Deal Physical damage to target enemy and inflict Ability Block for 1 turn. If the target was already debuffed, reduce the cooldown of Dark Frenzy by 1.
Damage: 14,855 ± 500 Damage: 14,855 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.273 | |
2 | 16 |
+5% Damage
700
3
|
1.336 |
3 | 26 |
+5% Damage
1,400
4
4
|
1.4 |
4 | 36 |
+10% Damage
2,100
5
5
4
|
1.527 |
5 | 46 |
+15% Damage
4,100
7
7
5
|
1.718 |
6 | 56 |
+10% Damage
8,200
10
9
6
|
1.845 |
7 | 66 |
+20% Damage
24.7K
16
13
9
|
2.1 |
8 | 76 |
If the target was already debuffed, reduce the cooldown of Dark Frenzy by 1
43.8K
5
|
2.1 |
Deal Physical damage to target enemy and gain Stealth for 1 turn. If this attack defeats an enemy, gain 100% Turn Meter.
Damage: 24,759 ± 500 Damage: 24,759 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.121 | |
2 | 18 |
+5% Damage
1,300
2
|
2.227 |
3 | 28 |
+10% Damage
2,500
3
3
|
2.439 |
4 | 38 |
+10% Damage
3,800
4
4
3
|
2.652 |
5 | 48 |
+15% Damage
7,500
5
5
4
|
2.97 |
6 | 58 |
+10% Damage
15.1K
8
7
5
|
3.182 |
7 | 68 |
+15% Damage
45.2K
12
10
7
|
3.5 |
8 | 78 |
If this attack defeats an enemy, gain 100% Turn Meter
80.4K
5
|
3.5 |
Deal Physical damage to target enemy and gain Frenzy for 2 turns. If target enemy was debuffed, gain 2 stacks of Loyal Hand (max 20) and deal damage an additional time to all enemies. This ability starts on cooldown.
Loyal Hand: +10% Max Protection and Offense (stacking, max 20) This buff cannot be copied, prevented, or dispelled.
Damage: 20,868 ± 500 Damage: 20,868 ± 500 Damage: 20,868 ± 500 Damage: 20,868 ± 500 Damage: 20,868 ± 500 Damage: 20,868 ± 500 Damage: 20,868 ± 500 Damage: 20,868 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.788 | |
2 | 20 |
+10% Damage
1,300
2
|
1.967 |
3 | 30 |
+10% Damage
2,500
3
3
|
2.145 |
4 | 40 |
Gain Frenzy for 2 turns
3,800
4
4
3
|
2.145 |
5 | 50 |
+10% Damage
7,500
5
5
4
|
2.324 |
6 | 60 |
+15% Damage
15.1K
8
7
5
|
2.592 |
7 | 70 |
+20% Damage
45.2K
12
10
7
|
2.95 |
8 | 80 |
If target enemy was debuffed, gain 2 stacks of Loyal Hand
80.4K
5
|
2.95 |
If all allies are Sith at the start of battle (excluding summoned allies), whenever the Leader is damaged, all allies gain 5% Turn Meter. The first time they would be defeated while Darth Talon is active, they dispel all debuffs on themselves, recover 100% Health, and gain 100% Turn Meter; then, Darth Talon gains 3 stacks of Loyal Hand (max 20), loses 50% Health, and gains Stealth for 1 turn. Darth Talon can't be defeated by this damage. Additionally, Dark Frenzy's cooldown is refreshed.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
The first time the Leader would be defeated while Darth Talon is active, they gain 50% Turn Meter
900
2
|
|
3 | 28 |
The first time the Leader would be defeated while Darth Talon is active, they recover 100% Health
1,800
3
3
|
|
4 | 38 |
The first time the Leader would be defeated while Darth Talon is active, they gain 100% Turn Meter
2,700
3
3
3
|
|
5 | 48 |
The first time the Leader would be defeated while Darth Talon is active, Darth Talon gains Stealth for 1 turn
5,500
5
4
3
|
|
6 | 58 |
The first time the Leader would be defeated while Darth Talon is active, Darth Talon gains 3 stacks of Loyal Hand
11K
7
6
4
|
|
7 | 68 |
The first time the Leader would be defeated while Darth Talon is active, Dark Frenzy's cooldown is refreshed
32.9K
10
9
6
|
|
8 | 84 |
Whenever the Leader is damaged, all allies gain 5% Turn Meter
125K
30
13
20
|
At the start of the battle, Darth Talon gains Stealth for 1 turn. Sith allies gain +30% Max Health, +30% Offense, and +20 Speed. Whenever Darth Talon falls below 100% Health, Sith Tanks gain Retribution and Taunt for 1 turn.
While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects. Whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her.
Isolate: Darth Talon's attacks lower the cooldown of Dark Frenzy by 1. Gain 2 stacks of Loyal Hand (max 20).
Pain: Dark Frenzy inflicts Buff Immunity on all enemies for 2 turns. Darth Talon's attacks recover all allies' Health equal to 50% of the damage dealt, doubled for allied Darth Sion. Gain +20 Speed for the rest of the encounter (stacking, max 200) and 1 stack of Loyal Hand (max 20).
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2% Max Health, +2% Offense, and +4 Speed
900
2
|
|
3 | 32 |
+2% Max Health, +2% Offense, and +4 Speed
1,800
3
3
|
|
4 | 42 |
+2% Max Health, +2% Offense, and +4 Speed
2,700
3
3
3
|
|
5 | 52 |
+2% Max Health, +2% Offense, and +4 Speed
5,500
5
4
3
|
|
6 | 62 |
+2% Max Health, +2% Offense, and +4 Speed
11K
7
6
4
|
|
7 | 72 |
Whenever Darth Talon falls below 100% Health, Sith Tanks gain Retribution and Taunt for 1 turn
24.7K
16
13
9
|
|
8 | 84 |
While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects; whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her
125K
30
13
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: DARTHTALON