First Order attacker that can deal extreme damage in a single turn with Advantage
Deal Physical damage to target enemy with a 50% chance to attack again. This chance is doubled if First Order TIE Pilot has Advantage. If the second attack scores a Critical Hit, gain Advantage for 2 turns.
Damage: 7022 - 7760
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.290 | ||
2 | ![]() |
16 | +5% Damage | 1.355 |
3 | ![]() ![]() |
26 | +15% Damage | 1.548 |
4 | ![]() ![]() ![]() |
36 | +5% Damage | 1.613 |
5 | ![]() ![]() ![]() |
46 | +15% Multi-Attack Chance | 1.613 |
6 | ![]() ![]() ![]() |
56 | +5% Damage | 1.677 |
7 | ![]() ![]() ![]() |
66 | +5% Damage | 1.742 |
8 | ![]() |
76 | +15% Damage and gain Advantage for 2 turns if the second attack scores a Critical Hit | 1.935 |
Deal Physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit. If First Order TIE Pilot has Advantage, also inflict Buff Immunity and Health Down for 2 turns.
Damage: 12868 - 14222
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 2.364 | ||
2 | ![]() |
18 | +5% Damage | 2.482 |
3 | ![]() ![]() |
28 | +5% Damage | 2.600 |
4 | ![]() ![]() ![]() |
38 | Add Health Down for 2 turns with Advantage | 2.600 |
5 | ![]() ![]() ![]() |
48 | +5% Damage | 2.719 |
6 | ![]() ![]() ![]() |
58 | +15% Damage | 3.073 |
7 | ![]() ![]() ![]() |
68 | +5% Damage | 3.191 |
8 | ![]() |
78 | +15% Damage and inflict Buff Immunity for 2 turns if First Order TIE Pilot has Advantage | 3.546 |
First Order TIE Pilot has +30% Critical Chance and +30% Critical Damage, and gains Advantage for 3 turns whenever an enemy falls below 100% Health. First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage.
While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: First Order TIE Pilot instead has 100% chance to gain Foresight. At the start of the encounter:
- All allies gain 50% Max Health
- Whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed
- At the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage
- Whenever an ally loses Advantage, they recover 20% Health and Protection
- Whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it
- Whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +2.5% Critical Chance | 0.000 |
3 | ![]() ![]() |
32 | +5% Critical Damage | 0.000 |
4 | ![]() ![]() ![]() |
42 | +2.5% Critical Chance | 0.000 |
5 | ![]() ![]() ![]() |
52 | +5% Critical Damage | 0.000 |
6 | ![]() ![]() ![]() |
62 | +2.5% Critical Chance | 0.000 |
7 | ![]() ![]() ![]() |
72 | +2.5% Critical Chance | 0.000 |
8 | ![]() ![]() ![]() |
82 | +15% Critical Chance, +10% Critical Damage, and First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage | 0.000 |
9 | ![]() |
85 | [E7E7E7]While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: +30% chance to gain Foresight; at the start of the encounter: all allies gain 50% Max Health; whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed; at the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage; whenever an ally loses Advantage, they recover 20% Health and Protection; whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it; whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: FIRSTORDERTIEPILOT