This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 16 - Missing Omicrons 20
While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained; at the start of battle, Jedi Tank allies Taunt for 1 turn; all allies have +35 Speed; debuffed enemies deal 50% less damage; whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage; whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn; whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn; in 3v3 Grand Arenas, any combination where the team includes no more than one Jedi, one Light Side Unaligned Force User, one Sith, and/or one other Dark Side Unaligned Force user will fulfill the conditions for this ability
While in Grand Arenas: Dispel all buffs on all enemies
While in Grand Arenas: At the start of battle, Krrsantan gains +40% Max Protection; while he is active, enemies have -30% Potency; if all allies were Hutt Cartel at the start of battle: Krrsantan is immune to Ability Block and cooldown increase and the first time the ally in the Leader slot (excluding himself) falls below 50% Health, Krrsantan Taunts for 2 turns and the ally in the Leader slot recovers 50% Protection
While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection, and take 18% less damage Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection; Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times; enemies must be debuffed before the start of an attack to count progress (Only Bounty Hunter or Scoundrel allies can contribute to the Contract); Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage
While in Grand Arenas: If an ally loses Prepared, they gain Prepared
While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects; whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her
While in Territory Wars: Boba Fett is immune to enemy Ability Block and Stun, and whenever he defeats an enemy, he recovers 100% Protection and gains Bounty Hunter's Resolve until he's defeated; Double Action, Dual Barrage, and Bounty Breaker generate an additional stack of Momentum when used; Bounty Breaker's debuffs can't be be resisted or dispelled
While in Grand Arenas if there are no Galactic Legend allies and all allies are First Order: +30% chance to gain Foresight; at the start of the encounter: all allies gain 50% Max Health; whenever an ally has Advantage, they have +50% Critical Damage and +100 Speed; at the start of each character's turn, if an ally doesn't have Advantage, they have +100% Tenacity until they gain Advantage; whenever an ally loses Advantage, they recover 20% Health and Protection; whenever First Order TIE Pilot gains bonus Turn Meter, they gain Advantage for 1 turn if they didn't already have it; whenever First Order TIE Pilot gains Foresight, all allies gain Foresight for 2 turns
While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally.
While in 3v3 Grand Arenas and all allies are Tusken at the start of battle: Gain Taunt for 1 turn at the start of each enemy's turn; if Tusken Raider is defeated while another Tusken ally is active, they revive with 100% Health; all allies gain 15% Critical Chance and Critical Damage and 3 Speed for each living ally, and whenever an ally is defeated, reduce the cooldowns of all allies by 1 and dispel all debuffs on them; at the start of the encounter, summon a Tusken Raider
While in Territory Wars: This ability gains a new benefit based on the number of stacks of Momentum Boba Fett, Scion of Jango has; 16 Stacks: All Bounty Hunter or Scoundrel allies gain Tenacity Up for 3 turns and inflict Protection Disruption for 2 turns, and these effects can't be dispelled, evaded or resisted; Protection Disruption: Protection is disabled, immune to Protection Up and bonus Protection
While in Territory Wars: At the start of battle, Juhani Taunts for 2 turns; then Juhani, a random Dark Side Unaligned Force User ally (excluding Empire, First Order, and Galactic Legends), and a random Light Side Unaligned Force User ally (excluding Galactic Legends) gain Redeemed until Juhani is defeated, which can't be copied, dispelled, or prevented
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted. When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
While in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection
While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns; if all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter; whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist; the allies who assisted have their cooldowns reduced by 1
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection; enemies attacking out of turn deal 50% less damage; at the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns; while Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance; whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy and inflict Expose for 2 turns, which can't be evaded or resisted; whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn; if an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle
While in Grand Arenas: Dispel all debuffs on allies; allies gain Tenacity Up for 2 turns, and Luminari Unduli gains 50 Speed for 2 turns; stacks of Heal Over Time gained from this ability trigger whenever any Heal Over Time from this ability triggers (limit once per turn), and whenever they trigger, they also recover 20% Protection; while allies have a stack of Heal Over Time from this ability, they have +100% Critical Avoidance and are immune to Turn Meter reduction; whenever a stack of Heal Over Time from this ability is dispelled, reduce the cooldown of this ability by 1; other allies with Protection Up can't gain these bonuses, and these stacks of Heal Over Time expire on other allies who gain Protection Up
While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health; Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed; at the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded; then, all allies recover 5% Health and Protection for each Target Locked enemy
While in Territory Battles: Gamorrean Guard gains 50% Critical Avoidance, Defense, and Tenacity; other Hutt Cartel allies gain 50% Max Health and Max Protection; the first time each Hutt Cartel ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled or prevented; if the ally in the Leader slot is Hutt Cartel and not Gamorrean Guard, whenever they use an ability, Gamorrean Guard assists