This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 105 - Missing Zetas 115
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
Chewbacca is immune to Ability Block and Cooldown Increase
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
When any unit falls below half health, Talzin gains 35% Turn Meter
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
3 Stacks - Grants 100% Counter Chance
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns