This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 130 - Missing Zetas 146
Double the Siphon Mastery amount if the target was Stunned
Inflict Confuse twice on target enemy for 3 turns
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
Mon Mothma can't be targeted and is immune to taunt effects
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt effects
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
While Admiral Raddus is alive, Jyn Erso can't be defeated
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies