This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 222 - Missing Zetas 78
+15% Damage and recover Protection equal to the damage dealt
3 Stacks - Grants 100% Counter Chance
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
Recover 100% Protection on a finishing blow
+8% Protection recovery when a Mandalorian ally attacks out of turn
If no buffs were dispelled, reset the cooldown of this ability
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Grant target other ally a bonus turn
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
If the ally is a Dark Side Droid, they also gain Offense Up for 2 turns and 15% Turn Meter; if the ally is BT-1 he gains 30% Turn Meter instead
Add 3% Health and Protection when this ability's effects trigger
Gains 20% Potency for each debuffed enemy
Rebel allies recover 5% Protection whenever they gain a buff
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
While IG-88 is active, Target Locked enemies can't recover Health or Protection
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Stormtrooper gains 40% Offense for each defeated Empire ally; at the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn
Gain a stack of Heal Over Time for 2 turns when receiving damage; buff duration +1; +50% chance to gain Turn Meter; whenever Savage is critically hit, he dispels all debuffs on himself
Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+20% more damage
K-2SO gains 1% Max Protection whenever he takes damage
+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns