Deal Physical damage to target enemy, which can't be evaded. All Galactic Republic allies gain Protection Up (10%, does not stack with itself) for 1 turn.
Damage: 14,273 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.5 | |
2 | 16 |
+5% Damage
700
3
|
1.575 |
3 | 26 |
+10% Damage
1,400
4
4
|
1.725 |
4 | 36 |
+15% Damage
2,100
5
5
4
|
1.95 |
5 | 46 |
+5% Damage
4,100
7
7
5
|
2.025 |
6 | 56 |
+10% Damage
8,200
10
9
6
|
2.175 |
7 | 66 |
+15% Damage
24.7K
16
13
9
|
2.4 |
8 | 76 |
All Galactic Republic allies gain Protection Up (10%) for 1 turn
43.8K
5
|
2.4 |
Dispel all debuffs on Light Side allies, and they recover 50% Health. For each Galactic Republic ally and each debuff dispelled from themselves, Galactic Republic allies gain Protection Up (10%, stacking) for 1 turn.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+5% Health recovery
1,300
2
|
|
3 | 28 |
+10% Health recovery
2,500
3
3
|
|
4 | 38 |
+5% Health recovery
3,800
4
4
3
|
|
5 | 48 |
+10% Health recovery
7,500
5
5
4
|
|
6 | 58 |
+5% Health recovery
15.1K
8
7
5
|
|
7 | 68 |
+10% Health recovery
45.2K
12
10
7
|
|
8 | 78 |
Galactic Republic allies also gain Protection Up for each debuff dispelled from themselves
80.4K
5
|
Deal Physical damage to target enemy and Stun them for 1 turn, which can't be copied or dispelled. Then, call all Light Side allies with Protection Up and Jedi Knight Anakin to assist.
Damage: 17,841 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.875 | |
2 | 18 |
+5% Damage
1,300
2
|
1.967 |
3 | 28 |
+10% Damage
2,500
3
3
|
2.156 |
4 | 38 |
+15% Damage
3,800
4
4
3
|
2.438 |
5 | 48 |
+5% Damage
7,500
5
5
4
|
2.531 |
6 | 58 |
+10% Damage
15.1K
8
7
5
|
2.719 |
7 | 68 |
+15% Damage
45.2K
12
10
7
|
3.0 |
8 | 78 |
Call all other Light Side allies with Protection Up to assist
80.4K
5
|
3.0 |
Light Side allies have +50% Max Health, and while they have Protection Up they resist all debuffs and can't be critically hit.
At the start of their turn, Galactic Republic allies dispel Protection Up buffs on themselves and gain 1 stack of Courage for each 5% Protection Up dispelled this way. Courage can't be copied, dispelled, or prevented.
Courage: When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Max Health
800
2
|
|
3 | 30 |
+5% Max Health
1,600
2
2
|
|
4 | 40 |
+10% Max Health
2,400
3
3
2
|
|
5 | 50 |
+5% Max Health
4,800
4
4
3
|
|
6 | 60 |
+5% Max Health
9,600
6
5
4
|
|
7 | 70 |
+10% Max Health
28.8K
9
7
5
|
|
8 | 82 |
While they have Protection Up, Light Side allies resist all debuffs and can't be critically hit
105K
20
10
20
|
Padmé is immune to Fear. Whenever a Light Side ally loses Protection Up, they recover 5% Health. Allies can't gain or lose bonus Turn Meter.
Whenever an enemy attacks out of turn against a Galactic Republic ally, that ally gains Protection Up (10%, does not stack with itself) for 1 turn, increased to 40% if Padmé is their leader. This Protection Up can't be prevented or dispelled.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
Whenever a Light Side ally loses Protection up, they recover 1% Health
900
2
|
|
3 | 32 |
+1% Health recovery
1,800
3
3
|
|
4 | 42 |
+1% Health recovery
2,700
3
3
3
|
|
5 | 52 |
+1% Health recovery
5,500
5
4
3
|
|
6 | 62 |
+1% Health recovery
11K
7
6
4
|
|
7 | 72 |
+5% Protection Up
32.9K
10
9
6
|
|
8 | 84 |
This Protection Up can't be prevented or dispelled and is increased to 40% if Padmé is their leader
125K
30
13
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: PADMEAMIDALA