Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 2 Turns.
Damage: 14,601 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.197 | |
2 | 16 |
+5% Damage
700
3
|
1.257 |
3 | 26 |
+10% Damage
1,400
4
4
|
1.377 |
4 | 36 |
+15% Healing Immunity Chance
2,100
5
5
4
|
1.377 |
5 | 46 |
+5% Damage
4,100
7
7
5
|
1.436 |
6 | 56 |
+15% Damage
8,200
10
9
6
|
1.616 |
7 | 66 |
+15% Healing Immunity Chance
24.7K
16
13
9
|
1.616 |
8 | 76 |
+30% Damage
43.8K
5
|
1.975 |
Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn and a 50% chance to inflict Defense Down for 2 turns. If an enemy is Critically Hit, inflict Target Lock for 3 turns.
Damage: 9,093 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.025 | |
2 | 18 |
+5% Damage
1,300
2
|
1.076 |
3 | 28 |
+5% Damage
2,500
3
3
|
1.128 |
4 | 38 |
+15% Ability Block Chance
3,800
4
4
3
|
1.128 |
5 | 48 |
+5% Damage
7,500
5
5
4
|
1.179 |
6 | 58 |
+15% Ability Block Chance
15.1K
8
7
5
|
1.179 |
7 | 68 |
+5% Damage
45.2K
12
10
7
|
1.23 |
8 | 78 |
Add 50% chance to inflict Defense Down for 2 turns
80.4K
5
|
1.23 |
All allies have +20% Critical Chance and inflict a Damage Over Time effect whenever they score a Critical Hit. When IG-88 is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Score Critical Hits against debuffed enemies 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +25% Offense and Potency for the rest of the battle and their Payouts are activated.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+1% Critical Chance
800
2
|
|
3 | 30 |
+3% Critical Chance
1,600
2
2
|
|
4 | 40 |
+1% Critical Chance
2,400
3
3
2
|
|
5 | 50 |
Add Contract: Score Critical Hits against debuffed enemies
4,800
4
4
3
|
|
6 | 60 |
+3% Critical Chance
9,600
6
5
4
|
|
7 | 70 |
+2% Critical Chance
28.8K
9
7
5
|
|
8 | 80 |
Add Damage Over Time effect on a Critical Hit
51.2K
3
|
IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+5% Critical Damage
900
2
|
|
3 | 32 |
Add +10% Damage for each enemy suffering a negative status effect
1,800
3
3
|
|
4 | 42 |
+5% Critical Damage
2,700
3
3
3
|
|
5 | 52 |
+5% Bonus damage
5,500
5
4
3
|
|
6 | 62 |
+15% Critical Damage
11K
7
6
4
|
|
7 | 72 |
+5% Bonus damage
32.9K
10
9
6
|
|
8 | 82 |
While IG-88 is active, Target Locked enemies can't recover Health or Protection
125K
30
13
20
|
When IG-88 receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking), his attacks ignore 50% Defense of Target Locked enemies, and he has +25% Offense if there is an enemy with Target Lock.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 72 |
+15% Offense
54.8K
30
25
16
|
|
3 | 80 |
IG-88 ignores 50% Defense of Target Locked enemies
113K
10
9
6
5
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: IG88