modify Context: #0 leaderability_embo_blackboard_add Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Add 1 (additive) to value on blackboard embo_contract_count
    Blackboard Query Context: #1 leaderability_embo_query_amount_less_than_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is less than 15
    Recover Context: #2 contractability_embo01_contract_cooldown_decrease_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #3 leaderability_embo_query_amount_at_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is equal to 15
    Recover Context: #4 contractability_embo01_contract_cooldown_decrease_u01_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Immunity Context: #5 embo_contract_marker_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    This effect will EXECUTE if the context #3 effect successfully execute
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive embo_contract_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #5 uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectembo_contract_marker
    Child effects are applied on: Add Persistent Effectembo_contract_marker
    Dispel Context: #0 contractability_embo_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags embo_contract_marker
    Modify Stat Context: #1 contractability_embo_bountyhunter_attack_damage Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #2 contractability_embo_bountyhunter_ability_power Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Special Damage by 50% (multiplicative)
    Descriptive contract_reward
    Apply Effect Context: #3 contractability_embo_bountyhunter_bonus_damage_handler Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Attack
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Apply Effect Context: #1 contractability_embo_bountyhunter_bonus_damage_trigger Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Pre Damage, Perform Move, Death, Round End
    Child effects are applied on: Pre Damage
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Damage Context: #1 contractability_embo_bountyhunter_bonus_damage Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Deals 1 Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Apply Effect Context: #6 mark_nobuff_embo_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_nobuff_embo Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or countable_buff or countable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_nobuff_embo_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #7 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Modify Stat Context: #0 leaderability_embo_counterchance_u05 Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Counter Attack by 50% (additive)
    Modify Stat Context: #1 leaderability_embo_healthsteal_BASE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Modify stat Health Steal by 50% (additive)
    Query Count Context: #2 leaderabilty_bounty_hunter_query Unavoidable
    For Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Query Count Context: #3 leaderabilty_bounty_hunter_query02 Unavoidable
    For Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Apply Effect Context: #4 contractability_embo01_contract_handler_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effectis applied on: Round Start
    Apply Effect Context: #0 uniqueability_embo01_nobuff_enemy_handler Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or embo_nobuff_handler or clearable_buff or countable_buff or countable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptive embo_nobuff_handler
    Effect expires on: Round End
    Child effects are applied on: Receive Damageprofession_bountyhunter
    Blackboard Modify Context: #0 leaderability_embo_blackboard_add Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Add 1 (additive) to value on blackboard embo_contract_count
    Blackboard Query Context: #1 leaderability_embo_query_amount_less_than_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is less than 15
    Recover Context: #2 contractability_embo01_contract_cooldown_decrease_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Blackboard Query Context: #3 leaderability_embo_query_amount_at_15 Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    Check target(s) blackboard embo_contract_count value is equal to 15
    Recover Context: #4 contractability_embo01_contract_cooldown_decrease_u01_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptive bounty_hunter_cooldown_tracking
    Effected Tags character_contract
    Immunity Context: #5 embo_contract_marker_CE Unavoidable
    For All from Enemy Side who are Alive or Dead and is selftag_embo
    This effect will EXECUTE if the context #3 effect successfully execute
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive embo_contract_marker
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #5 uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Add Persistent Effectembo_contract_marker
    Child effects are applied on: Add Persistent Effectembo_contract_marker
    Dispel Context: #0 contractability_embo_contract_stack_dispel Unavoidable
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effected Tags embo_contract_marker
    Modify Stat Context: #1 contractability_embo_bountyhunter_attack_damage Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptive contract_reward
    Modify Stat Context: #2 contractability_embo_bountyhunter_ability_power Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Modify stat Special Damage by 50% (multiplicative)
    Descriptive contract_reward
    Apply Effect Context: #3 contractability_embo_bountyhunter_bonus_damage_handler Unavoidable
    For All from Ally Side who are Alive or Dead and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Start Attack
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Apply Effect Context: #1 contractability_embo_bountyhunter_bonus_damage_trigger Unavoidable
    For Self who is Alive or Dead
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Pre Damage, Perform Move, Death, Round End
    Child effects are applied on: Pre Damage
    Query Stat Context: #0 generic_query_max_protection_single Unavoidable
    For Current Target from Enemy Side who is Alive
    Puts the target(s) and their Protection value from this query into CONTEXT_VALUE
    Damage Context: #1 contractability_embo_bountyhunter_bonus_damage Unavoidable
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Deals 1 Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Apply Effect Context: #6 mark_nobuff_embo_handler_CE Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on: Persistent Effect Add Instancecontract_reward
    Child effects are applied on: Turn Start
    Immunity Context: #0 mark_nobuff_embo Unavoidable
    For All from Enemy Side who are Alive and is not targeting_sets_exclude
    Where an active effect doesn't have tags ignore_me or countable_buff or countable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_hunter_target
    Effected Tags derp
    Effect expires on: Round End
    Query Count Context: #1 generic_query_self_player_side_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Immunity Context: #2 mark_nobuff_embo_VFX_CE Unavoidable
    For All from Enemy Side who are Alive
    Where an active effect does have tag bounty_hunter_target
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive generic_marker
    Effected Tags derp
    Effect expires on: Round End
    Immunity Context: #7 generic_bounty_leader_marker Unavoidable
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive bounty_leader
    Effected Tags derp
    Effect expires on: Round End
    Apply Effect Context: #8 leaderability_embo_offense_up_handler_handler Unavoidable
    For All from Ally Side who are Alive and is profession_bountyhunter
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Turn Start
    Apply Effect Context: #0 leaderability_embo_offense_up_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Critical
    Modify Stat Context: #0 generic_attack_buff_1turn Unavoidable
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptive attack_buff offense_up_part1 featcounter_attack_buff clearable_buff countable_buff buff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
    Modify Stat Context: #1 generic_ability_power_buff_1turn Unavoidable
    For Self who is Alive
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptive ability_power_buff clearable_buff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
 
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