Dark Side force user Attacker who uses her allies to boost her own power and supports Emperor Palpatine
Deal Special damage to target enemy twice and inflict Daze for 2 turns. If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage.
Damage: 8,102 ± 500 Damage: 8,102 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.571 | |
2 | 14 |
+5% Damage
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0.6 |
3 | 24 |
+10% Damage
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0.657 |
4 | 34 |
+15% Damage
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0.743 |
5 | 44 |
+10% Damage
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0.8 |
6 | 54 |
+15% Damage
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0.886 |
7 | 64 |
+20% Damage
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1.0 |
8 | 74 |
If Emperor Palpatine is the Leader, he assists if it's Mara Jade's turn; otherwise, a random ally with Useful Pawn assists dealing 50% less damage
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1.0 |
Dispel all buffs and inflict Stun and Vulnerable for 1 turn on target enemy. Then, deal Special damage to all enemies and inflict Tenacity Down for 1 turn. This ability deals double damage to Shocked enemies and Jedi.
Damage: 8,102 ± 500 Damage: 16,204 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.571 | |
2 | 16 |
+5% Damage
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0.6 |
3 | 26 |
+10% Damage
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0.657 |
4 | 36 |
+10% Damage
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0.714 |
5 | 46 |
+15% Damage
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0.8 |
6 | 56 |
+15% Damage
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0.886 |
7 | 66 |
+20% Damage
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1.0 |
8 | 76 |
This ability deals double damage to Shocked enemies and Jedi
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1.0 |
Deal Special damage to all enemies and inflict Offense Down, Shock, and Stagger for 2 turns. Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability. If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability.
Damage: 8,102 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 0.69 | |
2 | 18 |
+5% Damage
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0.724 |
3 | 28 |
+10% Damage
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0.793 |
4 | 38 |
Shock all enemies
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0.793 |
5 | 48 |
+15% Damage
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0.897 |
6 | 58 |
+15% Damage
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1.0 |
7 | 68 |
Mara Jade gains Stealth for 2 turns and 1.25% Turn Meter for each debuff inflicted by this ability
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1.0 |
8 | 78 |
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
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1.0 |
If Emperor Palpatine is in the Leader slot at the start of the encounter, Empire and Sith allies have +20% Offense and Potency; otherwise, all other Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. Mara Jade has +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. At the start of Mara Jade's turns, she gains a stack of Loyal Hand (max 20 stacks) until the end of the encounter. If Emperor Palpatine is in the Leader slot, she also gains a stack of Loyal Hand at the start of his turns.
If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn, which can't be evaded or resisted.
Useful Pawn: -5% Critical Chance, Critical Damage, and Offense
Loyal Hand: +10% Max Protection and Offense
While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter. Whenever an enemy unit is defeated, all allies gain 20% Max Protection and Mara Jade inflicts Vulnerable for 1 turn on a random enemy, which can't be evaded or resisted.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+5% Offense for Empire and Sith allies
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|
3 | 28 |
+5% Potency for Empire and Sith allies
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|
4 | 38 |
If Jedi Knight Luke Skywalker is on the enemy squad: Mara Jade Blinds Jedi Knight Luke Skywalker for 1 turn at the start of her turn; this can't be evaded or resisted
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|
5 | 48 |
+5% Offense and Potency for Empire and Sith allies
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|
6 | 58 |
+5% Offense and Potency for Empire and Sith allies
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|
7 | 68 |
At the start of Mara Jade's turns, Mara Jade gains a stack of Loyal Hand until the end of the encounter; if Emperor Palpatine is in the Leader slot, she also gains a stack of Loyal Hand at the start of his turns
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|
8 | 84 |
While in Territory Wars: At the start of battle, if the enemy Leader is not a Galactic Legend they lose 100% Protection, 50% Max Protection, and Mara Jade gains 100% Turn Meter; whenever an enemy unit is defeated, inflict Vulnerable for 1 turn on a random enemy, which can't be prevented, and allies gain 20% Max Protection
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: MARAJADE