This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 192 - Missing Zetas 80
Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Chewbacca is immune to Ability Block and Cooldown Increase
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
Recover 100% Protection on a finishing blow
+8% Protection recovery when a Mandalorian ally attacks out of turn
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Enemies defeated on his turn cannot be Revived
Grant target other ally a bonus turn
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
Add Taunt effect Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff
When an ally loses Overconfident, Fennec gains 20% Turn Meter
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies
When BB-8 Evades, Droid allies recover 8% Health and 8% Protection
When this Taunt expires, Old Ben gains Taunt for 1 turn