Deal Physical damage to target enemy and inflict Damage Over Time for 2 turns. If the target was Exposed or Staggered, Stun them for 1 turn. If the target was debuffed, gain 20% Turn Meter. If Wampa isn't debuffed, gain 20% Turn Meter. This attack can't be Evaded. This attack has +100% Offense against Rebel targets.
Damage: 22,482 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.206 | |
2 | 16 |
+5% Damage
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2.316 |
3 | 26 |
+10% Damage
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2.537 |
4 | 36 |
+15% Damage Over Time Chance
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2.537 |
5 | 46 |
+5% Damage
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2.647 |
6 | 56 |
+10% Damage
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2.868 |
7 | 66 |
+15% Damage Over Time Chance
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2.868 |
8 | 76 |
If Wampa isn't debuffed, gain 20% Turn Meter
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2.868 |
Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.
Damage: 13,585 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.155 | |
2 | 18 |
+5% Damage
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1.213 |
3 | 28 |
+10% Damage
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1.328 |
4 | 38 |
+15% Daze Chance
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1.328 |
5 | 48 |
+5% Damage
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1.386 |
6 | 58 |
+10% Damage
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1.502 |
7 | 68 |
+15% Daze Chance
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1.502 |
8 | 78 |
+20% Damage and +50% Protection
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1.733 |
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+5% Offense
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|
3 | 32 |
+5% Offense
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|
4 | 42 |
+5% Offense
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|
5 | 52 |
+5% Offense
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|
6 | 62 |
+5% Offense
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|
7 | 72 |
+5% Offense
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|
8 | 82 |
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
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While Wampa has Protection Up, it has +20% Counter Chance, +50% Offense, and +50% Tenacity.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+10% Tenacity
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|
3 | 30 |
+10% Offense
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|
4 | 40 |
+10% Tenacity
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|
5 | 50 |
+10% Offense
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|
6 | 60 |
+10% Tenacity
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|
7 | 70 |
+10% Offense
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|
8 | 80 |
While Wampa has Protection Up it has +20% Counter Chance
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Wampa has +50% Counter Chance. Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time on each enemy.
While in Grand Arenas: Wampa gains +100% Tenacity. If there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle. Whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+5% Counter Chance
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|
3 | 34 |
+5% Counter Chance
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|
4 | 44 |
+5% Counter Chance
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|
5 | 54 |
+5% Counter Chance
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|
6 | 64 |
+5% Counter Chance
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|
7 | 74 |
+5% Counter Chance
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|
8 | 84 |
Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy
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|
9 | 85 |
While in Grand Arenas: Wampa gains +100% Tenacity; if there are no other active allies at the start of battle, Wampa gains +75% Defense, Max Health, Max Protection, and Offense, doubled if there is only 1 active enemy at the start of battle; whenever Wampa is damaged by an attack, inflict 2 stacks of Damage Over Time for 3 turns on the attacking enemy, which can't be evaded or resisted, the cooldown of Furious Foe is reduced by 1, and gain +30% Tenacity (stacking) until the end of the encounter
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: WAMPA