Powerhouse attacker that stacks Protection when attacked, then dismantles enemy defenses with Dispels and Turn Meter manipulation
Deal Physical damage to target enemy and Expose them for 1 turn. If the target had any defensive buffs, Dispel them. This attack can't be Evaded.
(Defensive buffs include Defense, Health, Protection, Evasion, and Tenacity Up, as well as Taunt, Stealth, Foresight, Heal Over Time, and Crit Immunity.)
Damage: 5184 - 5728
|3||x4 x4||26||+5% Damage||1.307|
|4||x5 x4 x5||36||+5% Damage||1.366|
|5||x7 x5 x7||46||+10% Damage||1.485|
|6||x10 x6 x9||56||+10% Damage||1.604|
|7||x16 x9 x13||66||+15% Damage||1.782|
|8||x5||76||Add Expose for 1 turn||1.782|
Deal Physical damage to target enemy, Stun them for 1 turn, and inflict Buff Immunity for 3 turns. If that target had any Protection, this attack deals 50% more damage and ignores Armor.
Damage: 7523 - 8313
|3||x3 x3||28||+5% Damage||2.276|
|4||x4 x3 x4||38||+5% Damage||2.379|
|5||x5 x4 x5||48||+25% Bonus Damage||2.379|
|6||x8 x5 x7||58||+5% Damage||2.483|
|7||x12 x7 x10||68||+5% Damage||2.586|
|8||x5||78||Add Stun for 1 turn||2.586|
Deal Physical damage to all enemies, Daze them for 2 turns, remove 20% Turn Meter from each enemy that had full Health, and gain 40% Turn Meter for each enemy with less than full Health. This attack can't be Countered or Evaded.
Damage: 4463 - 4931
|3||x3 x3||30||+5% Damage||1.298|
|4||x4 x3 x4||40||+5% Turn Meter Reduction||1.298|
|5||x5 x4 x5||50||+10% Damage||1.416|
|6||x8 x5 x7||60||+10% Damage||1.534|
|7||x12 x7 x10||70||+5% Turn Meter Reduction||1.534|
|8||x5||80||Nest also gains 40% Turn Meter for each enemy that had less than full Health||1.534|
Nest has +80% Counter Chance and ignores Taunt during her turn.
Whenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). This Bonus Protection increases by an additional 40% each time. Both bonuses expire and reset at the end of her next turn.
Whenever an enemy loses a buff or debuff, Nest gains +2% Critical Damage and Health Steal (stacking) until the end of the encounter.
|2||x2||22||+5% Critical Chance||0.000|
|3||x3 x3||32||+5% Critical Chance||0.000|
|4||x3 x3 x3||42||+10% Protection||0.000|
|5||x5 x3 x4||52||+5% Critical Chance||0.000|
|6||x7 x4 x6||62||+5% Critical Chance||0.000|
|7||x10 x6 x9||72||+10% Protection||0.000|
|8||x20 x13 x30||82||Add Taunt Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff||0.000|
Stats are for the maximum usable Gear Tier and 7 Star