This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 115 - Missing Zetas 20
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
Recover 100% Protection on a finishing blow
Once per turn, Mission Assists when Zaalbar uses an ability
At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies
When BB-8 Evades, Droid allies recover 8% Health and 8% Protection
When this Taunt expires, Old Ben gains Taunt for 1 turn
Add 3% Health and Protection when this ability's effects trigger
While IG-88 is active, Target Locked enemies can't recover Health or Protection
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
+20% more damage
-15% Damage Penalty, triple assist chance for First Order, and First Order allies gain Advantage for 2 turns at the start of each encounter, can't be critically hit while they have Advantage, and gain 20% Potency
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
Empire allies recover 10% Protection whenever they score a Critical Hit
Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
+15% Critical Chance, +10% Critical Damage, and First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage
+75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter
Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection