This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 220 - Missing Zetas 87
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt effects
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
If no buffs were dispelled, reset the cooldown of this ability
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
If no other allies have the Leader tag, and all allies are non-Droid Imperial Troopers, whenever Iden is defeated she revives with 100% Health and Protection if there is another active Imperial Trooper ally
At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies
Gains 20% Potency for each debuffed enemy
+5 Speed; Jedi allies gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
Rebel allies recover 5% Protection whenever they gain a buff
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally; if target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
At the start of battle, if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock for 2 turns; remove 10% Turn Meter for each instance of damage (max 30%); allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used
Gain a stack of Heal Over Time for 2 turns when receiving damage; buff duration +1; +50% chance to gain Turn Meter; whenever Savage is critically hit, he dispels all debuffs on himself
Stormtrooper gains 40% Offense for each defeated Empire ally; at the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn