This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 78 - Missing Zetas 115
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
Chewbacca is immune to Ability Block and Cooldown Increase
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
+5% Potency. At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
+15% Damage and recover Protection equal to the damage dealt
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns