This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 81 - Missing Omicrons 37
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge they regain it at the end of the turn; on their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge
While in Territory Battles: Rebel allies have +35% Speed. Rebel allies recover 100% Health and Protection at the start of each encounter and whenever another Rebel ally is defeated. When a Rebel ally critically hits an enemy, all Rebel allies gain 5% Turn Meter, doubled if it's their turn. When a Rebel ally is defeated, all Rebel allies gain 100% of that ally's Offense (stacking) until they're defeated.
While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn; this damage can't defeat enemies; if an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy)
While in Territory Wars: If all allies are Sith at the start of battle, other Sith allies gain Max Health equal to half of Darth Sidious' Potency until the first time he is defeated (excludes Galactic Legends). When Darth Sidious uses Demoralizing Blows, the cooldown of the ability is reduced by 1 for each other Sith ally and Darth Sidious gains 50 Speed (stacking) for 4 turns.
While in Territory Battles: At the start of battle, all Bad Batch allies gain Max Health equal to 10% of their Max Protection for each of their own Relic Amplifier levels (max 100%); then, they lose all Protection; Bad Batch allies take reduced damage from percent Health damage effects; at the start of each encounter, Bad Batch allies gain 10% bonus Protection for 2 turns for each of Omega's Relic Amplifier levels (max 100%); whenever Omega uses her Basic ability, she deals damage again for each other Bad Batch ally, dealing 50% less damage
While in Territory Wars: Phoenix allies have +30% counter chance, +50% Max Health, and +30 Speed; when Hera uses Backup Plan, all Phoenix allies gain Backup Plan for 3 turns; the first time each other Phoenix ally falls below 50% Health, Hera gains 80% Turn Meter; whenever a Phoenix ally uses a Special ability, all Phoenix allies gain 10% Offense (stacking) until they're defeated
While in Territory Battles: Enemies can't gain bonus Turn Meter and Force Influence can't be resisted. When Kyle Katarn attacks out of turn, he gains an additional stack of Force Connection, and the bonuses of Jedi Knight also apply to other Jedi allies. At the start of each encounter, all Jedi and Rebel Fighter allies gain 75% bonus Protection until the end of the encounter. At the start of each encounter, Kyle Katarn gains 10% Turn Meter for each other Jedi ally.
While in Territory Wars: When a Jawa ally deals damage to an enemy, they dispel all buffs on that enemy. For every buff dispelled, that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted. When an enemy takes damage from a Thermal Detonator, Jawa allies recover 5% Health and Protection, gain 5% Turn Meter, and there is a 50% chance that enemy is inflicted with a Thermal Detonator for 2 turns, which can't be dispelled, prevented, or resisted.
While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense; if Death Trooper is present he also gains these bonuses; whenever Krennic attacks, Death Trooper is called to assist and has his cooldowns reduced by 1; while allied Death Trooper is active, both Krennic and Death Trooper ignore Taunt effects
While in Territory Wars: If the enemy Leader is a Jedi (excluding Galactic Legends), Jedi Leader abilities that grant bonus Speed to non-Jedi allies additionally remove 70 Speed; whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% bonus Turn Meter; whenever a non-Jedi enemy gains Retribution, dispel Retribution and instead inflict Expose for 2 turns, which can't be resisted; whenever an enemy gains bonus Turn Meter, Inquisitorius allies gain 15% Turn Meter (limit once per turn)
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
While in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed; whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter; if all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role; - Attacker Gain Critical Damage Up and Offense Up for 2 turns - Tank Gain Critical Hit Immunity and Taunt for 2 turns - Support or Healer Gain Evasion Up and Speed Up for 2 turns
While in Territory Wars: Enemies start the battle with 2 stacks of Purge; Jedi enemies can't recover Health or Protection from Jedi Unique abilities (excludes Galactic Legends)
While in Territory Wars: Whenever a Jedi enemy gains Foresight, all Inquisitorius allies gain Foresight for 2 turns; at the end of each turn, dispel all buffs on Jedi enemies who have Foresight; additionally, whenever an enemy gains a buff, Seventh Sister has a 10% chance to inflict 1 stack of Purge (max 6) on that enemy until the end of the encounter, increased to 20% if that enemy is Jedi
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection; enemies attacking out of turn deal 50% less damage; at the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns; while Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance; whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy and inflict Expose for 2 turns, which can't be evaded or resisted; whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn; if an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle
While in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun
While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability; while in Raids: Imperial Precision's cooldown is reduced by 1; whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle
While in Territory Wars: Deal additional True damage and remove an additional 10% Turn Meter for each stack of Insight on Dark Trooper Moff Gideon; inflict all enemies with Healing Immunity for 2 turns, which can't be dispelled or resisted
While in Territory Wars: Whenever Tusken Warrior reaches 15 stacks of Momentum, she dispels all debuffs on herself, the cooldown of Finishing Strikes is reset, and she gains a bonus turn (limit once per turn); Tusken Warrior removes all stacks of Momentum at the end of her bonus turn
While in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle; while disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction; at the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns; whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage; - Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite); - Republic Offensive Territory Battle: Cassian disguises as Wat Tambor; - Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper
While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed; at the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves; whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns
While in Territory Wars: Whenever a Jedi enemy gains Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health; this damage can't defeat enemies; Whenever a Jedi enemy gains Critical Hit Immunity from Jedi Unique abilities, they dispel Critical Hit Immunity and gain Vulnerable for one 1 turn, which can't be resisted
While in Conquest, if all allies are non-Separatist Droids, the first time in battle the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health and gain Damage Immunity and Instant Defeat Immunity for 2 turns; these buffs can't be copied, dispelled or prevented; this revive can't be prevented
While in Territory Wars: Kneesaa has +95% Critical Chance, +25% Critical Damage, +10% Max Health, +10 Speed for each Ewok ally, and is immune to Daze and Stun; at the start of battle, she gains Critical Chance Up and Critical Damage Up for 2 turns, and 100% Turn Meter; allied Ewoks gain 10% Offense Whenever an Ewok ally gains a buff, Princess Kneesaa recovers 10% Health and Protection Whenever an Ewok ally is inflicted with a debuff, they recover 10% Health and gain 5% Turn Meter Whenever an Ewok ally assists, reduce target enemy's Critical Damage by 5% (stacking) for 3 turns Whenever Kneesaa attacks, her cooldowns are reduced by 1
While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health; Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed; at the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded; then, all allies recover 5% Health and Protection for each Target Locked enemy