First Order attacker that can deal extreme damage in a single turn with Advantage
Deal Physical damage to target enemy with a 50% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. If the second attack scores a Critical Hit, gain Advantage for 2 turns.
Damage: 4978 - 5500
Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Buff Immunity and Health Down for 2 turns.
Damage: 9122 - 10082
First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below full Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever he loses Advantage.
Stats are for the maximum usable Gear Tier and 7 Star