This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 83 - Missing Zetas 107
Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle; The Emperor's Trap can't be copied, dispelled, or prevented If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity The Emperor's Trap: +6% Offense and Potency per stack
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Chewbacca is immune to Ability Block and Cooldown Increase
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
3 Stacks - Grants 100% Counter Chance
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
When any unit falls below half health, Talzin gains 35% Turn Meter
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
Recover 100% Protection on a finishing blow
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up