Deal Physical damage to target enemy. If this is the first attack Maul used this turn, Maul gains 1 stack of Anguish (stacking, max 5) and if it critically hits, Maul gains another stack of Anguish.
Anguish: Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage
Damage: 4972 - 5494
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.833 | ||
2 | ![]() |
16 | +5% Damage | 0.875 |
3 | ![]() ![]() |
26 | +5% Damage | 0.917 |
4 | ![]() ![]() ![]() |
36 | +10% Damage | 1.000 |
5 | ![]() ![]() ![]() |
46 | +10% Damage | 1.083 |
6 | ![]() ![]() ![]() |
56 | +15% Damage | 1.208 |
7 | ![]() ![]() ![]() |
66 | +15% Damage | 1.333 |
8 | ![]() |
76 | +20% Damage | 1.500 |
Dispel all buffs on the target enemy. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 5% more damage for each buff dispelled.
Maul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.
Damage: 4640 - 5128
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.737 | ||
2 | ![]() |
18 | +10% Damage | 0.811 |
3 | ![]() ![]() |
28 | +10% Damage | 0.884 |
4 | ![]() ![]() ![]() |
38 | +15% Damage | 0.995 |
5 | ![]() ![]() ![]() |
48 | +15% Damage | 1.105 |
6 | ![]() ![]() ![]() |
58 | +20% Damage | 1.253 |
7 | ![]() ![]() ![]() |
68 | +20% Damage | 1.400 |
8 | ![]() ![]() ![]() |
80 | If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish | 1.400 |
Deal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.
Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.
This ability can't be used unless Maul has Anguish.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +10% Damage | 0.000 |
3 | ![]() ![]() |
32 | +10% Damage | 0.000 |
4 | ![]() ![]() ![]() |
42 | +10% Damage | 0.000 |
5 | ![]() ![]() ![]() |
52 | +15% Damage | 0.000 |
6 | ![]() ![]() ![]() |
62 | +20% Damage | 0.000 |
7 | ![]() ![]() ![]() |
72 | +30% Damage | 0.000 |
8 | ![]() ![]() ![]() |
82 | If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends) | 0.000 |
Mandalorian allies have +5% Max Health for each Mandalorian ally at the start of battle and +25% Offense.
At the start of battle if Maul is in the Leader slot and not the ally slot, Mandalorians in the Leader slot gain 1 stack of Mand'alor (stacking, max 2) until they are defeated, which can't be copied, dispelled, or prevented. When a character with Mand'alor is defeated, the character that defeated them gains Mand'alor until they're defeated. There can't be more than two Mand'alor effects in battle.
Mandalorian allies deal 20% more damage when they target an enemy with Mand'alor. While there are two Mand'alor buffs on allied characters, all Mandalorian allies deal 50% more damage during their turn.
Mand'alor: Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +2% Offense | 0.000 |
3 | ![]() ![]() |
30 | +2% Offense | 0.000 |
4 | ![]() ![]() ![]() |
40 | +3% Offense | 0.000 |
5 | ![]() ![]() ![]() |
50 | +3% Offense | 0.000 |
6 | ![]() ![]() ![]() |
60 | +5% Offense | 0.000 |
7 | ![]() ![]() ![]() |
70 | +5% Offense | 0.000 |
8 | ![]() |
80 | Mandalorian allies have +5% Max Health for each Mandalorian ally at the start of battle | 0.000 |
Mauls attacks can't be evaded and he has +15% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block. While Maul has 5 Anguish, he ignores Taunt and is always critically hit by enemy attacks.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +1% Offense | 0.000 |
3 | ![]() ![]() |
32 | +1% Offense | 0.000 |
4 | ![]() ![]() ![]() |
42 | +1% Offense | 0.000 |
5 | ![]() ![]() ![]() |
52 | +2% Offense | 0.000 |
6 | ![]() ![]() ![]() |
62 | +2% Offense | 0.000 |
7 | ![]() ![]() ![]() |
72 | +3% Offense | 0.000 |
8 | ![]() ![]() ![]() |
84 | While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: MAULS7