Deal Physical damage and inflict 2 Damage Over Time effects on target enemy for 2 turns. Zaalbar recovers 10% Health.
Damage: 5275 - 5829
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.000 | ||
2 | ![]() |
16 | +10% Damage | 1.100 |
3 | ![]() ![]() |
26 | +10% Damage | 1.200 |
4 | ![]() ![]() ![]() |
36 | +10% Damage | 1.300 |
5 | ![]() ![]() ![]() |
46 | +10% Damage | 1.400 |
6 | ![]() ![]() ![]() |
56 | +10% Damage | 1.500 |
7 | ![]() ![]() ![]() |
66 | +10% Damage | 1.600 |
8 | ![]() |
76 | Inflict 2 Damage Over Time effects on target enemy for 2 turns | 1.600 |
Deal Physical damage to all enemies and gain Taunt for 3 turns. On a Critical Hit, inflict Armor Shred on target enemy for rest of the battle.
Damage: 7253 - 8015
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.375 | ||
2 | ![]() |
18 | +10% Damage | 1.513 |
3 | ![]() ![]() |
28 | +10% Damage | 1.650 |
4 | ![]() ![]() ![]() |
38 | +10% Damage | 1.788 |
5 | ![]() ![]() ![]() |
48 | +10% Damage | 1.925 |
6 | ![]() ![]() ![]() |
58 | +10% Damage | 2.063 |
7 | ![]() ![]() ![]() |
68 | +10% Damage | 2.200 |
8 | ![]() |
78 | On a Critical Hit, inflict Armor Shred on target enemy for rest of the battle | 2.200 |
Zaalbar gains 20% Defense (stacking) each time he takes damage from an attack for 1 turn.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +1% Defense | 0.000 |
3 | ![]() ![]() |
30 | +1% Defense | 0.000 |
4 | ![]() ![]() ![]() |
40 | +1% Defense | 0.000 |
5 | ![]() ![]() ![]() |
50 | +1% Defense | 0.000 |
6 | ![]() ![]() ![]() |
60 | +1% Defense | 0.000 |
7 | ![]() ![]() ![]() |
70 | +1% Defense | 0.000 |
8 | ![]() |
80 | +10% Defense | 0.000 |
Zaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +2% Critical Avoidance | 0.000 |
3 | ![]() ![]() |
32 | +3% Critical Avoidance | 0.000 |
4 | ![]() ![]() ![]() |
42 | +2% Critical Avoidance | 0.000 |
5 | ![]() ![]() ![]() |
52 | +3% Critical Avoidance | 0.000 |
6 | ![]() ![]() ![]() |
62 | +2% Critical Avoidance | 0.000 |
7 | ![]() ![]() ![]() |
72 | +3% Critical Avoidance | 0.000 |
8 | ![]() ![]() ![]() |
82 | At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: ZAALBAR