Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
16 | +5% Damage | 0.000 |
3 | ![]() ![]() |
26 | Add 50% chance to gain Offense Up for 2 turns on finishing blow | 0.000 |
4 | ![]() ![]() ![]() |
36 | +5% Damage | 0.000 |
5 | ![]() ![]() ![]() |
46 | +15% Damage | 0.000 |
6 | ![]() ![]() ![]() |
56 | +5% Damage | 0.000 |
7 | ![]() ![]() ![]() |
66 | +5% Damage | 0.000 |
8 | ![]() |
76 | Bonus Effect Chance 100% | 0.000 |
Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
18 | +5% Damage | 0.000 |
3 | ![]() ![]() |
28 | +5% Damage | 0.000 |
4 | ![]() ![]() ![]() |
38 | +15% Damage | 0.000 |
5 | ![]() ![]() ![]() |
48 | +5% Damage | 0.000 |
6 | ![]() ![]() ![]() |
58 | Cooldown - 1 | 0.000 |
7 | ![]() ![]() ![]() |
68 | +5% Damage | 0.000 |
8 | ![]() |
78 | +15% Damage | 0.000 |
All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +2.5% Evasion | 0.000 |
3 | ![]() ![]() |
32 | Add +15% Turn Meter on Evade and when Crit | 0.000 |
4 | ![]() ![]() ![]() |
42 | +2.5% Evasion | 0.000 |
5 | ![]() ![]() ![]() |
52 | +2.5% Evasion | 0.000 |
6 | ![]() ![]() ![]() |
62 | +5% Bonus Effect Power | 0.000 |
7 | ![]() ![]() ![]() |
72 | +2.5% Evasion | 0.000 |
8 | ![]() ![]() ![]() |
82 | Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter | 0.000 |
Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.
First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +5% Critical Chance | 0.000 |
3 | ![]() ![]() |
30 | +5% Evasion | 0.000 |
4 | ![]() ![]() ![]() |
40 | Add 15% Max Health recovery on hit | 0.000 |
5 | ![]() ![]() ![]() |
50 | +5% Critical Chance | 0.000 |
6 | ![]() ![]() ![]() |
60 | +5% Evasion | 0.000 |
7 | ![]() ![]() ![]() |
70 | +5% Heal | 0.000 |
8 | ![]() |
80 | +5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: MAUL