Adaptable Scoundrel attacker that Stuns and inflicts Tenacity Down.
Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 60% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit.
Damage: 3253 - 3595
Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn.
Damage: 5609 - 6199
Deal Physical damage to all enemies, then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored. 1 Critical Hit: Tenacity Down for 3 turns 2 Critical Hits: Damage Over Time for 3 turns 3 Critical Hits: 50% Turn Meter Reduction
Damage: 2395 - 2647
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns.
Stats are for the maximum usable Gear Tier and 7 Star