Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. If Han has full health, gain 30% Turn Meter.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
16 | +5% Damage | 0.000 |
3 | ![]() ![]() |
26 | +10% Damage | 0.000 |
4 | ![]() ![]() ![]() |
36 | +15% Damage | 0.000 |
5 | ![]() ![]() ![]() |
46 | +5% Damage | 0.000 |
6 | ![]() ![]() ![]() |
56 | +10% Damage | 0.000 |
7 | ![]() ![]() ![]() |
66 | +15% Damage | 0.000 |
8 | ![]() |
76 | Add 30% Turn Meter Gain if Han has full Health | 0.000 |
Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection.
This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
18 | +5% Heal | 0.000 |
3 | ![]() ![]() |
28 | +5% Heal | 0.000 |
4 | ![]() ![]() ![]() |
38 | Add +10% Turn Meter Gain | 0.000 |
5 | ![]() ![]() ![]() |
48 | +5% Heal | 0.000 |
6 | ![]() ![]() ![]() |
58 | +5% Heal | 0.000 |
7 | ![]() ![]() ![]() |
68 | +15% Turn Meter gain | 0.000 |
8 | ![]() |
78 | If the target ally has full Health after this ability is used, they also recover 20% Protection | 0.000 |
Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 50% Health and gain 50% Turn Meter.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
18 | +5% Heal | 0.000 |
3 | ![]() ![]() |
28 | +5% Turn Meter gain | 0.000 |
4 | ![]() ![]() ![]() |
38 | +5% Heal | 0.000 |
5 | ![]() ![]() ![]() |
48 | +10% Turn Meter gain | 0.000 |
6 | ![]() ![]() ![]() |
58 | Cooldown - 1 | 0.000 |
7 | ![]() ![]() ![]() |
68 | +10% Heal | 0.000 |
8 | ![]() |
78 | +15% Heal and +15% Turn Meter Gain | 0.000 |
Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +2% Critical Chance | 0.000 |
3 | ![]() ![]() |
32 | +2% Heal | 0.000 |
4 | ![]() ![]() ![]() |
42 | +3% Critical Chance | 0.000 |
5 | ![]() ![]() ![]() |
52 | +20% Critical Damage | 0.000 |
6 | ![]() ![]() ![]() |
62 | +5% Critical Chance | 0.000 |
7 | ![]() ![]() ![]() |
72 | +3% Heal | 0.000 |
8 | ![]() ![]() ![]() |
82 | Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: HOTHHAN