This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 1 - Missing Omicrons 38
While in Grand Arenas: At the start of battle, if no other allies have the Leader tag, Imperial Trooper allies also gain 35% Max Health and Max Protection, and whenever an enemy attacks out of turn, Imperial Trooper allies recover 20% Health and Protection and gain 10% Turn Meter
While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter; whenever an enemy unit is defeated, inflict Vulnerable for 1 turn on a random enemy, which can't be prevented, and allies gain 20% Max Protection
While in Grand Arenas:Savage gains 50% Defense, Max Health, and Offense, and 30 Speed; at the start of the encounter, Savage gains 2 stacks of Resilient Defense (max 10); at the end of his turn, Savage gains 2 stacks of Resilient Defense and 10% Turn Meter (max 50%) for each debuff on other Sith allies; whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter; while Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled; whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense
While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated
While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.
While in Territory Wars and if all allies are Separatist Droids: Droideka gains Damage Immunity for 1 turn at the start of the encounter, which can't be copied, dispelled, or prevented; Droideka also gains 1 stack of Charge for 1 turn whenever another ally takes a turn; whenever an ally is Marked, Droideka gains 25% Max Health (stacking) until the end of encounter and the ally in the Leader slot gains 20% Turn Meter; at the start of each turn, if Droideka has Damage Immunity, all allies are immune to Daze and Stun; while Droideka is Marked, all other allies have +25% Potency and +25 Speed; the first time Droideka is defeated while Marked and an ally is active, revive all allies at the end of the turn and then all allies recover 100% Health; at the start of Droideka's turn, all allies recover 10% Health and Protection
While in Territory Wars if there are no enemy Galactic Legends and all allies are Geonosian: At the start of battle and the first time an ally is summoned, Geonosian allies gain Geonosian Brood until the end of battle or they are defeated, which can't be copied, dispelled, or prevented
While in Raids: The max cooldown of Inventive is reduced by 1; If the ally in the Leader slot is Hutt Cartel, when Fearless inflicts a Thermal Detonator, all Hutt Cartel allies gain 10% Armor Penetration (max 200%), 20% Offense (max 400%), 20% Potency (max 400%), and 10 Speed (max 100)
While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze; at the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead; for each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns; until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns; whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns
While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted; when an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter
While in Grand Arenas: Ewok allies have +30 Speed and Ewok allies deal an additional 40% more damage with Basic abilities and have an additional 40% chance to call an Ewok ally to assist when using a Special ability
While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed; while in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted; whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection, while in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted
While in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns.
While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: +30% chance to gain Foresight; at the start of the encounter: all allies gain 50% Max Health; whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed; at the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage; whenever an ally loses Advantage, they recover 20% Health and Protection; whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it; whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
While in Grand Arenas: Nightsister allies gain 30% Max Health, Potency, and Tenacity; when any ally or enemy is defeated, all Nightsister allies gain 10% Turn Meter, recover 25% Protection, and the cooldown of Endless Wrath is reset; when Asajj uses Endless Wrath, inflict Healing Immunity on all enemies for 2 turns and reduce their Defense and Max Health by 4% for the rest of the encounter (excludes Galactic Legends); Asajj has +10% Critical Damage for each enemy with debuffs
While in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%); then, they lose all Protection; Bad Batch allies take reduced damage from percent Health damage effects; at the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels (max 100%); whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage
While in Territory Wars: Phoenix allies have +30% counter chance, +50% Max Health, and +30 Speed; when Hera uses Backup Plan, all Phoenix allies gain Backup Plan for 3 turns; the first time each other Phoenix ally falls below 50% Health, Hera gains 80% Turn Meter; whenever a Phoenix ally uses a Special ability, all Phoenix allies gain 10% Offense (stacking) until they're defeated
While in 3v3 Grand Arenas and all allies are Tusken at the start of battle: Gain Taunt for 1 turn at the start of each enemy's turn; if Tusken Raider is defeated while another Tusken ally is active, they revive with 100% Health; all allies gain 15% Critical Chance and Critical Damage and 3 Speed for each living ally, and whenever an ally is defeated, reduce the cooldowns of all allies by 1 and dispel all debuffs on them; at the start of the encounter, summon a Tusken Raider
While in Grand Arenas and all allies are Separatist Droids: STAP gains a bonus turn at the start of battle and an additional bonus turn whenever an enemy takes their first turn; when STAP gains Overcharge, all allies gain 20% Max Health (stacking, persists through defeat) for the rest of battle and recover 10% Health and Protection; enemy Clone Troopers have -30% Offense and when they are inflicted with Pinned or Target Lock they also receive bonus damage equal to 10% of that enemy's Max Health to that enemy, which can't be evaded; Separatist Droid allies no longer lose Turn Meter when STAP or allied Separatist Droid Tanks take True damage from enemies
While in Territory Wars: At the start of battle, Juhani Taunts for 2 turns; then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented
While in Territory Wars and there are no Galactic Legends and all allies are Galactic Republic Jedi: At the start of battle, allies gain additional 5% Offense for each stack of Padawan Lessons on them, doubled while they have Foresight; whenever an ally with Protection uses an ability on their turn, call another random ally to assist; the first time each ally loses all Protection, they recover 50% Turn Meter, gain 150% Bonus Protection for 3 turns, and gain 10% Critical Chance, Critical Damage, and Offense plus an additional +2% for each stack of Padawan Lessons on them; while Kelleran Beq is active, allies have +500% Defense. While another ally has Protection, Kelleran can't be defeated
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
While in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection
While in Territory Wars if there is an ally Ahsoka Tano (Fulcrum) with an upgraded Omicron: Ahsoka's solo Omicron effects are no longer disabled when she has allies; this effect persists through defeat
While in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed; whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter; if all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role; - Attacker Gain Critical Damage Up and Offense Up for 2 turns - Tank Gain Critical Hit Immunity and Taunt for 2 turns - Support or Healer Gain Evasion Up and Speed Up for 2 turns