Deal Physical damage to target enemy and inflict a Damage Over Time effect for 2 turns. This attack deals 10% more damage for each Damage Over Time effect on that enemy.
Damage: 11,794 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.103 | |
2 | 16 |
+10% Damage
700
3
|
1.214 |
3 | 26 |
+10% Damage
1,400
4
4
|
1.324 |
4 | 36 |
+25% Damage Over Time Chance
2,100
5
5
4
|
1.324 |
5 | 46 |
+10% Damage
4,100
7
7
5
|
1.434 |
6 | 56 |
+25% Damage Over Time Chance
8,200
10
9
6
|
1.434 |
7 | 66 |
+15% Damage
24.7K
16
13
9
|
1.6 |
8 | 76 |
+5% Damage per Damage Over Time effect
43.8K
5
|
1.6 |
Deal Physical damage to all enemies and gain Offense Up for 2 turns. For each Critical Hit this attack scores, Carth gains 15% Turn Meter.
Damage: 9,582 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.743 | |
2 | 18 |
+5% Damage
1,300
2
|
0.78 |
3 | 28 |
+5% Damage
2,500
3
3
|
0.817 |
4 | 38 |
+10% Damage
3,800
4
4
3
|
0.891 |
5 | 48 |
+15% Damage
7,500
5
5
4
|
1.003 |
6 | 58 |
+20% Damage
15.1K
8
7
5
|
1.151 |
7 | 68 |
+20% Damage
45.2K
12
10
7
|
1.3 |
8 | 78 |
For each Critical Hit, Carth gains 15% Turn Meter
80.4K
5
|
1.3 |
Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+10% Potency
800
2
|
|
3 | 32 |
+10% Tenacity
1,600
2
2
|
|
4 | 42 |
+10% Critical Avoidance
2,400
3
3
2
|
|
5 | 52 |
+10% Potency
4,800
4
4
3
|
|
6 | 62 |
+10% Tenacity
9,600
6
5
4
|
|
7 | 72 |
+10% Critical Avoidance
28.8K
9
7
5
|
|
8 | 82 |
Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection
105K
20
10
20
|
|
9 | 85 |
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
105K
20
|
While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+1% Offense
900
2
|
|
3 | 32 |
+1% Offense
1,800
3
3
|
|
4 | 42 |
+1% Offense
2,700
3
3
3
|
|
5 | 52 |
+1% Offense
5,500
5
4
3
|
|
6 | 62 |
+1% Offense
11K
7
6
4
|
|
7 | 72 |
+3% Offense
32.9K
10
9
6
|
|
8 | 78 |
+5% Critical Chance and Critical Damage
80.4K
5
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: CARTHONASI