Deadly Attacker that gains power and extra turns as enemies are defeated
Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
|3||x4 x4||26||Add 50% chance to gain Offense Up for 2 turns on finishing blow||0.000|
|4||x5 x4 x5||36||+5% Damage||0.000|
|5||x7 x5 x7||46||+15% Damage||0.000|
|6||x10 x6 x9||56||+5% Damage||0.000|
|7||x16 x9 x13||66||+5% Damage||0.000|
|8||x5||76||Bonus Effect Chance 100%||0.000|
Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
|3||x3 x3||28||+5% Damage||0.000|
|4||x4 x3 x4||38||+15% Damage||0.000|
|5||x5 x4 x5||48||+5% Damage||0.000|
|6||x8 x5 x7||58||Cooldown - 1||0.000|
|7||x12 x7 x10||68||+5% Damage||0.000|
All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
|3||x2 x2||32||Add +15% Turn Meter on Evade and when Crit||0.000|
|4||x3 x2 x3||42||+2.5% Evasion||0.000|
|5||x4 x3 x4||52||+2.5% Evasion||0.000|
|6||x6 x4 x5||62||+5% Bonus Effect Power||0.000|
|7||x9 x5 x7||72||+2.5% Evasion||0.000|
|8||x20 x10 x20||82||Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter||0.000|
Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.
First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
|2||x2||20||+5% Critical Chance||0.000|
|3||x3 x3||30||+5% Evasion||0.000|
|4||x3 x3 x3||40||Add 15% Max Health recovery on hit||0.000|
|5||x5 x3 x4||50||+5% Critical Chance||0.000|
|6||x7 x4 x6||60||+5% Evasion||0.000|
|7||x10 x6 x9||70||+5% Heal||0.000|
|8||x5||80||+5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health||0.000|
Stats are for the maximum usable Gear Tier and 7 Star