Zeta Ability statistics based on 1,762,335 Zetas seen. Stats are based on level 85 Characters.
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
+10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage
+15% Damage and recover Protection equal to the damage dealt
Whenever a Resistance ally loses Foresight, they gain Advantage for 2 turns and whenever an enemy takes damage from Expose, reduce the cooldowns of all Resistance allies by 1 and grant them 35% Turn Meter
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
Whenever an ally is Critically Hit they recover 20% of their Max Health
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
Gain Heal Over Time when damaged, Buff Duration + 1, +50% Turn Meter Gain Chance, Dispel all debuffs from Savage whenever he is Critically Hit
+5 Speed, Jedi allies gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
Darth Vader is immune to Turn Meter Reduction and recovers 5% Health when a Damage Over Time effect on an enemy expires
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
+75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
100% Turn Meter Gain Chance, +50% Potency, and gain Max Health equal to Potency percentage
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health