Deal Physical damage to target enemy. If the target is suffering from any debuffs, there is a 60% chance to call an Ally to assist. If the assisting ally is a Scoundrel, the attack is guaranteed to be a Critical Hit.
Damage: 10,597 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.083 | |
2 | 16 |
+5% Assist chance
![]() ![]() |
1.083 |
3 | 26 |
+5% Damage
![]() ![]() ![]() |
1.137 |
4 | 36 |
+5% Assist chance
![]() ![]() ![]() ![]() |
1.137 |
5 | 46 |
+5% Damage
![]() ![]() ![]() ![]() |
1.191 |
6 | 56 |
+15% Damage
![]() ![]() ![]() ![]() |
1.354 |
7 | 66 |
+5% Damage
![]() ![]() ![]() ![]() |
1.408 |
8 | 76 |
+10% Assist chance
![]() ![]() |
1.408 |
Deal Physical damage to target enemy with a 75% chance to inflict Speed Down for 3 turns. If the target had 50% Turn Meter or more, they are also Stunned for 1 turn.
Damage: 18,273 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.868 | |
2 | 18 |
+5% Damage
![]() ![]() |
1.961 |
3 | 28 |
Speed Down Duration + 1
![]() ![]() ![]() |
1.961 |
4 | 38 |
+25% Stun Chance
![]() ![]() ![]() ![]() |
1.961 |
5 | 48 |
+5% Damage
![]() ![]() ![]() ![]() |
2.055 |
6 | 58 |
+15% Damage
![]() ![]() ![]() ![]() |
2.335 |
7 | 68 |
+5% Damage
![]() ![]() ![]() ![]() |
2.428 |
8 | 78 |
+25% Speed Down Chance
![]() ![]() |
2.428 |
Deal Physical damage to all enemies. Deal Physical damage 2 times to random enemies, dealing 50% less damage. Then inflict negative status effects on all enemies that suffer a Critical Hit. Effects inflicted depend on number of Critical Hits scored.
1 Critical Hit: Tenacity Down for 3 turns
2 Critical Hits: Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
3 Critical Hits: 50% Turn Meter Reduction
Finally, apply 1 Thermal Detonator to a random enemy target for each Bounty Hunter ally.
This attack can't be Countered.
Damage: 7,804 ± 500 Damage: 4,414 ± 500 Damage: 4,414 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.798 | |
2 | 20 |
+5% Damage
![]() ![]() |
0.838 |
3 | 30 |
If this attack scores at least 2 Critical Hits, inflict Damage Over Time for 3 turns and Dengar gains Stealth for 2 turns
![]() ![]() ![]() |
0.838 |
4 | 40 |
+5% Damage
![]() ![]() ![]() ![]() |
0.918 |
5 | 50 |
If this attack scores at least 3 Critical Hits, remove 50% Turn Meter
![]() ![]() ![]() ![]() |
0.918 |
6 | 60 |
+5% Damage
![]() ![]() ![]() ![]() |
0.958 |
7 | 70 |
+10% Damage
![]() ![]() ![]() ![]() |
1.037 |
8 | 80 |
Add 1 Thermal Detonator per Bounty Hunter ally
![]() ![]() |
1.037 |
Bounty Hunter allies have +50% Health Steal. In addition, all enemies have -50% Critical Damage. When Dengar is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Damage the healthiest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -20% Offense for the rest of the battle. All Bounty Hunter allies have their Payouts activated.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+5% Health Steal
![]() ![]() |
|
3 | 32 |
+5% Health Steal
![]() ![]() ![]() |
|
4 | 42 |
+10% Critical Damage Reduction
![]() ![]() ![]() ![]() |
|
5 | 52 |
Add Contract: Damage Healthiest Enemy
![]() ![]() ![]() ![]() |
|
6 | 62 |
+5% Health Steal
![]() ![]() ![]() ![]() |
|
7 | 72 |
+5% Health Steal
![]() ![]() ![]() ![]() |
|
8 | 82 |
+10% Health Steal and +10% Critical Damage Reduction
![]() ![]() |
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
Whenever an enemy evades Dengar's attack, he gains +20% Turn Meter
![]() ![]() |
|
3 | 32 |
Stealth Duration + 1
![]() ![]() ![]() |
|
4 | 42 |
Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 1 turn
![]() ![]() ![]() ![]() |
|
5 | 52 |
+20% Turn Meter on enemy Evade
![]() ![]() ![]() ![]() |
|
6 | 62 |
Tenacity Up Duration + 1
![]() ![]() ![]() ![]() |
|
7 | 72 |
+20% Turn Meter on enemy Evade
![]() ![]() ![]() ![]() |
|
8 | 82 |
Add 3% Health and Protection when this ability's effects trigger
![]() ![]() ![]() ![]() |
Whenever Dengar receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Dengar gains +25% Offense and +25% Speed until the end of battle. In addition, while Dengar is Stealthed, he has +60% chance to Assist when another Bounty Hunter ally uses a Special Ability.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 72 |
Add Payout: +25% Speed
![]() ![]() ![]() ![]() |
|
3 | 80 |
Add Payout: While Dengar is Stealthed, he has 60% chance to Assist when a Bounty Hunter ally uses a Special Ability
![]() ![]() ![]() ![]() ![]() |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: DENGAR