This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 184 - Missing Zetas 47
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
+5% Potency. At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter
+8% Protection recovery when a Mandalorian ally attacks out of turn
When an ally loses Overconfident, Fennec gains 20% Turn Meter
Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
Once per turn, Mission Assists when Zaalbar uses an ability
At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies
Rebel allies recover 5% Protection whenever they gain a buff
+50% Damage; if the ally in the Leader slot is a Tank, this attack can't be evaded; if it's Drogan's turn, Stun target enemy for 1 turn; if it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn
Gain a stack of Heal Over Time for 2 turns when receiving damage; buff duration +1; +50% chance to gain Turn Meter; whenever Savage is critically hit, he dispels all debuffs on himself
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
At the start of battle, Drogan gains Keen Stratagem until the end of the battle; whenever an ally with Keen Stratagem uses an ability during their turn, Drogan assists dealing 30% less damage (limit once per turn); whenever Drogan deals damage to an enemy, he and all allies with Keen Stratagem recover 5% Protection; stat gains from Keen Stratagem are doubled for Rebel allies; at the start of each encounter, if the ally in the Leader slot is a Rebel Tank: Drogan gains Protection Up (100%) for 1 turn
Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns, grant Kanan and target ally Foresight for 2 turns, and when each of these Foresights expire Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter
If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn
+25% Potency, if the target is Phoenix Dispel all debuffs and reduce their cooldowns by 1 and grant them 50% Turn Meter
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
For each debuff dispelled from allies, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded
Add if the target is Toppled, this ability's cooldown is reset
Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns, reduce Sabine's cooldowns by 2 on a Critical Hit, Stagger all enemies for 2 turns, and for each active Mandalorian and Phoenix ally deal 15% more damage and Expose a random enemy