Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
Damage: 15,112 ± 500 Damage: 30,423 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.459 | |
2 | 16 |
+5% Damage
![]() ![]() |
1.532 |
3 | 26 |
Add 50% chance to gain Offense Up for 2 turns on finishing blow
![]() ![]() ![]() |
1.532 |
4 | 36 |
+5% Damage
![]() ![]() ![]() ![]() |
1.605 |
5 | 46 |
+15% Damage
![]() ![]() ![]() ![]() |
1.824 |
6 | 56 |
+5% Damage
![]() ![]() ![]() ![]() |
1.897 |
7 | 66 |
+5% Damage
![]() ![]() ![]() ![]() |
1.97 |
8 | 76 |
Bonus Effect Chance 100%
![]() ![]() |
1.97 |
Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
Damage: 14,675 ± 500 Damage: 29,549 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.275 | |
2 | 18 |
+5% Damage
![]() ![]() |
1.339 |
3 | 28 |
+5% Damage
![]() ![]() ![]() |
1.403 |
4 | 38 |
+15% Damage
![]() ![]() ![]() ![]() |
1.594 |
5 | 48 |
+5% Damage
![]() ![]() ![]() ![]() |
1.658 |
6 | 58 |
Cooldown - 1
![]() ![]() ![]() ![]() |
1.658 |
7 | 68 |
+5% Damage
![]() ![]() ![]() ![]() |
1.721 |
8 | 78 |
+15% Damage
![]() ![]() |
1.913 |
All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2.5% Evasion
![]() ![]() |
|
3 | 32 |
Add +15% Turn Meter on Evade and when Crit
![]() ![]() ![]() |
|
4 | 42 |
+2.5% Evasion
![]() ![]() ![]() ![]() |
|
5 | 52 |
+2.5% Evasion
![]() ![]() ![]() ![]() |
|
6 | 62 |
+5% Bonus Effect Power
![]() ![]() ![]() ![]() |
|
7 | 72 |
+2.5% Evasion
![]() ![]() ![]() ![]() |
|
8 | 82 |
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
![]() ![]() ![]() ![]() |
Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.
First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Critical Chance
![]() ![]() |
|
3 | 30 |
+5% Evasion
![]() ![]() ![]() |
|
4 | 40 |
Add 15% Max Health recovery on hit
![]() ![]() ![]() ![]() |
|
5 | 50 |
+5% Critical Chance
![]() ![]() ![]() ![]() |
|
6 | 60 |
+5% Evasion
![]() ![]() ![]() ![]() |
|
7 | 70 |
+5% Heal
![]() ![]() ![]() ![]() |
|
8 | 80 |
+5% Critical Chance, Evasion, and Heal, +20% Max Health, gain Max Health equal to 10% of damage dealt, and Potency equal to 0.3% of Max Health
![]() ![]() |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: MAUL