Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
Damage: 11340 - 12532
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 2.206 | ||
2 | ![]() |
16 | +5% Damage | 2.316 |
3 | ![]() ![]() |
26 | +10% Damage | 2.537 |
4 | ![]() ![]() ![]() |
36 | +15% Damage Over Time Chance | 2.537 |
5 | ![]() ![]() ![]() |
46 | +5% Damage | 2.647 |
6 | ![]() ![]() ![]() |
56 | +10% Damage | 2.868 |
7 | ![]() ![]() ![]() |
66 | +15% Damage Over Time Chance | 2.868 |
8 | ![]() |
76 | If Wampa isn't debuffed, gain 20% Turn Meter | 2.868 |
Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.
Damage: 6852 - 7572
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.155 | ||
2 | ![]() |
18 | +5% Damage | 1.213 |
3 | ![]() ![]() |
28 | +10% Damage | 1.328 |
4 | ![]() ![]() ![]() |
38 | +15% Daze Chance | 1.328 |
5 | ![]() ![]() ![]() |
48 | +5% Damage | 1.386 |
6 | ![]() ![]() ![]() |
58 | +10% Damage | 1.502 |
7 | ![]() ![]() ![]() |
68 | +15% Daze Chance | 1.502 |
8 | ![]() |
78 | +20% Damage and +50% Protection | 1.733 |
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +5% Offense | 0.000 |
3 | ![]() ![]() |
32 | +5% Offense | 0.000 |
4 | ![]() ![]() ![]() |
42 | +5% Offense | 0.000 |
5 | ![]() ![]() ![]() |
52 | +5% Offense | 0.000 |
6 | ![]() ![]() ![]() |
62 | +5% Offense | 0.000 |
7 | ![]() ![]() ![]() |
72 | +5% Offense | 0.000 |
8 | ![]() ![]() ![]() |
82 | Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded | 0.000 |
While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +10% Tenacity | 0.000 |
3 | ![]() ![]() |
30 | +10% Offense | 0.000 |
4 | ![]() ![]() ![]() |
40 | +10% Tenacity | 0.000 |
5 | ![]() ![]() ![]() |
50 | +10% Offense | 0.000 |
6 | ![]() ![]() ![]() |
60 | +10% Tenacity | 0.000 |
7 | ![]() ![]() ![]() |
70 | +10% Offense | 0.000 |
8 | ![]() |
80 | While Wampa has Protection Up it has +20% Counter Chance | 0.000 |
Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.
While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
24 | +5% Counter Chance | 0.000 |
3 | ![]() ![]() |
34 | +5% Counter Chance | 0.000 |
4 | ![]() ![]() ![]() |
44 | +5% Counter Chance | 0.000 |
5 | ![]() ![]() ![]() |
54 | +5% Counter Chance | 0.000 |
6 | ![]() ![]() ![]() |
64 | +5% Counter Chance | 0.000 |
7 | ![]() ![]() ![]() |
74 | +5% Counter Chance | 0.000 |
8 | ![]() ![]() ![]() |
84 | Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy | 0.000 |
9 | ![]() |
85 | [E7E7E7]While in Grand Arenas: Wampa gains +100% Tenacity; if there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle; whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: WAMPA