Droid Attacker with debuffs and a damage bonus against debuffed enemies
Deal Physical damage to target enemy with a 60% chance to inflict Healing Immunity for 2 Turns.
Damage: 6749 - 7459
|3||x4 x4||26||+10% Damage||1.377|
|4||x5 x4 x5||36||+15% Healing Immunity Chance||1.377|
|5||x7 x5 x7||46||+5% Damage||1.436|
|6||x10 x6 x9||56||+15% Damage||1.616|
|7||x16 x9 x13||66||+15% Healing Immunity Chance||1.616|
Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn and a 50% chance to inflict Defense Down for 2 turns. If an enemy is Critically Hit, inflict Target Lock for 3 turns.
Damage: 4203 - 4645
|3||x3 x3||28||+5% Damage||1.128|
|4||x4 x3 x4||38||+15% Ability Block Chance||1.128|
|5||x5 x4 x5||48||+5% Damage||1.179|
|6||x8 x5 x7||58||+15% Ability Block Chance||1.179|
|7||x12 x7 x10||68||+5% Damage||1.230|
|8||x5||78||Add 50% chance to inflict Defense Down for 2 turns||1.230|
All allies have +20% Critical Chance and inflict a Damage Over Time effect whenever they score a Critical Hit. When IG-88 is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Score Critical Hits against debuffed enemies 10 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +25% Offense and Potency for the rest of the battle and their Payouts are activated.
|2||x2||20||+1% Critical Chance||0.000|
|3||x2 x2||30||+3% Critical Chance||0.000|
|4||x3 x2 x3||40||+1% Critical Chance||0.000|
|5||x4 x3 x4||50||Add Contract: Score Critical Hits against debuffed enemies||0.000|
|6||x6 x4 x5||60||+3% Critical Chance||0.000|
|7||x9 x5 x7||70||+2% Critical Chance||0.000|
|8||x3||80||Add Damage Over Time effect on a Critical Hit||0.000|
IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection.
|2||x2||22||+5% Critical Damage||0.000|
|3||x3 x3||32||Add +10% Damage for each enemy suffering a negative status effect||0.000|
|4||x3 x3 x3||42||+5% Critical Damage||0.000|
|5||x5 x3 x4||52||+5% Bonus damage||0.000|
|6||x7 x4 x6||62||+15% Critical Damage||0.000|
|7||x10 x6 x9||72||+5% Bonus damage||0.000|
|8||x20 x13 x30||82||While IG-88 is active, Target Locked enemies can't recover Health or Protection||0.000|
When IG-88 receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: For the rest of the battle, IG-88's Critical Hits to enemies reduce their Tenacity by -10% (stacking), his attacks ignore 50% Defense of Target Locked enemies, and he has +25% Offense if there is an enemy with Target Lock.
|2||x30 x16 x25||72||+15% Offense||0.000|
|3||x5 x10 x6 x9||80||IG-88 ignores 50% Defense of Target Locked enemies||0.000|
Stats are for the maximum usable Gear Tier and 7 Star