Deal Physical damage to target enemy with a 55% chance to gain 45% Turn Meter.
Damage: 5448 - 6020
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.454 | ||
2 | ![]() |
16 | +5% Damage | 1.527 |
3 | ![]() ![]() |
26 | +15% Turn Meter Gain Chance | 1.527 |
4 | ![]() ![]() ![]() |
36 | +5% Damage | 1.599 |
5 | ![]() ![]() ![]() |
46 | +15% Turn Meter Gain Chance | 1.599 |
6 | ![]() ![]() ![]() |
56 | +5% Damage | 1.672 |
7 | ![]() ![]() ![]() |
66 | +5% Damage | 1.745 |
8 | ![]() |
76 | +15% Turn Meter gain | 1.745 |
Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 40% Turn Meter.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
18 | +1% Heal | 0.000 |
3 | ![]() ![]() |
28 | Cooldown - 1 | 0.000 |
4 | ![]() ![]() ![]() |
38 | +1% Heal | 0.000 |
5 | ![]() ![]() ![]() |
48 | +1% Heal | 0.000 |
6 | ![]() ![]() ![]() |
58 | Add 25% chance to gain 25% Turn Meter on use | 0.000 |
7 | ![]() ![]() ![]() |
68 | +1% Heal | 0.000 |
8 | ![]() |
78 | +15% Turn Meter gain | 0.000 |
Ackbar grants each ally the Tactical Genius effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
20 | +2% Heal | 0.000 |
3 | ![]() ![]() |
30 | +2% Heal | 0.000 |
4 | ![]() ![]() ![]() |
40 | +5% Heal | 0.000 |
5 | ![]() ![]() ![]() |
50 | +2% Heal | 0.000 |
6 | ![]() ![]() ![]() |
60 | +2% Heal | 0.000 |
7 | ![]() ![]() ![]() |
70 | +2% Heal | 0.000 |
8 | ![]() |
80 | Cooldown - 1 | 0.000 |
Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.
While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +2 Speed | 0.000 |
3 | ![]() ![]() |
32 | +2 Speed | 0.000 |
4 | ![]() ![]() ![]() |
42 | Add +10% Tenacity | 0.000 |
5 | ![]() ![]() ![]() |
52 | +2 Speed | 0.000 |
6 | ![]() ![]() ![]() |
62 | +2 Speed | 0.000 |
7 | ![]() ![]() ![]() |
72 | +2 Speed | 0.000 |
8 | ![]() ![]() ![]() |
85 | [E7E7E7]While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns; if all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter; whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist; the allies who assisted have their cooldowns reduced by 1 | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: ADMIRALACKBAR