Deal Physical damage to target enemy. If this is the first attack Maul used this turn, Maul gains 1 stack of Anguish (stacking, max 5) and if it critically hits, Maul gains another stack of Anguish.
Anguish: Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage
Damage: 10,749 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.833 | |
2 | 16 |
+5% Damage
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0.875 |
3 | 26 |
+5% Damage
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0.917 |
4 | 36 |
+10% Damage
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1.0 |
5 | 46 |
+10% Damage
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1.083 |
6 | 56 |
+15% Damage
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1.208 |
7 | 66 |
+15% Damage
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1.333 |
8 | 76 |
+20% Damage
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1.5 |
Dispel all buffs on the target enemy. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 5% more damage for each buff dispelled.
Maul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.
Damage: 10,032 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.737 | |
2 | 18 |
+10% Damage
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0.811 |
3 | 28 |
+10% Damage
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0.884 |
4 | 38 |
+15% Damage
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0.995 |
5 | 48 |
+15% Damage
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1.105 |
6 | 58 |
+20% Damage
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1.253 |
7 | 68 |
+20% Damage
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1.4 |
8 | 80 |
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
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1.4 |
Deal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.
Each time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.
This ability can't be used unless Maul has Anguish.
Damage: 4,300 ± 0
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.308 | |
2 | 22 |
+10% Damage
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0.338 |
3 | 32 |
+10% Damage
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0.369 |
4 | 42 |
+10% Damage
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0.4 |
5 | 52 |
+15% Damage
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0.446 |
6 | 62 |
+20% Damage
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0.508 |
7 | 72 |
+30% Damage
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0.6 |
8 | 82 |
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
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0.6 |
Mandalorian allies have +5% Max Health for each Mandalorian ally at the start of battle and +25% Offense.
At the start of battle if Maul is in the Leader slot and not the ally slot, Mandalorians in the Leader slot gain 1 stack of Mand'alor (stacking, max 2) until they are defeated, which can't be copied, dispelled, or prevented. When a character with Mand'alor is defeated, the character that defeated them gains Mand'alor until they're defeated. There can't be more than two Mand'alor effects in battle.
Mandalorian allies deal 20% more damage when they target an enemy with Mand'alor. While there are two Mand'alor buffs on allied characters, all Mandalorian allies deal 50% more damage during their turn.
Mand'alor: Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+2% Offense
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|
3 | 30 |
+2% Offense
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|
4 | 40 |
+3% Offense
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|
5 | 50 |
+3% Offense
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|
6 | 60 |
+5% Offense
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|
7 | 70 |
+5% Offense
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|
8 | 80 |
Mandalorian allies have +5% Max Health for each Mandalorian ally at the start of battle
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Mauls attacks can't be evaded and he has +15% Offense.
At the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block. While Maul has 5 Anguish, he ignores Taunt effects and is always critically hit by enemy attacks.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+1% Offense
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|
3 | 32 |
+1% Offense
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|
4 | 42 |
+1% Offense
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|
5 | 52 |
+2% Offense
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|
6 | 62 |
+2% Offense
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|
7 | 72 |
+3% Offense
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|
8 | 84 |
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt effects
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: MAULS7