Deal Physical damage to target enemy twice and inflict Daze for 2 turns. All allies with Payouts active recover 5% Health and Protection.
Damage: 5,377 ± 500 Damage: 5,377 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.667 | |
2 | 14 |
+5% Damage
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0.7 |
3 | 24 |
+10% Damage
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0.767 |
4 | 34 |
+10% Damage
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0.833 |
5 | 44 |
Allies with Payouts active recover 2% Health and Protection
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0.833 |
6 | 54 |
+15% Damage
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0.933 |
7 | 64 |
+1% Health and Protection recovery
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0.933 |
8 | 74 |
+2% Health and Protection recovery and +10% Damage
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1.0 |
Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 16 |
If the enemy is defeated by this ability, Bounty Hunter allies gain Critical Damage Up for 3 turns
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|
3 | 26 |
Gain Health Steal Up for 3 turns
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|
4 | 36 |
Gain Critical Chance Up for 3 turns
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|
5 | 46 |
Allies with Payouts active deal 10% more damage
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|
6 | 56 |
Gain Defense Penetration Up for 3 turns
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|
7 | 66 |
Gain Offense Up for 3 turns
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|
8 | 80 |
+20% more damage
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Dispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 16 |
+5% Health and Protection recovery
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|
3 | 26 |
+10% Turn Meter gain
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|
4 | 36 |
+10% Turn Meter gain
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|
5 | 46 |
+10% Health and Protection recovery
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|
6 | 56 |
+10% Turn Meter gain
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|
7 | 66 |
+10% Turn Meter gain
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|
8 | 82 |
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
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Allied Bounty Hunters gain 30% Max Protection. Whenever an allied Bounty Hunter gains a buff, they recover 5% Protection. When Greef is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Attack out of turn 20 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies have their Payouts activated and gain 20% Critical Chance and Offense.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2.5% Max Protection
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|
3 | 32 |
+2.5% Max Protection
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|
4 | 42 |
+5% Max Protection
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|
5 | 52 |
Add Contract: Attack out of turn 20 times
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|
6 | 62 |
+5% Max Protection
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|
7 | 72 |
+5% Max Protection
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|
8 | 82 |
Whenever an allied Bounty Hunter gains a buff, they recover 5% Protection
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At the start of encounter, Greef gains Stealth for 2 turns. Each time any Bounty Hunter earns their Payout, allied Bounty Hunters' cooldowns are reduced by 1 and Greef also gains the following bonuses: 10% Counter Chance, Critical Avoidance, and Max Health (stacking).
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+1% Bonus stats
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|
3 | 28 |
+1% Bonus stats
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|
4 | 38 |
+1% Bonus stats
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|
5 | 48 |
+1% Bonus stats
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|
6 | 58 |
+1% Bonus stats
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|
7 | 68 |
+1% Bonus stats
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|
8 | 78 |
When any Bounty Hunter earns their Payout allied Bounty Hunters cooldowns are reduced by 1
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Whenever Greef receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Greef dispels all debuffs on Bounty Hunter allies and he recovers 100% Health and Protection. Greef gains Stealth for 1 turn at the end of each of his turns. Whenever Greef becomes inflicted with a debuff, his cooldowns are reduced by 1.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 72 |
Greef dispels all debuffs on Bounty Hunter allies
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|
3 | 80 |
Whenever Greef becomes inflicted with a debuff, his cooldowns are reduced by 1
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: GREEFKARGA