This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 110 - Missing Zetas 63
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires; whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Chewbacca is immune to Ability Block and Cooldown Increase
All enemies gain Merciless Target, which can't be evaded or resisted; when Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn; if the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies; Darth Vader can ignore taunt effects when targeting enemies with Merciless Target While Merciless, Darth Vader is immune to Fear, Stun, and Turn Meter manipulation, and his bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
Recover 100% Protection on a finishing blow
Enemies defeated on his turn cannot be Revived
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
When this Taunt expires, Old Ben gains Taunt for 1 turn
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Add 3% Health and Protection when this ability's effects trigger
Gains 20% Potency for each debuffed enemy
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
While IG-88 is active, Target Locked enemies can't recover Health or Protection
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection